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Chu, Hui-Chun; Hwang, Gwo-Jen; Tsai, Chin-Chung; Chen, Nian-Shing – Interactive Learning Environments, 2009
Although Web 2.0 technologies have been recognized as effective means of conducting group learning activities, a critical and challenging issue of Web 2.0-based learning is the lack of mechanisms for promoting information exchanges and sharing among participating students. To cope with this problem, an intelligent blog system is proposed in this…
Descriptors: Web Sites, Electronic Publishing, Learning Activities, Teaching Methods
Janson, Annick; Janson, Robin – Innovate: Journal of Online Education, 2009
In this article, Annick Janson and Robin Janson introduce research from the Microsoft New Zealand's Partners in Learning Programme by documenting the impact of digital learning objects (DLOs) on educational practice. Janson and Janson describe the impact of DLOs on the teaching practice of a primary school in New Zealand, tracing the effects of…
Descriptors: Educational Practices, Foreign Countries, Instructional Leadership, Principals
Grant, Lyle K.; Courtoreille, Marni – Psychological Record, 2007
This study is a comparison of 2 versions of an Internet-based tutorial that teaches the behavior-analysis concept of positive reinforcement. A fixed-item group of students studied a version of the tutorial that included 14 interactive examples and nonexamples of the concept. A response-sensitive group of students studied a different version of the…
Descriptors: Control Groups, Positive Reinforcement, Web Based Instruction, Comparative Analysis
Moreno-Ger, Pablo; Thomas, Pilar Sancho; Martinez-Ortiz, Ivan; Sierra, Jose Luis; Fernandez-Manjon, Baltasar – Journal of Interactive Media in Education, 2007
In this paper, we propose three different ways of using IMS Learning Design to support online adaptive learning modules that include educational videogames. The first approach relies on IMS LD to support adaptation procedures where the educational games are considered as Learning Objects. These games can be included instead of traditional content…
Descriptors: Video Games, Educational Games, Learning Modules, Computer Software
Matthews, Danielle E.; VanLehn, Kurt; Graesser, Arthur C.; Jackson, G. Tanner; Jordan, Pamela; Olney, Andrew; Rosa, Andrew Carolyn P. – Cognitive Science, 2007
It is often assumed that engaging in a one-on-one dialogue with a tutor is more effective than listening to a lecture or reading a text. Although earlier experiments have not always supported this hypothesis, this may be due in part to allowing the tutors to cover different content than the noninteractive instruction. In 7 experiments, we tested…
Descriptors: Tutoring, Natural Language Processing, Physics, Computer Assisted Instruction
Leddo, John – Journal of Instruction Delivery Systems, 1996
Describes work to develop a computer game to teach scientific reasoning. A framework for intelligent tutoring games is presented that includes developing a model of scientific knowledge, developing a model of the phenomenon, developing hypotheses, collecting data, analyzing data, and drawing conclusions. Student attitudes are also discussed. (LRW)
Descriptors: Computer Games, Data Analysis, Educational Games, Intelligent Tutoring Systems
Peer reviewedGovil, Rekha; Saxena, Madhavi – Journal of Computing in Childhood Education, 1997
Describes the architecture of PRABODH, an intelligent tutoring system with six components, designed for teaching language skills to young children and for providing them meaningful practice for developing grammar skills. Discusses PRABODH's language-learning philosophy, results of formative evaluation of its knowledge component, and overall impact…
Descriptors: Computer Assisted Instruction, Grammar, Hindi, Intelligent Tutoring Systems
Peer reviewedWasson, Barbara – Instructional Science, 1998
Compares the knowledge content of GTE (Generic Tutoring Environment), a generic instructional knowledge base that facilitates dynamic pedagogical decision making, and PEPE, a computational framework for representing pedagogical knowledge to tailor instruction to an individual student. The courseware's interaction with the student and instructional…
Descriptors: Comparative Analysis, Courseware, Decision Making, Individualized Instruction
Peer reviewedVassileva, Julita – Instructional Science, 1998
Discusses the place of GTE (Generic Tutoring Environment) as an approach to bridging the gap between computer-assisted learning and intelligent tutoring systems; describes DCG (dynamic courseware generation) which allows dynamic planning of the contents of an instructional course; and considers combining GTE with DCG. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Software Development, Course Content, Courseware
Dodds, Philip; Fletcher, J. D. – Journal of Educational Multimedia and Hypermedia, 2004
Empirical evaluations suggest that use of interactive technologies can reduce the costs of instruction by about one-third. In addition, they can either increase achievement by about one-third while holding time constant or reduce time needed to achieve targeted instructional objectives by about one-third. These technologies can be delivered over…
Descriptors: Semantics, Internet, Educational Technology, Teaching Methods
Pek, Peng-Kiat; Poh, Kim-Leng – Journal of Educational Computing Research, 2004
Newtonian mechanics is a core module in technology courses, but is difficult for many students to learn. Computerized tutoring can assist the teachers to provide individualized instruction. This article presents the application of decision theory to develop a tutoring system, "iTutor", to select optimal tutoring actions under uncertainty of…
Descriptors: Test Items, Educational Technology, Tutoring, Individualized Instruction
Virvou, Maria; Alepis, Eythimios – Computers and Education, 2005
One important field where mobile technology can make significant contributions is Education. In the fast pace of modern life, students and instructors would appreciate using constructively some spare time that they may have, in order to work on lessons at any place, even when away from offices, classrooms and labs where computers are usually…
Descriptors: Computer Uses in Education, Intelligent Tutoring Systems, Telecommunications, Distance Education
Hu, Xiangen, Ed.; Barnes, Tiffany, Ed.; Hershkovitz, Arnon, Ed.; Paquette, Luc, Ed. – International Educational Data Mining Society, 2017
The 10th International Conference on Educational Data Mining (EDM 2017) is held under the auspices of the International Educational Data Mining Society at the Optics Velley Kingdom Plaza Hotel, Wuhan, Hubei Province, in China. This years conference features two invited talks by: Dr. Jie Tang, Associate Professor with the Department of Computer…
Descriptors: Data Analysis, Data Collection, Graphs, Data Use
Ravenscroft, Andrew – Journal of Computer Assisted Learning, 2007
This paper will present a review of design-based research conducted over the past 10 years that has modeled and promoted students' reasoning, conceptual change and argumentative dialogue processes and practices through designing a number of digital dialogue games. This line of work was inspired by some challenges and insights that emerged during…
Descriptors: Concept Formation, Logical Thinking, Educational Games, Intelligent Tutoring Systems
Ruiz, Jorge G.; Smith, Michael; Rodriguez, Osvaldo; Van Zuilen, Maria H.; Mintzer, Michael J. – Gerontology & Geriatrics Education, 2007
We evaluated the effectiveness of an e-learning tutorial (iPOMA) as a supplement to traditional teaching of the Performance-Oriented Mobility Assessment. Second-year medical students (137) completed the iPOMA, in preparation for a session on fall risk assessment consisting of a lecture, practice with elder volunteers and small group debriefing.…
Descriptors: Medical Students, Self Efficacy, Electronic Learning, Instructional Effectiveness

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