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Karadakis, Kostas – Sport Management Education Journal, 2022
Feedback and lessons learned from personal reflection journals submitted by students in an Introduction to Esport course. Students were responsible for marketing, creating content, problem solving (troubleshooting), and streaming a minimum of 30 minutes for an esport game title of their choice. Students were then asked to submit a link and…
Descriptors: Video Technology, Video Games, Student Attitudes, Experiential Learning
Ehrenfeld, Nadav – Educational Researcher, 2022
From a teacher's perspective, teacher learning happens through a complex web of learning experiences. However, research on teacher professional development (PD) typically focuses on the direct influence of single activities or programs. PD researchers less often acknowledge the interactive impacts on teacher learning of the multiple experiences…
Descriptors: Faculty Development, Ecology, Teacher Collaboration, Mathematics Teachers
Robin Henrikson; Wing Shuen Lau – International Dialogues on Education, 2022
Teacher education programs and professional learning programs have increasingly offered opportunities for educators to engage in video analysis using pre-recorded video clips of teachers using instructional strategies. Teachers were only able to access online learning and teaching due to the inability to watch live classrooms in real time during…
Descriptors: Teacher Education Programs, Culturally Relevant Education, Diversity, Video Technology
Murdock, Kelly L. – ProQuest LLC, 2022
Instructional video is a common staple for delivering content in online courses. However, if the included videos are not properly created, many students will skip the video and its content. Improving instructional video has been the topic of many research projects, and we can learn from these studies how to create effective and engaging…
Descriptors: Heuristics, Instructional Materials, Video Technology, Best Practices
Kary Zarate; Veronica Kang; Daniel M. Maggin – Preventing School Failure, 2025
Many of the decisions made related to student progress and intervention selection rely on data. In their roles, paraeducators often implement academic interventions; therefore, they must be prepared to monitor students' progress accurately and reliably. This pilot randomized control trial tested the effects of a remote training package on…
Descriptors: Paraprofessional School Personnel, Training, Data Collection, Reading Fluency
Reem M. Al-Zou’bi – Journal of Media Literacy Education, 2025
This study explores the impact of Media and Information Literacy (MIL) on developing creative video production skills among undergraduate students at Al al-Bayt University, Jordan. The sample consisted of 60 students divided into an experimental group (MIL course) and a control group (Educational Foundations course). Using a quasi-experimental…
Descriptors: Media Literacy, Information Literacy, Creativity, Video Technology
M. A. Anagnostidou; A. Psoma; S. Theodosiadou – Journal of Visual Literacy, 2025
Contemporary pre-school education is shaped globally by media saturation culture. Given that children engage with multimodal textual practices in their everyday lives, there is a growing consensus that the concept of literacy should be expanded to encompass multimodal media forms and practices within formal educational contexts. A concrete part of…
Descriptors: Visual Literacy, Video Technology, Teaching Methods, Foreign Countries
Maria I. Flores Lopez; Maria Fusaro – First Language, 2025
Reading a book aloud with an adult, or shared book reading (SBR), is a key aspect of children's early experiences with literacy and one that can vary based on social and cultural factors. Based on a sample of 30 Mexican and Dominican families from the New York metro area, the present study investigated book reading strategies used by parents of…
Descriptors: Story Reading, Parent Child Relationship, Video Technology, Attention Control
Alexander Boyev; Irina Rabaev; Nitzan Cohen; Hadas Chassidim – Journal of Developmental and Physical Disabilities, 2025
Augmentative and Alternative Communication (AAC) describes different ways to communicate that supplement or compensate for the impairment of individuals with complex communication needs. AAC can utilize computerized devices, with visual scene display (VSD) or video visual scene display (VVSD) as a communication mode. Recent literature…
Descriptors: Adults, Autism Spectrum Disorders, Augmentative and Alternative Communication, Communication Disorders
Yuan Tian; Zhongjian Liu; Hainuo Liu; Min Fang – Journal of Computer Assisted Learning, 2025
Background: Online videos featuring human-generated drawing are increasingly popular in education. However, their effectiveness may vary depending on learners' prior knowledge, and further research is needed to confirm their advantages over other common instructional videos. Objectives: The primary goal of this study is to investigate the impact…
Descriptors: Video Technology, Educational Technology, Instructional Films, Freehand Drawing
Edgar Octoyuda; Hendra Sakti Putra Siagian; Ivon Arisanti – Turkish Online Journal of Distance Education, 2025
Universities value student satisfaction with online learning techniques because it implies achievement. Additionally, teachers' use of ICT to boost student satisfaction should be examined. There is a limited amount of research on how video content in video-based learning and online learning experiences can improve student satisfaction as part of…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Online Courses
Sarah J. Carrier; James Minogue; Aimee B. Fraulo – Journal of Science Teacher Education, 2025
Teaching science to elementary school students is complex, and teacher preparation programs must support pre-service teachers' learning to communicate science content and practices with children. Science teachers bring the experiences they have as students to their teacher preparation, and these experiences may support or conflict with what they…
Descriptors: Science Teachers, Beginning Teachers, Science Instruction, Educational Planning
Louise M. Yoho – Journal of Special Education Apprenticeship, 2025
Video games have become a mainstream form of entertainment that are played regularly by many around the world, including a large number of youth with disabilities (YwD). Video games' popular presence in our society has created exciting new opportunities for student learning that educators who work with YwD can leverage for both skill acquisition…
Descriptors: Video Games, Play, Community, Disabilities
Tamás Péter Szabó; Petteri Laihonen – International Journal of Multilingualism, 2025
Educational actions that establish connections between language, culture, and power construct ideologies of languages and their speakers. The study of linguistic landscapes in education (i.e. schoolscapes) offers a lens to analyse the material manifestation of such ideologies. As a venture in participatory research, this paper investigates how…
Descriptors: Video Technology, Multilingualism, Student Projects, Language Usage
Mario de la Puente; Helen Perez – Journal of Computers in Mathematics and Science Teaching, 2025
This study aims to evaluate the effectiveness of the online learning platform Brilliant.org in improving the academic performance of 60 tenth-grade students from four public schools in the city of Barranquilla, Colombia. A quasi-experimental design with two groups will be used: an experimental group that will use Brilliant.org platform to learn…
Descriptors: Mathematics Instruction, Mathematics Achievement, Algebra, Grade 10

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