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The Discourse-Based Interview on Twitch: Methods for Studying the Tacit Knowledge of Game Developers
Shivener, Rich; Da Silva, Jessica Oliveira; Rahman, Anika – Composition Forum, 2022
In this essay, we argue that Twitch is an incredible platform for cultivating discourse-based interviews (DBIs) and has yet to be addressed in DBI research involving digital tools. To demonstrate that argument, we detail the methods behind collaborative research project between two undergraduates and a faculty studying game developers on the…
Descriptors: Discourse Analysis, Interviews, Computer Software, Barriers
Knight, G.; Powell, N.; Woods, G. – European Journal of Engineering Education, 2022
Computer Science (CS) degrees have some of the poorest continuation rates across HE. This study describes an intervention within a diverse CS student cohort to identify students who may be at risk of mathematical academic failure and the success of student mentor-led workshops in enhancing these students' mathematical ability. Diagnostic screening…
Descriptors: Undergraduate Students, Computer Science Education, Learner Engagement, Attendance
Bakke, Christine; Sakai, Rena – Journal of Information Technology Education: Innovations in Practice, 2022
Aim/Purpose: This research aims to describe layering of career-like experiences over existing curriculum to improve perceived educational value. Background: Feedback from students and regional businesses showed a clear need to increase student's exposure to career-like software development projects. The initial goal was to develop an…
Descriptors: Computer Software, Best Practices, Feedback (Response), Computer Science Education
Finke, Sabrina; Kemény, Ferenc; Sommer, Markus; Krnjic, Vesna; Arendasy, Martin; Slany, Wolfgang; Landerl, Karin – Computer Science Education, 2022
Background: Key to optimizing Computational Thinking (CT) instruction is a precise understanding of the underlying cognitive skills. Román-González et al. (2017) reported unique contributions of spatial abilities and reasoning, whereas arithmetic was not significantly related to CT. Disentangling the influence of spatial and numerical skills on CT…
Descriptors: Spatial Ability, Cognitive Ability, Abstract Reasoning, Arithmetic
Er, Erkan – Online Submission, 2022
Time management is an important self-regulation strategy that can improve student learning and lead to higher performance. Students who can manage their time effectively are more likely to exhibit consistent engagement in learning activities and to complete course assignments in a timely manner. Well planning of the study time is an essential part…
Descriptors: Programming, Time Management, Computer Science Education, Integrated Learning Systems
Clements, Peggy; Auchstetter, Amelia; Lin, Shuqiong; Savage, Corey – American Institutes for Research, 2022
This is the final report of an independent evaluation of the CompuPower program that was developed by Arizona State University's Center for Gender Equity in Science and Technology (ASU CGEST). CompuPower is a multifaceted program for high school students that is centered on a culturally responsive computing course that includes four key…
Descriptors: Computer Science Education, High School Students, Culturally Relevant Education, Secondary School Curriculum
Jenks, Theodore G. – ProQuest LLC, 2022
The purpose of this action research was to implement a digital game development project and describe its effects on the performance and attitudes of eighth-grade students in a required computer science course at South Carolina School District Alpha. The following research questions were explored: (1) How does the game development project impact…
Descriptors: Middle School Students, Active Learning, Student Projects, Games
Chang, Jen-Chia; Hsiao, Yuan-Du; Chen, Su-Chang; Tsung-Ta, Yu – Education & Training, 2018
Purpose: The purpose of this paper is to investigate entrepreneurial competencies of students in practicums within departments of electrical engineering and computer sciences (EECS) in universities of technology. In total, 71 faculty members who advised in entrepreneurial competitions in universities of technology were participants in the…
Descriptors: College Students, Engineering, Entrepreneurship, Departments
Berková, Katerina; Boruvková, Jana; Lízalová, Lenka – Journal on Efficiency and Responsibility in Education and Science, 2018
The article presents an analysis of factors influencing the students´ motivation to study economic subjects in economic and technical study programmes in the conditions of a practically oriented college. The research is focused on quality management systems of universities and the competitiveness in the tertiary education market. Specifically, the…
Descriptors: Student Motivation, Universities, Colleges, Foreign Countries
Waite, Jane Lisa; Curzon, Paul; Marsh, William; Sentance, Sue; Hadwen-Bennett, Alex – International Journal of Computer Science Education in Schools, 2018
Research indicates that understanding levels of abstraction (LOA) and being able to move between the levels is essential to programming success. For K-5 contexts LOA levels have been named: problem, design, code and running the code. In a qualitative exploratory study, five K-5 teachers were interviewed on their uses of LOA, particularly the…
Descriptors: Elementary School Teachers, Programming, Pedagogical Content Knowledge, Computation
Elvina, Elvina; Karnalim, Oscar; Ayub, Mewati; Wijanto, Maresha Caroline – Journal of Technology and Science Education, 2018
Numerous Program Visualization tools (PVs) have been developed for assisting novice students to understand their source code further. However, none of them are practical to be used in the context of completing programming laboratory task; students are required to keep switching between PV and programming workspace since PV's features are…
Descriptors: Visualization, Programming, Computer Science Education, Intelligent Tutoring Systems
Hassani, Hossein; Kadir, Govand; Al-Salihi, Nawzad K.; Monnet, Wrya Muhammad Ali; Ali-Yahiya, Tara; Alizade, Fattah – Education Sciences, 2018
Final Year Projects (FYPs) play a significant role in undergraduate education in the computing field of study, and most of the related university departments and schools consider them an essential contribution to this study. However, issues such as whether to assign the projects individually or to a group of students, the procedures followed in…
Descriptors: Supervision, College Seniors, Undergraduate Students, Student Projects
Rosamond, Frances – Informatics in Education, 2018
The Computer Science Unplugged activities and project has been an influential STEM (Science, Technology, Engineering & Mathematics) initiative, providing enrichment and teaching activities supporting computational thinking. Many of its activities are suitable for children. One of the most popular Unplugged activities is "Kid Krypto",…
Descriptors: Technology, Computation, Thinking Skills, Enrichment Activities
Lockwood, James; Mooney, Aidan – Online Submission, 2018
Computational Thinking has been described as an essential skill which everyone should learn and can therefore include in their skill set. Seymour Papert (Papert, 1980) is credited as concretising Computational Thinking in 1980 but Jeanette Wing (Wing, 2006) popularised the term in 2006 and brought it to the international community's attention.…
Descriptors: Computation, Thinking Skills, Logical Thinking, Secondary Education
Aleb, Salma; Labed, Zohra – International Journal of Education and Development using Information and Communication Technology, 2021
This paper aimed to empirically test whether implementing the blended teaching approach in ESP courses positively affects students' achievement and their attitudes towards it. To this end, explanatory type and quasi-experimental design research were carried out with two groups of students (N = 60) enrolled in the computer science department at…
Descriptors: Blended Learning, Teaching Methods, Academic Achievement, Student Attitudes

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