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Xuanyan Zhong; Zehui Zhan – Interactive Technology and Smart Education, 2025
Purpose: The purpose of this study is to develop an intelligent tutoring system (ITS) for programming learning based on information tutoring feedback (ITF) to provide real-time guidance and feedback to self-directed learners during programming problem-solving and to improve learners' computational thinking. Design/methodology/approach: By…
Descriptors: Intelligent Tutoring Systems, Computer Science Education, Programming, Independent Study
Melissa Lee; Chun-Wei Huang; Kelly Collins; Mingyu Feng – Grantee Submission, 2025
Math anxiety has been found to negatively correlate with math achievement, affecting students' choices to take fewer math classes and avoid math educational opportunities. Educational technology tools can ameliorate some of the negative effects of math anxiety. We examined students' math anxiety, effort in an educational technology platform, and…
Descriptors: Correlation, Mathematics Anxiety, Mathematics Achievement, Outcomes of Education
Conrad Borchers; Alex Houk; Vincent Aleven; Kenneth R. Koedinger – Grantee Submission, 2025
Active learning promises improved educational outcomes yet depends on students' sustained motivation to engage in practice. Goal setting can enhance learner engagement. However, past evidence of the effectiveness of setting goals tends to be limited to non-digital learning settings and does not scale well as it requires active teacher or parent…
Descriptors: Learner Engagement, Educational Benefits, Goal Orientation, Rewards
Xiaoyan Chu; Minjuan Wang; Jonathan Michael Spector; Nian-Shing Chen; Ching Sing Chai; Gwo-Jen Hwang; Xuesong Zhai – Educational Technology Research and Development, 2025
The Flipped Classroom Model (FCM) has gained widespread acceptance in higher education as an effective pedagogical strategy. Despite its success, the FCM still faces persistent concerns, including a lack of personalized interaction, limited application to introductory courses, and insufficient analysis of the learning process. The integration of…
Descriptors: Flipped Classroom, Artificial Intelligence, Technology Uses in Education, Educational Technology
Kadir Karakaya; Muhammet Furkan Alpat; Hasan Uçar; Özlem Karakaya; Aras Bozkurt – Technology in Language Teaching & Learning, 2025
The increasing integration of generative Artificial Intelligence (AI) tools, such as ChatGPT, in education has prompted growing interest in their pedagogical potential and the emergent competencies required for their effective use in language instruction. While generative AI is beginning to influence language teaching and learning practices,…
Descriptors: Literature Reviews, Bibliometrics, Algorithms, Language Teachers
Ying Yang – Education and Information Technologies, 2025
Vocabulary acquisition is crucial for language learning, yet learners face substantial challenges in memorizing extensive vocabulary. Numerous studies suggest Artificial Intelligence (AI)-based technologies could significantly improve vocabulary acquisition among K-12 learners. Therefore, instructors or teachers must be fully informed of the…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Assisted Instruction, Vocabulary Development
Assielou, Kouamé Abel; Haba, Cissé Théodore; Kadjo, Tanon Lambert; Goore, Bi Tra; Yao, Kouakou Daniel – Journal of Education and e-Learning Research, 2021
Intelligent Tutoring Systems (ITS) are computer-based learning environments that aim to imitate to the greatest possible extent the behavior of a human tutor in their capacity as a pedagogical and subject expert. One of the major challenges of these systems is to know how to adapt the training both to changing requirements of all kinds and to…
Descriptors: Psychological Patterns, Predictor Variables, Intelligent Tutoring Systems, Secondary School Students
Sahin, Muhittin; Ulucan, Aydin; Yurdugül, Halil – Education and Information Technologies, 2021
E-learning environments can store huge amounts of data on the interaction of learners with the content, assessment and discussion. Yet, after the identification of meaningful patterns or learning behaviour in the data, it is necessary to use these patterns to improve learning environments. It is notable that designs to benefit from these patterns…
Descriptors: Electronic Learning, Data Collection, Decision Making, Evaluation Criteria
Li, Shan; Zheng, Juan; Lajoie, Susanne P.; Wiseman, Jeffrey – Educational Technology Research and Development, 2021
Prior research has focused extensively on how emotion tendencies (e.g., duration, frequency, intensity, and valence) affect students' performance, but little is known about emotion variability (i.e., the fluctuations in emotion states) and how emotion variability affects performance. In this paper, emotion variability was examined among 21 medical…
Descriptors: Correlation, Emotional Response, Self Management, Learning Processes
Han, Jian-Hua; Shubeck, Keith; Shi, Geng-Hu; Hu, Xiang-En; Yang, Lei; Wang, Li-Jia; Zhao, Wei; Jiang, Qiang; Biswas, Gautum – Educational Technology & Society, 2021
Intelligent learning technologies are often applied within the educational industries. While these technologies can be used to create learning experiences tailored to an individual student, they cannot address students' affect accurately and quickly during the learning process. This paper focuses on two core research questions. How do students…
Descriptors: Intelligent Tutoring Systems, Emotional Adjustment, Grade 7, Middle School Students
Mandal, Sourav; Naskar, Sudip Kumar – IEEE Transactions on Learning Technologies, 2021
Solving mathematical (math) word problems (MWP) automatically is a challenging research problem in natural language processing, machine learning, and education (learning) technology domains, which has gained momentum in the recent years. Applications of solving varieties of MWPs can increase the efficacy of teaching-learning systems, such as…
Descriptors: Classification, Word Problems (Mathematics), Problem Solving, Arithmetic
Hollander, John; Sabatini, John; Graesser, Art – COABE Journal: The Resource for Adult Education, 2021
Twenty-first century literacy includes a mixture of digital and print literacy skills and strategies. AutoTutor for Adult Reading Comprehension is a web-based intelligent tutoring system that is designed to help adult learners develop effective reading comprehension strategies. Lessons span basic reading skills (vocabulary, word parts),…
Descriptors: Intelligent Tutoring Systems, Adult Literacy, Reading Instruction, Reading Comprehension
Hollander, John; Sabatini, John; Graesser, Art – Grantee Submission, 2021
Twenty-first century literacy includes a mixture of digital and print literacy skills and strategies. AutoTutor for Adult Reading Comprehension is a web-based intelligent tutoring system that is designed to help adult learners develop effective reading comprehension strategies. Lessons span basic reading skills (vocabulary, word parts),…
Descriptors: Intelligent Tutoring Systems, Adult Literacy, Reading Instruction, Reading Comprehension
Emiko Tsutsumi; Yiming Guo; Ryo Kinoshita; Maomi Ueno – IEEE Transactions on Learning Technologies, 2024
Knowledge tracing (KT), the task of tracking the knowledge state of a student over time, has been assessed actively by artificial intelligence researchers. Recent reports have described that Deep-IRT, which combines item response theory (IRT) with a deep learning method, provides superior performance. It can express the abilities of each student…
Descriptors: Item Response Theory, Academic Ability, Intelligent Tutoring Systems, Artificial Intelligence
Fabrício Domingos Ferreira da Rocha; Bruno Lemos; Pedro Henrique de Brito; Rodrigo Santos; Luiz Rodrigues; Seiji Isotani; Diego Dermeval – Education and Information Technologies, 2024
Self-regulation helps students develop various cognitive, metacognitive, and affective strategies to regulate their learning process and maximize learning gains. However, self-regulation demands i) an encouraging environment and ii) student motivation. First, adding Open Learner Models (OLM) to learning environments encourages self-regulation by…
Descriptors: Gamification, Self Management, Access to Information, Open Education

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