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Henninger, Jessamyn; Aber, Susan Ward – Issues in Science and Technology Librarianship, 2010
Systems Architects and Information Technology administrators working in higher education help faculty, staff, and student computer users. Yet, who helps them? What resources do these professionals value? A case study was conducted using purposeful sampling and data collection through electronic interview to gather the preferred information-seeking…
Descriptors: Information Technology, Administrators, Higher Education, Resources
Hibbitt, Catherine – Science Scope, 2010
Since the formation of atomic bonds is active, the authors sought a way of learning through drama or kinetic activity. To achieve this goal, they developed an activity called Romance of the Atoms. The activity requires students to use computer-animation technology to develop short cartoons that explain atomic classification and bonds. This…
Descriptors: Drama, Cartoons, Mechanics (Physics), Programming
Pereira, Hernane B. de B.; Zebende, Gilney F.; Moret, Marcelo A. – Computers & Education, 2010
It is common to start a course on computer programming logic by teaching the algorithm concept from the point of view of natural languages, but in a schematic way. In this sense we note that the students have difficulties in understanding and implementation of the problems proposed by the teacher. The main idea of this paper is to show that the…
Descriptors: Problem Based Learning, Computers, Programming, Geometric Concepts
Lasen, Michelle – Computers & Education, 2010
This paper highlights key themes which emerged from schoolgirls' responses to focus group questions regarding perceptions of Information Communication Technology (ICT) subjects in the Queensland senior secondary curriculum, primarily, Information Processing Technology (IPT) and Information Technology Systems (ITS). The 2006 focus group interviews…
Descriptors: Focus Groups, Interviews, Information Technology, Programming
Kim, Byeongsu; Kim, Taehun; Kim, Jonghoon – Journal of Educational Computing Research, 2013
The paper-and-pencil programming strategy (PPS) is a way of representing an idea logically by any representation that can be created using paper and pencil. It was developed for non-computer majors to improve their understanding and use of computational thinking and increase interest in learning computer science. A total of 110 non-majors in their…
Descriptors: Teaching Methods, Nonmajors, Computer Science, Thinking Skills
Meerbaum-Salant, Orni; Armoni, Michal; Ben-Ari, Mordechai – Computer Science Education, 2013
Scratch is a visual programming environment that is widely used by young people. We investigated if Scratch can be used to teach concepts of computer science (CS). We developed learning materials for middle-school students that were designed according to the constructionist philosophy of Scratch and evaluated them in a few schools during two…
Descriptors: Computer Science Education, Middle School Students, Programming Languages, Taxonomy
Waguespack, Leslie J. – Information Systems Education Journal, 2011
As punishment in the biblical story of Moses the slaves were told they had to make bricks without straw. This was impossible because bricks made without straw had the appearance of strength and function but could not withstand the proof of actual use. The slaves' punishment was therefore not only to make bricks, but also to find the straw on their…
Descriptors: Information Systems, Computer Science Education, Computer Software, Design
Dalziel, James – Teaching English with Technology, 2011
The Learning Activity Management System (LAMS) provides a web-based environment for the creation, sharing, running and monitoring of Learning Designs. A central feature of LAMS is the visual authoring environment, where educators use a drag-and-drop environment to create sequences of learning activities. The visualisation is based on boxes…
Descriptors: Educational History, Instructional Design, Management Systems, Visualization
Bates, Matthew Ian; Brown, David; Cranton, Wayne; Lewis, James – International Journal of Game-Based Learning, 2011
This paper documents an investigation evaluating if adult offenders can benefit from a facilitated serious-games design project as part of their probation program. Research has observed a participatory design group of adult offenders working with their probation managers and a PhD researcher to create a new serious-game for use by the probation…
Descriptors: Educational Games, Adults, Criminals, Correctional Rehabilitation
Jonnalagadda, Siddhartha – ProQuest LLC, 2011
In the current millennium, extensive use of computers and the internet caused an exponential increase in information. Few research areas are as important as information extraction, which primarily involves extracting concepts and the relations between them from free text. Limitations in the size of training data, lack of lexicons and lack of…
Descriptors: Sentences, Semantics, Biomedicine, Information Retrieval
Nikula, Uolevi; Gotel, Orlena; Kasurinen, Jussi – ACM Transactions on Computing Education, 2011
It has been estimated that more than two million students started computing studies in 1999 and 650,000 of them either dropped or failed their first programming course. For the individual student, dropping such a course can distract from the completion of later courses in a computing curriculum and may even result in changing their course of study…
Descriptors: Computer Science Education, Programming, Holistic Approach, College Curriculum
Walsh, John P.; Sun, Jerry Chih-Yuan; Riconscente, Michelle – CBE - Life Sciences Education, 2011
Digital technologies can improve student interest and knowledge in science. However, researching the vast number of websites devoted to science education and integrating them into undergraduate curricula is time-consuming. We developed an Adobe ColdFusion- and Adobe Flash-based system for simplifying the construction, use, and delivery of…
Descriptors: Curriculum Development, Undergraduate Students, Student Interests, Online Courses
Rich, Samantha Rozier; Komar, Stephen; Schilling, Brian; Tomas, Stacy R.; Carleo, Jenny; Colucci, Susan J. – Journal of Extension, 2011
As clientele needs diversify, Extension educators are examining new technologies, including online tools, to deliver educational programming and resources. Using agritourism as the educational topic, the study reported here sought to evaluate participants' acceptance of online educational programming (webinars) and the effectiveness of the…
Descriptors: Extension Education, Program Effectiveness, Programming, Internet
Hutson, Garrett – Journal of Experiential Education, 2011
A session that has a theme of outcomes of experiential programs in varied contexts is both exciting and pressing. The three studies in Session IV all addressed relevant issues to experiential programming and all the authors were faced with the empirical challenge of demonstrating how and/or if their programs achieve what they say they are going to…
Descriptors: Experiential Learning, Programming, Program Effectiveness, Volunteers
Helm, Susana; Baker, Charlene K. – Journal of Ethnic & Cultural Diversity in Social Work, 2011
Objective: This article highlights the importance of incorporating ethnocultural contexts in prevention research and programming. We provide a case example from our research in youth violence prevention in Hawai'i. Methods: Data were collected in multiethnic communities on O'ahu. Focus groups were conducted with high school-aged youths of Native…
Descriptors: Violence, Prevention, Focus Groups, Programming

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