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Pedro, Eugénia de Matos; Leitão, João; Alves, Helena – International Journal of Sustainability in Higher Education, 2022
Purpose: This study aims to analyse the efficiency of public higher education institutions (HEIs) through teaching and learning (T&L), research and technology (R&T) and social responsibility (SR) activities. It also aims to assess the external factors influencing the efficiency of T&L, R&T and SR, and influence of this efficiency…
Descriptors: Social Responsibility, Higher Education, Comparative Analysis, State Universities
European Commission, 2022
This checklist outlines key features for managing authorities and intermediate bodies of the European Social Fund Plus (ESF+) to consider when they want to stimulate innovation and promote digitalisation in employment, education, and training. The checklist was developed as part of the work of the ESF Transnational Cooperation Platform…
Descriptors: Technology Integration, Innovation, Educational Technology, Information Technology
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Michelle Harrison; Michael Paskevicius; Irwin Devries; Tannis Morgan – OTESSA Journal, 2022
In this paper, we adopt a critical lens to investigate educators' understanding of both traditional and alternative textbooks and examine how open pedagogy may call for a rethinking of textbooks and how they are used in a pedagogical setting. Within the context of open pedagogy, including open textbooks, we conducted workshops that involved…
Descriptors: Foreign Countries, College Faculty, Administrators, Educational Development
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Knowlton, Dave S. – TechTrends: Linking Research and Practice to Improve Learning, 2016
Design studios are an innovative way to educate Instructional Design and Technology (IDT) students. This article begins by addressing literature about IDT design studios. One conclusion from this literature is that IDT studios have been theoretically conceptualized. However, much of this conceptualization is insular to the field of IDT and only…
Descriptors: Instructional Design, Educational Technology, Studio Art, Educational Innovation
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Ediger, Marlow – College Student Journal, 2016
The new social studies curriculum has a vibrant emphasis with in-depth teaching rather than survey procedures. In-depth teaching stresses the importance of pupils understanding concepts and generalizations more thoroughly than was true formerly. Rote learning and memorization are things of the past unless they are truly vital in ongoing lessons…
Descriptors: Social Studies, Teaching Methods, Instructional Innovation, Curriculum Development
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Shivdas, P. Avinash; Sivakumar, Soumya – Education and Information Technologies, 2016
Innovation in services is one of the prime drivers of several economies. There are various schools of thought that have emerged over the past few decades in this area. The present paper focuses on the evolution of the "synthesis" school of thought. It contributes to literature by extending the framework proposed by Lancaster ("The…
Descriptors: Electronic Learning, Web 2.0 Technologies, Case Studies, Innovation
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Hapke, Holly; Lee-Post, Anita; Dean, Tereza – Marketing Education Review, 2021
We propose a learning innovation called 3-in-1 Hybrid environment as a solution for educational institutions to meet the challenge of balancing campus reopening against public health risks amid the COVID-19 pandemic. Our proposed innovation provides students options to attend class synchronously (either face-to-face or remote) or asynchronously…
Descriptors: Educational Innovation, Blended Learning, Public Health, COVID-19
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Bertel, Lykke Brogaard; Askehave, Inger; Brohus, Henrik; Geil, Olav; Kolmos, Anette; Ovesen, Nis; Stoustrup, Jakob – Advances in Engineering Education, 2021
Since its establishment in 1974, Aalborg University has aimed to deliver cutting-edge research and innovative practices in engineering education. However, increasing complexity related to rapid developments in digitalization and emerging societal challenges offer new opportunities, requirements, and expectations across disciplines for educational…
Descriptors: Interdisciplinary Approach, Problem Based Learning, Student Projects, Active Learning
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Orak, Suheyla Demirkol; Inözü, Jülide – International Online Journal of Education and Teaching, 2021
This research study targets to examine Turkish teachers of English language awareness, motivation, organization (institution), and actual classroom practices in terms of 21st century learning and innovation skills which are named as communication, collaboration, critical thinking, and creativity skills. For this purpose, 26 Turkish teachers of…
Descriptors: 21st Century Skills, Innovation, Creativity, Communication Skills
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Gadella Kamstra, Lorena Salud – TESL-EJ, 2021
This article explores in-service EFL teacher (de)motivation in secondary state schools in Spain. Possible solutions to teachers' negative professional experiences and demotivation were proposed by 23 Spanish EFL teachers. These suggestions are examined applying Ecosystems theory (Bronfenbrenner, 1979, 1993). Using this framework, the present…
Descriptors: English (Second Language), Second Language Instruction, Language Teachers, Teaching Experience
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Riccomini, Fernanda Edileuza; Cirani, Claudia Brito Silva; de Carvalho, Carolina Corrêa; Storopoli, José Eduardo – International Journal of Educational Management, 2021
Purpose: The purpose of this paper is to characterize the trends for educational innovation in higher education in Brazil, constructing a conceptual model of innovation trends in the sector. Design/methodology/approach: A preliminary profile online was done with 76 experts in university education, and 17 were contacted for in-depth perceptions.…
Descriptors: Educational Trends, Trend Analysis, Educational Innovation, Foreign Countries
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Ly, Quang C. – Journal of Media Literacy Education, 2021
This study uses the concept of gamification to engage first-year students in the act of summary writing. The researcher argues that writing instructors should consider ways to gamify concepts in their curriculum to bring novelty and active involvement to course materials. The researcher uses Robson et al.'s (2015) mechanics, dynamics, and emotions…
Descriptors: Game Based Learning, Benchmarking, Competence, Personal Autonomy
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Odora Hoppers, Catherine – International Journal of Lifelong Education, 2021
Indigenous Knowledge Systems (IKS) are referred to differently in different contexts and circumstances. Related conceptions include 'Traditional Knowledge Systems' (TKS), 'Endogenous Knowledge Systems' (EKS) and 'Classical Knowledge Systems' (CKS). A focus on IKS implies an archaeology and re-appropriation of those knowledges that were not allowed…
Descriptors: Indigenous Knowledge, Justice, Evaluation Criteria, Archaeology
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Jardim, Jacinto – Education Sciences, 2021
For most professionals to succeed in the current job market, they need some entrepreneurial skills (ES). This study aimed to describe and systematize these skills, considering the current globalization and digital transformation phenomena. The documental analysis and the critical reflection on the collected data allowed us to identify the…
Descriptors: Entrepreneurship, Skill Development, Socioeconomic Influences, Cultural Influences
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Ilten-Gee, Robyn; Hilliard, Lacey J. – Journal of Moral Education, 2021
This mixed-methods study is an exploration of fifth and sixth grade students' interactions with an online game called "Quandary," a comic-book-esque game aimed at stimulating ethical decision-making. Building on the domain-based moral education framework, researchers designed and implemented a short-term intervention in three classrooms…
Descriptors: Moral Values, Moral Development, Thinking Skills, Values Education
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