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Yi-Fan Wang; Mei-Hua Hsu; Max Yue-Feng Wang – Health Education Journal, 2025
Objective: The medical terminology escape room game (MTEG) is a chatbot designed for gamified education that aims to transform memorizing complex medical terminology into an enjoyable experience for medical students. By combining elements of ARCS (Attention, Relevance, Confidence and Satisfaction) theory with escape room adventures, the MTEG aims…
Descriptors: Vocabulary Development, Medical Education, Game Based Learning, Nursing Students
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Wufan Jia; Mengru Sun; Guanxiong Huang; Brett Payton; Wenting Yu – Health Education & Behavior, 2025
To unpack the process of how health information seeking influences health behaviors, we examined the mediating roles of interpersonal discussion and online information sharing in the associations between health information seeking and healthy lifestyle behaviors and the moderating role of health literacy in the associations among health…
Descriptors: Information Seeking, Life Style, Health Behavior, Interpersonal Communication
Joanna Williamson – Research Matters, 2025
Teachers, examiners and assessment experts know from experience that some candidates annotate exam questions. "Annotation" includes anything the candidate writes or draws outside of the designated response space, such as underlining, jotting, circling, sketching and calculating. Annotations are of interest because they may evidence…
Descriptors: Mathematics, Tests, Documentation, Secondary Education
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Mark Tupper; Ian W. Hendy; J. Reuben Shipway – Innovations in Education and Teaching International, 2025
We tested whether ChatGPT can play a role in designing field courses in higher education. In collaboration with ChatGPT, we developed two field courses; the first aimed at creating a completely new field trip, while the second was tailored to fit an existing university module, and then compared to the human module design. From our case studies,…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Curriculum Design
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Deise Monquelate Arndt; Ramon Mayor Martins; Jean Carlo Rossa Hauck – Informatics in Education, 2025
Critical thinking is a fundamental skill for 21st-century citizens, and it should be promoted from elementary school and developed in computing education. However, assessing the development of critical thinking in educational contexts presents unique challenges. In this study, a systematic mapping was carried out to investigate how to assess the…
Descriptors: Critical Thinking, Elementary Secondary Education, Computer Science Education, 21st Century Skills
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Xuemin Gao; Yuqin Yang; Yuxia Du; Daner Sun – Journal of Educational Computing Research, 2025
Block-based visual programming tools are widely used in elementary education. Nonetheless, these tools alone may not ensure the spontaneous and efficient acquisition of concepts and skills in computational thinking (CT). Using mind mapping as a form of scaffolding to facilitate the visualization of abstract thinking processes may enhance the…
Descriptors: Computation, Thinking Skills, Programming, Cognitive Mapping
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Shui Kau Chiu – Review of Education, 2025
As education is a global concern, utilising educational technology to facilitate teaching and learning activities has been widely practised almost everywhere at every minute for decades. Revisiting the historical development of a particular technology is noteworthy to education practitioners, historians and various interested parties. Concerning…
Descriptors: Educational Technology, Technology Uses in Education, Educational History, Audio Equipment
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Michael Bass; Scott Morris; Sheng Zhang – Measurement: Interdisciplinary Research and Perspectives, 2025
Administration of patient-reported outcome measures (PROs), using multidimensional computer adaptive tests (MCATs) has the potential to reduce patient burden, but the efficiency of MCAT depends on the degree to which an individual's responses fit the psychometric properties of the assessment. Assessing patients' symptom burden through the…
Descriptors: Adaptive Testing, Computer Assisted Testing, Patients, Outcome Measures
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Neil Francis Peirson – Research in Post-Compulsory Education, 2025
Virtual laboratories (VL) can provide students with learning experiences simulating practical experiments in a traditional laboratory. Evidence is presented that students believe in the truth of results from the VL as well as those from the traditional laboratory. The underlying reasons for these beliefs are explored, through Russell's description…
Descriptors: Computer Simulation, Science Laboratories, Student Attitudes, College Students
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Yi-Jui I. Chen; Yi-Jhen Wu; Yi-Hsin Chen; Robin Irey – Journal of Psychoeducational Assessment, 2025
A short form of the 60-item computer-based orthographic processing assessment (long-form COPA or COPA-LF) was developed. The COPA-LF consists of five skills, including rapid perception, access, differentiation, correction, and arrangement. Thirty items from the COPA-LF were selected for the short-form COPA (COPA-SF) based on cognitive diagnostic…
Descriptors: Computer Assisted Testing, Test Length, Test Validity, Orthographic Symbols
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Larissa Jakubow; Emily C. Bouck; Laura Norwine; Holly M. Long; James Nuse; Anna Maria Kitsios – Journal of Special Education Technology, 2025
Virtual reality (VR) is a promising avenue to enhance the independence and daily living skills of high school students with intellectual disability. This study investigated the efficacy of a non-immersive VR focused on teaching food preparation skills to secondary students with intellectual disability. Three high school students with intellectual…
Descriptors: Computer Simulation, Cooking Instruction, High School Students, Students with Disabilities
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Sarah Prestridge; Kym Fry; Eun-Ji Amy Kim – Technology, Pedagogy and Education, 2025
The broad approach to using Generative AI in K-12 schooling focuses on identifying risks and productivity gains rather than the more complex issues of transformational change. As a response, this study examined how school leaders considered Gen AI transformation within their disciplines. Ten subject leaders were interviewed about their pedagogical…
Descriptors: Teacher Attitudes, Secondary School Teachers, Artificial Intelligence, Computer Software
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Yönem Tüccaroglu; Sebnem Güldal Kan – Novitas-ROYAL (Research on Youth and Language), 2025
The early childhood period, often referred to as the "magical years of life" by many scientists, is when development occurs most rapidly after the prenatal stage. This rapid development necessitates heightened attention to ensure that children spend their time in ways that promote healthy growth. It is frequently observed that…
Descriptors: Addictive Behavior, Information Technology, Preschool Children, Preschool Teachers
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Mehmet Demir; Yilmaz Zengin – International Journal of Mathematical Education in Science and Technology, 2025
The aim of this study is to show how the GeoGebra software-supported collaborative learning environment contributes to a group of students using multiple representations and reaching generalisations while solving problems collectively. Blending individual and collaborative learning activities were carried out with a learning method called ACODESA…
Descriptors: Computer Software, Geometry, Cooperative Learning, Grade 8
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Izida I. Ishmuradova; Alexey A. Chistyakov; Tatyana A. Brodskaya; Nikolay N. Kosarenko; Natalia V. Savchenko; Natalya N. Shindryaeva – Contemporary Educational Technology, 2025
This investigation aimed to ascertain latent profiles of university students predicated on fundamental factors influencing their intentions to acquire knowledge in artificial intelligence (AI). The study scrutinized four dimensions: supportive social norms, facilitating conditions, selfefficacy in AI learning, and perceived utility of AI. Through…
Descriptors: Artificial Intelligence, Technology Uses in Education, College Students, Electronic Learning
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