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Alex Baumber; Giedre Kligyte; Susanne Pratt; Jacqueline Melvold; Lucy Allen; Bella Bowdler; Bem Le Hunte; Adrian Buck; Tyler Key – International Journal of Work-Integrated Learning, 2024
Relationships between students and external partners in work-integrated learning can vary and power dynamics, hierarchies and student agency have been under explored in research to date. Integrated research involving work-integrated learning, students as partners and transdisciplinarity presents an opportunity to enrich each of these fields. This…
Descriptors: Active Learning, Student Projects, Work Experience Programs, Interdisciplinary Approach
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Narmin Tartila Banu; Aron Darmody; Leighann C. Neilson – Journal of Marketing Education, 2024
This paper discusses the creation and implementation of an experiential learning assignment focused on the United Nation's Sustainable Development Goal (SDG) 12, which aims to ensure sustainable consumption and production patterns. Using a grounded theory approach that combines analyzing 90 senior-level marketing students' reflective essays…
Descriptors: Marketing, Active Learning, Business Administration Education, Food
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Xiaodong Huang; Chengche Qiao – SAGE Open, 2024
Calligraphy is the treasure of traditional Chinese culture and it is ubiquitous in China. Because of the unique aesthetic characteristics of calligraphy, the difficulty of calligraphy teaching lies in the assessment of calligraphy works. The major problems concerning calligraphy assessment are the low time efficiency of calligraphy assessment and…
Descriptors: Peer Evaluation, Scores, Handwriting, Learner Engagement
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Fadip Audu Nannim; Nnenna Ekpereka Ibezim; Basil C. E. Oguguo; Emmanuel Chinweike Nwangwu – Education and Information Technologies, 2024
This study investigated the effect of project-based Arduino robot application on students' computational thinking skills development in robotics programming course using the quasi-experimental research design. The participants consist of 73 students in tertiary institutions in South-East Nigeria that offer Computer and Robotics Education…
Descriptors: Robotics, Computation, Thinking Skills, Skill Development
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Aleksandra Stalmach; Paola D'Elia; Sergio Di Sano; Gino Casale – Open Education Studies, 2024
This study investigates 14 digitally enhanced learning methods, shedding light on students with special educational needs (SEN) in inclusive digital learning environments. We seek to fill the gap in the literature by specifically investigating methods suitable for students with SEN. A survey among experts has been carried out to assess learning…
Descriptors: Inclusion, Learning Processes, Special Needs Students, Educational Technology
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Julia Sonnenberg-Klein; Edward J. Coyle – IEEE Transactions on Education, 2024
Contribution: This longitudinal study modeled student leadership growth in a course sequence supporting long-term, large-scale, multidisciplinary projects embedded in faculty research. Students (half from computer science, computational media, electrical engineering, and computer engineering) participated for 1-4 semesters. Background: Project-…
Descriptors: College Faculty, Teacher Researchers, Student Projects, Active Learning
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Fekede Sileshi Fufa; Abera Husen Tulu; Ketebo Abdiyo Ensene – Discover Education, 2024
The purpose of this baseline study is to determine the significant problems confronting history education in secondary school. The researchers employed qualitative research methods and case study design. The techniques that were employed to acquire credible data were document analysis, interviews, and classroom observation. Six experienced history…
Descriptors: Foreign Countries, History Instruction, Secondary School Students, Secondary School Teachers
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Arnie Novianti Zulkarnain; Eka Cahya Prima; Nanang Winarno; Bevo Wahono – Journal of Science Learning, 2024
Students believed physics was one of the most challenging sciences in education, and their interest in learning physics was lacking. Therefore, this study aims to enhance students' understanding and creativity in the STEAM learning system on electricity by creating a project (Paper Circuit) using the students' creativity at the junior high school…
Descriptors: Electronic Equipment, Paper (Material), STEM Education, Creativity
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Hassane Benlaghrissi; L. Meriem Ouahidi – Smart Learning Environments, 2024
Combining mobile-assisted language learning (MALL) with project-based learning (PBL) might be the potential framework for enhancing EFL learners' speaking skills. However, only a few studies have scrutinised the impact of modern technologies on project work. More importantly, investigating how MALL, as a new field within ICT with unique…
Descriptors: Computer Assisted Instruction, Telecommunications, Handheld Devices, Second Language Learning
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Seth M. Alexander; Kaylyn B. Pogson-Morowitz; Corey S. Johnson – Anatomical Sciences Education, 2024
Three-dimensional (3D) modeling is a recent, innovative approach to teaching anatomy. There is little literature, however, to suggest how 3D modeling is best used to teach students and whether or not students can gain the same level of understanding as they might use more traditional, hands-on, teaching methods. This study evaluated the use of a…
Descriptors: Models, Anatomy, Visual Aids, Teaching Methods
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Zongheng Xiao; Thanaporn Bhengsri – International Journal of Education and Literacy Studies, 2024
This research examines the literacy and knowledge transmission of Huaci Yaogu, focusing on educational strategies and practices in Henan, China. The study employed a qualitative research methodology, which entailed conducting interviews and making observations. The study highlights multiple methods teachers' colleges in Henan Province implemented…
Descriptors: Foreign Countries, Educational Strategies, Educational Practices, Literacy Education
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Charalampos C. Mylonas; Evgenia Charikleia Lazari; Ariadni Menti; Evangelia Manou; Nikolaos Kavantzas; Andreas C. Lazaris; Georgia Eleni Thomopoulou – Discover Education, 2024
Background: The present study aimed to assess the efficacy of applying active learning and integrated methodologies in the undergraduate Pathology medical education curriculum. Another goal was to acquire student feedback and explore the students' motivation and perceptions on Pathology education. Methods: Our study involved two parts: (1) a…
Descriptors: Medical Education, Experiential Learning, Pathology, Integrated Activities
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Christian Moro; Kathy Ann Mills; Charlotte Phelps – Interactive Learning Environments, 2024
Tertiary institutions are migrating away from didactic and teacher-centred approaches, and instead, pivoting to lesson designs that encourage hands-on learning and student engagement. However, this practice is often "try and see", with few frameworks providing evidence-based approaches for practical application that demonstrates how…
Descriptors: Active Learning, Learning Activities, Higher Education, Cooperative Learning
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Mariona Massip Sabater; Mariona Espinet – Journal of Social Science Education, 2024
Purpose: We aim to locate degrowth approaches within decolonial social science education and to establish relationships between economic beliefs in the social representations of future teachers and their educational projections. Design/methodology/approach: Theoretical approaches are developed to pinpoint the topic and focus on teachers'…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Decolonization
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Marcos Vinícius Ramos Afonso; Rodrigo Braga Lopes; Eric Francelino Andrade; Luciano José Pereira – Advances in Physiology Education, 2024
Endocrine physiology is a complex subject for students. Game-based learning (GBL) and case-based learning (CBL) are active methodologies that are widely used because of their potential for motivation and greater proximity to the reality of modern students. We evaluated the effectiveness of GBL and CBL among veterinary medicine students compared…
Descriptors: Game Based Learning, Anxiety, Likert Scales, Student Attitudes
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