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Rieber, Lloyd P. – International Journal of Instructional Media, 1996
A study of 364 fifth graders investigated distractibility of animated graphics in a computer-based tutorial about Newton's Laws of Motion. Found no difference in post-test performance for those with high, medium, or no distraction graphics. Students in the two distraction conditions took less time to process instructional frames than students in…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Grade 5
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Craig, Scotty D.; Gholson, Barry; Driscoll, David M. – Journal of Educational Psychology, 2002
Two experiments explored the integration of animated agents into multimedia environments in the context of R. E. Mayer's (2001) cognitive theory of multimedia learning. The spoken-narration-only condition outperformed other conditions, with no differences between printed text and printed text with spoken narration. (Author)
Descriptors: Animation, Computer Assisted Instruction, Educational Media, Instructional Effectiveness
Jacobson, Linda – Education Week, 2005
Just upstairs from an exhibit on African culture at the American Museum of Natural History, Robert V. Steiner sits in front of his laptop computer and clicks on an "interactive animation" that illustrates the concept of frames of reference. On the screen, a glowing basketball bounces up and down against a black background. After watching…
Descriptors: Online Courses, Academic Achievement, Teacher Education Curriculum, Animation
Carlson, Scott – Chronicle of Higher Education, 2006
This article describes how researchers work with military to create the next generation of training technology. This article also describes the features of Flatworld, a virtual military training technology. Flatworld is one of many projects under development at the Institute for Creative Technologies, a research group that is supported primarily…
Descriptors: War, Computer Simulation, Military Training, Military Personnel
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Fouts, Gregory; Callan, Mitchell; Piasentin, Kelly; Lawson, Andrea – Child Psychiatry and Human Development, 2006
The purpose of this study was to assess the prevalence of demonizing in the two major media that young children use (television and movies). Two content analyses were conducted using the animated feature films (n = 34) of the Walt Disney Company and after-school cartoons (n = 41). Each was coded for the modeling of the use of "evil" words when…
Descriptors: Childrens Television, Cartoons, Animation, Films
Nikirk, Martin – Techniques: Connecting Education and Careers, 2006
This article discusses a computer game design and animation pilot at Washington County Technical High School as part of the advanced computer applications completer program. The focus of the instructional program is to teach students the 16 components of computer game design through a team-centered, problem-solving instructional format. Among…
Descriptors: Vocational High Schools, Computers, Video Games, Animation
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Annetta, Leonard A.; Slykhuis, David; Wiebe, Eric – EURASIA Journal of Mathematics, Science & Technology Education, 2007
Microsoft PowerPoint™ has become the generic name used when describing slideware applications. This study analyzed the gender differences of participant attitudes and perceptions of various components of PowerPoint™ presentations. Preservice science teachers (none licensed, mostly undergraduates) viewing PowerPoint™ presentations of science…
Descriptors: Gender Differences, Preservice Teachers, Computer Software, Student Attitudes
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Despotakis, Theofanis C.; Palaigeorgiou, George E.; Tsoukalas, Ioannis A. – Educational Technology & Society, 2007
Animated demonstrations are increasingly used for presenting the functionality of various computer applications. Nevertheless, our understanding of whether and how students integrate this technology into their learning strategies remains limited. Although, several studies have examined animated demonstrations' learning efficiency, this study aims…
Descriptors: Student Attitudes, Learning Strategies, Computer Uses in Education, Animation
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Clark, Richard E.; Choi, Sunhee – Journal of Educational Computing Research, 2007
The point of Choi and Clark (2006) was that after many well-designed studies, they have no evidence for either the learning or the motivational benefits of pedagogical agents. In their study, they found compelling evidence that when agents are found to enhance learning, a less expensive and less distracting pedagogical method has equal or greater…
Descriptors: Teaching Methods, Instructional Effectiveness, Aesthetics, Criticism
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Gilbert, Juan E.; Eugene, Wanda; Swanier, Cheryl; Arbuthnot, Keena; Hood, Stafford; Grant, Michael McKenzie; West, Melanie L. – Journal of Educational Technology, 2008
When culture is integrated into the mathematics classroom, it improves students' academic achievement, helps move classrooms towards an equitable learning environment, helps students to have positive beliefs about mathematics, and integrates mathematics with other disciplines. Moreover, if you observe today's kids, the use of video games in their…
Descriptors: Culturally Relevant Education, Instructional Design, Educational Practices, Case Studies
Sher, Lawrence; Wilkinson, Patricia – 1996
The Mathematics Department at Borough of Manhattan Community College (BMCC) (New York) has been actively involved since 1988 in a serious and successful program to improve instruction, understanding, and retention for women and minority students in calculus courses. One result of this work has been students creating calculus animations using…
Descriptors: Animation, Calculators, Calculus, Educational Change
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Gross, Ronald – Planning for Higher Education, 1975
The twelfth in a series of profiles documenting experiences with the use of instructional technology describes how the New York Institute of Technology focuses technology toward driving down tuition and thereby attracting students. (Author/MLF)
Descriptors: Animation, Autoinstructional Aids, Computer Assisted Instruction, Computer Graphics
Finegold, Lawrence S.; And Others – 1984
The research and development project demonstrated the viability of a simulated training system to address training issues related to three-dimensional air intercept tactics and geometry, and resulted in the production of two videotapes for use in the United States Air Force Interceptor Weapons School. An introduction discusses the overall…
Descriptors: Animation, Computer Software, Display Systems, Instructional Materials
Baddeley, W. Hugh – 1970
The means and methods of producing factual films are dealt with step-by-step from the initial idea to making and distributing the final release prints. The author describes preparing a script; breaking the script down to shooting sequences; budgeting for everything from materials to insurance; preliminary planning for actors, commentators,…
Descriptors: Animation, Budgeting, Color, Documentaries
Wilkie, Bernard – 1971
Television, with its special need for movement and continuous shooting, often demands different special effects techniques from those used in films. This book covers the techniques used to create special effects for television which meet these requirements and which also require less time and money than many film techniques. Included are…
Descriptors: Animation, Costs, Models, Optics
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