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Bergin, Rolf; Youngblood, Patricia; Ayers, Mary K.; Boberg, Jonas; Bolander, Klara; Courteille, Olivier; Dev, Parvati; Hindbeck, Hans; Edward, Leonard E., II; Stringer, Jennifer R.; Thalme, Anders; Fors, Uno G. H. – Journal of Educational Computing Research, 2003
Interactive Simulated Patient (ISP) is a computer-based simulation tool designed to provide medical students with the opportunity to practice their clinical problem solving skills. The ISP system allows students to perform most clinical decision-making procedures in a simulated environment, including history taking in natural language, many…
Descriptors: Foreign Countries, Simulated Environment, Physical Examinations, Medical Students
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Awang, Mariyamni – Journal of Science Education and Technology, 2006
Reservoir simulation is one of the core courses in the petroleum engineering curriculum and it requires knowledge and skills in three major disciplines, namely programming, numerical methods and reservoir engineering. However, there were often gaps in the students' readiness to undertake the course, even after completing the necessary…
Descriptors: Simulation, Cooperative Learning, Peer Teaching, Engineering Education
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Baser, Mustafa – Journal of Science Education and Technology, 2006
The objective of this research is to investigate the effects of simulations based on conceptual change conditions (CCS) and traditional confirmatory simulations (TCS) on pre-service elementary school teachers' understanding of direct current electric circuits. The data was collected from a sample consisting of 89 students; 48 students in the…
Descriptors: Simulation, Preservice Teachers, Electronics, Experimental Groups
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de Freitas, Sara I. – Learning, Media & Technology, 2006
The growing interest in the use of games and simulations to support learning is evidenced in the literature, as well as in recent research projects and initiatives. While a focus upon the users of games and simulations is not well evidenced in the literature, this study aimed to highlight key issues and perceptions that inform and underpin how…
Descriptors: Teaching Methods, Computer Uses in Education, Computer Simulation, Video Games
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Graham, John W.; Taylor, Bonnie J.; Olchowski, Allison E.; Cumsille, Patricio E. – Psychological Methods, 2006
The authors describe 2 efficiency (planned missing data) designs for measurement: the 3-form design and the 2-method measurement design. The 3-form design, a kind of matrix sampling, allows researchers to leverage limited resources to collect data for 33% more survey questions than can be answered by any 1 respondent. Power tables for estimating…
Descriptors: Cost Effectiveness, Structural Equation Models, Psychological Studies, Data Collection
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Wang, Wen-Chung; Wilson, Mark; Shih, Ching-Lin – Journal of Educational Measurement, 2006
This study presents the random-effects rating scale model (RE-RSM) which takes into account randomness in the thresholds over persons by treating them as random-effects and adding a random variable for each threshold in the rating scale model (RSM) (Andrich, 1978). The RE-RSM turns out to be a special case of the multidimensional random…
Descriptors: Item Analysis, Rating Scales, Item Response Theory, Monte Carlo Methods
Oakes, Jeannie, Ed.; Saunders, Marisa, Ed. – Harvard Education Press, 2008
"Beyond Tracking" responds to the a sobering assessment of American high schools by delineating and promoting an innovative and well-defined notion of multiple pathways. The book's authors clearly distinguish their use of the term "multiple pathways" from any updated version of the tracking system that marked so many American high schools during…
Descriptors: Evidence, High Schools, Democracy, Second Language Learning
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Jarmon, Leslie; Keating, Elizabeth; Toprac, Paul – Simulation & Gaming, 2008
This article describes a university-sponsored experiential-based simulation, the NANO SCENARIO, to increase the public's awareness and affect attitudes on the societal implications of nanoscience and nanotechnology by bringing together diverse stakeholders' perspectives in a participatory learning environment. Nanotechnology has the potential for…
Descriptors: Transformative Learning, Learning Experience, Computer Assisted Instruction, Educational Technology
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Johnson, Laurence F.; Levine, Alan H. – Theory Into Practice, 2008
Our essential premise in this article is that immersive learning is not new and that, as a practical matter, it is useful to view the relatively new virtual world platforms through that lens. By doing so, the premise continues, developers of learning experiences for these spaces will have a large theoretical base upon which to draw, as well as…
Descriptors: Student Evaluation, Elementary Secondary Education, Teaching Methods, Computer Simulation
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Dunning, Jeremy; Bhattacharya, Sunand; Daniels, David; Dunning, Katherine – Forum on Public Policy Online, 2007
Science and technology, when applied to educational excellence, have become part of the arts and humanities of tomorrow. The interactive multimedia technology tools available to educators today provide an opportunity to build into the distance or traditional course through learning objects, highly interactive experiential exercises that allow the…
Descriptors: Technology Uses in Education, Educational Technology, Higher Education, Partnerships in Education
Checkley, Kathy – Association for Supervision and Curriculum Development, 2007
Today's fixation on math and literacy testing makes it tough for social studies teachers to deliver a challenging curriculum. But you can overcome those constraints and prepare students to actively participate in a democratic society with the ideas from this new volume in our "Priorities in Practice" series. Firsthand accounts from talented and…
Descriptors: Activism, Democracy, Program Effectiveness, Social Studies
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Zacharia, Z. C. – Journal of Computer Assisted Learning, 2007
The purpose of this study was to investigate value of combining Real Experimentation (RE) with Virtual Experimentation (VE) with respect to changes in students' conceptual understanding of electric circuits. To achieve this, a pre-post comparison study design was used that involved 88 undergraduate students. The participants were randomly assigned…
Descriptors: Undergraduate Students, Experiments, Elementary School Teachers, Preservice Teachers
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Song, Yanjie – TechTrends: Linking Research and Practice to Improve Learning, 2007
Handheld devices are being used increasingly in schools and higher education. Many researchers assume that the use of these devices will exert considerable impact on educational practices. However, to date, it appears that such use has not been sustainable and transferable. The impact of educational uses of handheld devices does not yet seem…
Descriptors: Computer Uses in Education, Educational Practices, Educational Technology, Technology Integration
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Mikami, Amori Yee; Huang-Pollock, Cynthia L.; Pfiffner, Linda J.; McBurnett, Keith; Hangai, Dana – Journal of Abnormal Child Psychology, 2007
This study assessed social skills in 116 children aged 7-12 with ADHD-Combined Type (ADHD-C; n=33), ADHD-Inattentive Type (ADHD-I; n=45), and comparison children (n=38), with consideration of the role sluggish cognitive tempo (SCT) symptoms play in distinguishing profiles. Social skills were assessed using a novel computerized chat room task, in…
Descriptors: Reading Achievement, Hyperactivity, Conceptual Tempo, Behavior Disorders
Smith, Peter, Ed. – Association of Small Computer Users in Education (ASCUE), 2009
The Association of Small Computer Users in Education (ASCUE) is a dynamic organization for people interested in small college technology issues. Its members include information technology professionals, instructional technologists, and faculty members from all over the world who use computers and technology to support teaching and learning. The…
Descriptors: Small Colleges, Information Technology, Educational Technology, Organizations (Groups)
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