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Rian Vebrianto; Yovita; Muhammad Yusriadi; Silvina Efendi – Journal of Education and Learning (EduLearn), 2025
Learning loss can be characterized by several things such as a lack of student interest in learning where students are not focused and easily lazy in learning. This learning loss will get worse if the material presented in the lesson is abstract in nature and cannot be seen in real terms by students. With the use of a hologram projector, this…
Descriptors: Elementary School Students, Technology Uses in Education, Foreign Countries, Instructional Effectiveness
Darian Stapleton; Thalia R. Goldstein – Journal of Creative Behavior, 2025
Understanding the impacts of digital media such as video games is critical for scholarship during the digital transformation. While the literature on the effects of video games continues to grow, there is little work on positive effects, including creativity, either as an outcome from or process within games. Video games are a media type that…
Descriptors: Video Games, Creativity, Problem Solving, Play
Tyler M. M. Stack – Biochemistry and Molecular Biology Education, 2025
Biochemistry lecture and lab courses often contain enzyme kinetics as part of the curriculum, but do not regularly focus on interpreting the kinetic constants. Similarly, as we implement course-based undergraduate research experiences in our lab courses, we encourage our students to produce publication-quality images and determine the enzymatic…
Descriptors: Biochemistry, Science Instruction, Student Research, Undergraduate Students
Zhe Liang; Lei Zha – Journal of Baltic Science Education, 2025
Effective dissemination of energy-saving information is vital for fostering environmental awareness and behavioral change. This study explored how diagram type and individual environmental attitudes shape attention allocation, text processing, and information transfer. A mixed-methods experiment was conducted with 60 design students, who viewed…
Descriptors: Energy Conservation, Information Dissemination, Illustrations, Visual Aids
Barkin Köse; Ege Temizkan; Özgün Kaya Kara; Koray Kara; Sedef Sahin – Journal of Autism and Developmental Disorders, 2025
To examine the long-term effects of Visual Praxis Based Occupational Therapy Program on the motor skills of children with Specific Learning Disabilities. Ninety-six boys and girls were divided into two groups: Experimental (n = 48) and Control (n = 48). The Experimental group received Visual Praxis Based Occupational Therapy Program in two weekly…
Descriptors: Psychomotor Skills, Occupational Therapy, Visual Aids, Praxis
Marissa A. Diaz; Jerome E. Bickenbach; Carla Sabariego; Renaldo M. Bernard – Journal of Applied Research in Intellectual Disabilities, 2024
Background: A paucity of qualitative research on sensitive topics that focuses on participants with intellectual disabilities leaves their views unexplored. This scoping review mainly aimed to provide an overview of qualitative data collection methods used in research involving participants with intellectual disabilities to explore death and…
Descriptors: Research Methodology, Intellectual Disability, Death, Research
Ellen Watson; Gregory Thomas – Physical Review Physics Education Research, 2024
[This paper is part of the Focused Collection on Qualitative Methods in PER: A Critical Examination.] Epistemic beliefs about physics are most often investigated using quantitative instruments that reflect binary conceptualizations of those beliefs. This study reports from a qualitative study which used continua to represent the epistemic beliefs…
Descriptors: Epistemology, Beliefs, Physics, Foreign Countries
Lucy D'Agostino McGowan; Travis Gerke; Malcolm Barrett – Journal of Statistics and Data Science Education, 2024
This article introduces a collection of four datasets, similar to Anscombe's quartet, that aim to highlight the challenges involved when estimating causal effects. Each of the four datasets is generated based on a distinct causal mechanism: the first involves a collider, the second involves a confounder, the third involves a mediator, and the…
Descriptors: Statistics Education, Programming Languages, Statistical Inference, Causal Models
Carmen Llorente-Cejudo – Journal of New Approaches in Educational Research, 2024
Gamifying educational practices is a trend in the field of education, especially in universities. Knowing which dimensions are significant in active gamified methodologies allows understanding the extent to which a dimension depends on another if there is a correlation between them. Through the GAMEX (gameful experience in gamification) scale,…
Descriptors: Gamification, Mastery Learning, College Students, Educational Experience
Salma Banu Nazeer Khan; Ayse Aysin Bilgin; Deborah Richards; Paul Formosa – Teaching Statistics: An International Journal for Teachers, 2024
Infographics are visual storytelling techniques used to communicate complex information. However, infographics can be misleading if they are not created ethically. When universities teach how to create infographics, they often do so without emphasizing the ethical issues underlying infographics. To address this gap, we designed a study to educate…
Descriptors: Ethics, Visual Aids, Statistics Education, Design
Meg Farrell; Monika Martin; Ricardo Böheim; Alexander Renkl; Werner Rieß; Karen D. Könings; Jeroen J. G. van Merriënboer; Tina Seidel – Instructional Science: An International Journal of the Learning Sciences, 2024
In teacher education, video representations of practice offer a motivating means for applying conceptual teaching knowledge toward real-world settings. With video analysis, preservice teachers can begin cultivating professional vision skills through noticing and reasoning about presented core teaching practices. However, with novices' limited…
Descriptors: Preservice Teachers, Teacher Education, Visual Acuity, Video Technology
Yitong Chen; Zerong Xie; Dickson K. W. Chiu – Education and Information Technologies, 2024
This research studies the motivational factors used in educational video games through the lens of 6 C's learning motivation model with text mining of the players' reviews and comments. This research seeks to offer insight for game producers and educational institutions to investigate the effectiveness of these motivators for increasing player…
Descriptors: Educational Games, Video Games, Motivation Techniques, Technology Uses in Education
Rebecca Sorsen – ProQuest LLC, 2024
In the first part, we investigate Birman, Ko, and Lee's left canonical form of a braid and give a new diagrammatic approach. We use the left canonical form to characterize almost strongly quasipositive braids. In the second part, we investigate students' confidence in mathematics and problem solving skills. Every math instructor has heard students…
Descriptors: Mathematics Instruction, Problem Solving, Teaching Methods, Self Efficacy
Geoffery D. Fernquist; Karen E. Samonds – Anatomical Sciences Education, 2024
Embryology is an essential component to understanding human anatomy. It requires an in-depth understanding of 3D knowledge but is primarily taught with 2-dimensional resources. In particular, the development of the human heart is a complex process and difficult to understand using traditional teaching methods. We present here a series of heart…
Descriptors: Embryology, Models, Heart Disorders, Visual Aids
Karen Dempsey – ProQuest LLC, 2024
Sparse information exists on how elementary teachers might use reflective journaling as a tool for professional development (PD) to enhance their teaching methods. The problem is that even though elementary teachers have access to a variety of PD opportunities, these opportunities are often insufficient for meeting individual teachers' needs to…
Descriptors: Elementary School Teachers, Reflection, Professional Development, Teacher Attitudes

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