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Pasawut Cheerapakorn; Kanitta Hinon; Panita Wannapiroon – International Education Studies, 2024
The Hybrid Project-Based Learning Model on Metaverse to Enhance Collaboration. The concept is based on the integration of hybrid learning, project-based learning, and metaverse. This research has the objective: (1) To study and synthesize the conceptual framework of the hybrid project-based learning model on metaverse to enhance collaboration. (2)…
Descriptors: Blended Learning, Active Learning, Student Projects, Cooperation
Peter H. F. Ng; Peter Q. Chen; Astin C. H. Wu; Ken S. K. Tai; Chen Li – IEEE Transactions on Learning Technologies, 2024
This study examines a practical teaching and learning cycle tailored to integrate cutting-edge technologies (artificial intelligence (AI) and machine learning (ML) game development) and social entrepreneurship within a "STEM with meaning" approach. This cycle, rooted in service learning and the 5E constructivist teaching model (engage,…
Descriptors: Artificial Intelligence, STEM Education, Educational Games, Service Learning
Seung Yeon Lee; Janet K. Kempf; Sara M. Miller; Eileen O'Neill Estes – Art Therapy: Journal of the American Art Therapy Association, 2024
In 2015, programmatic accreditation by the Commission on Accreditation of Allied Health Education Programs (CAAHEP) was initiated for art therapy education. The study examined art therapy faculty's perception of the CAAHEP accreditation process through a nation-wide online survey research. The mixed-method analysis supports the complexity of the…
Descriptors: Teacher Attitudes, Art Therapy, Accreditation (Institutions), Allied Health Occupations Education
Anna-Lena Stroh; Krista E. Overvliet; Björn Zierul; Frank Rösler; Brigitte Röder – Journal of Deaf Studies and Deaf Education, 2024
Previous studies have suggested that deafness could lead to deficits in motor skills and other body-related abilities. However, the literature regarding motor skills in deaf adults is scarce and existing studies often included participants with heterogeneous language backgrounds and deafness etiologies, thus making it difficult to delineate the…
Descriptors: Deafness, Psychomotor Skills, Motor Development, Hearing (Physiology)
Varun Shenoy; Arjun Kumar Ghimire; Chaya Gopalan – Advances in Physiology Education, 2024
Human anatomy education serves as a gateway for entering the intricacies of health science. Human cadavers have been the gold standard for learning regional and gross anatomy. However, increasing barriers in acquisition, maintenance, and longevity have pushed anatomy education toward technology-based alternatives such as the Anatomage Table (AT),…
Descriptors: Anatomy, Human Body, Computer Simulation, Allied Health Occupations Education
The Imagineering Learning via Metaverse: ILM Model via Metaverse to Promote Creative Thinking Skills
Atthaphon Wongla; Pinanta Chatwattana – Journal of Education and Learning, 2024
The ILM model to promote creative thinking skills is concerning the application of the concepts of virtual technology in the instruction management, which is consistent and appropriate for learners in the digital age, so that they are able to learn anywhere and anytime by means of the brand-new teaching innovations. The objectives of this research…
Descriptors: Creative Thinking, Thinking Skills, Imagination, Models
Fiona Brand; Katrina Scior; Alana Loewenberger – Journal of Applied Research in Intellectual Disabilities, 2024
Background: Research into befriending for people with intellectual disabilities is limited. This study aimed to explore the impact, mechanisms of change, and limitations of a befriending scheme for adults with intellectual disabilities and/or autism. Methods: Participants were recruited using convenience sampling. Thirteen individuals with…
Descriptors: Friendship, Intellectual Disability, Autism Spectrum Disorders, Adults
Doug Enders; Jessica OShaughnessy – Learning Assistance Review, 2024
This longitudinal study serves as a model for examining and understanding the role of editing and its contributing factors in writing center tutorials. The study quantifies the frequency of and time devoted to editing in over 4,000 writing center tutorials and finds these quantities differ in statistically significant ways when broken down by user…
Descriptors: Laboratories, Writing (Composition), Editing, Role
Gholam Hassan Khajavy; Mahdieh Vaziri – ELT Journal, 2024
Understanding and enhancing wellbeing are at the heart of positive psychology. Both ELT teachers and researchers have recently been urged to prioritize wellbeing in their teaching and research. However, far too little attention has been paid to wellbeing among ELT learners, especially from their own perspective. Accordingly, this study aimed at…
Descriptors: English Language Learners, Well Being, Stress Variables, Readiness
Robert Chapa – ProQuest LLC, 2024
While the cybersecurity landscape continually evolves, with new technologies, attack vectors, and defense mechanisms emerging regularly, cybersecurity certificate programs remain challenged to stay current and relevant, often resulting in the delivery of outdated course content in existing programs. Scholars note that the absence of standardized…
Descriptors: Program Development, Computer Security, Electronic Learning, Certification
Kyla Dunn – ProQuest LLC, 2024
This qualitative research study explores how recent graduates perceive the influence their on-campus food service job had on their critical thinking development. This study seeks to answer two research questions. The first research question -- "what factors were associated with students choosing to work in food service for multiple…
Descriptors: College Graduates, Food Service, Student Employment, Critical Thinking
Debi Pranata; Hartono; Sugiman; Agus Supramono – International Society for Technology, Education, and Science, 2024
Minimum Competency Assessment (MCA) is the latest assessment conducted nationally in Indonesia. MCA measures students' cognitive in literacy and numeracy. This study illustrates the difficulty of students in solving numeracy questions in the minimum competency assessment. This research is included in case study research with a qualitative…
Descriptors: Foreign Countries, Literacy, Numeracy, Minimum Competency Testing
Héctor Ruiz-Martín; Fernando Blanco; Marta Ferrero – Cognitive Research: Principles and Implications, 2024
Research in cognitive science has highlighted the effectiveness of several learning techniques, and a number of studies have analyzed their prevalence among university students and their relationship with academic achievement. In this study, we surveyed a large, heterogeneous sample of secondary school students to reveal how often they use…
Descriptors: Learning Strategies, Cognitive Science, Secondary School Students, Incidence
Emily E. Munn; Loriane Favoretto Hill; Danielle M. Lang; Sheri J. Brock; Peter Hastie; Melissa M. Pangelinan – International Journal of Developmental Disabilities, 2024
As the prevalence of autism spectrum disorder (ASD) increases, there is a growing need to develop physical activity interventions that address the behavioral challenges experienced by individuals with ASD. Physical education teachers have employed behavioral supports that add more structure and adapt the environment for individuals with ASD, which…
Descriptors: Children, Youth, Autism Spectrum Disorders, Physical Education
Sara Bertoni; Chiara Andreola; Sara Mascheretti; Sandro Franceschini; Milena Ruffino; Vittoria Trezzi; Massimo Molteni; Maria Enrica Sali; Antonio Salandi; Ombretta Gaggi; Claudio Palazzi; Simone Gori; Andrea Facoetti – npj Science of Learning, 2024
Action video-games (AVGs) could improve reading efficiency, enhancing not only visual attention but also phonological processing. Here we tested the AVG effects upon three consolidated language-based predictors of reading development in a sample of 79 pre-readers at-risk and 41 non-at-risk for developmental dyslexia. At-risk children were impaired…
Descriptors: Video Games, Phonemic Awareness, Children, At Risk Persons

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