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Matthew Sterling Kreifels – ProQuest LLC, 2023
This dissertation investigates work-based learning as a method to prepare students for agricultural careers through three interconnected studies. The first two studies investigate secondary education programs in the United States, while the third study explores postsecondary education in Rwanda. In Study 1, a philosophical research approach…
Descriptors: Foreign Countries, Postsecondary Education, Agricultural Education, Agricultural Occupations
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Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
Alison M. Hill; Nicholas J. Harmer – Journal of Chemical Education, 2023
Gamification has a strong track record of improving student engagement and learning in the chemical sciences. Meta-analyses of different approaches to gamification have highlighted that providing a game fiction, encouraging students to work in teams, and breaking games into smaller "quests" are particularly effective. Here, we aimed to…
Descriptors: Foreign Countries, Undergraduate Students, Chemistry, Science Instruction
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Lindsay Romano – Society for Research on Educational Effectiveness, 2023
Background/Context: The proposed paper will share findings from a dissertation study examining mindfulness as a tool to reduce the impacts of educator bias on school discipline disparities. Teachers are the single most important factor in determining student achievement compared to any other aspect of schooling, yet studies are finding that the…
Descriptors: Metacognition, Discipline, Teacher Influence, Racism
Jenny Yun-Chen Chan; Chloe Byrne; Janette Jerusal; Allison S. Liu; Justin Roberts; Erin Ottmar – Grantee Submission, 2023
Prior research has shown that game-based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in-game progress positively predicts their later performance. Using data from 253 seventh-graders (12-13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Mathematics Achievement
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Ted M. Clark; Ellie Anderson; Nicole M. Dickson-Karn; Comelia Soltanirad; Nicolas Tafini – Journal of Chemical Education, 2023
Student performance on open-response calculations involving acid and base solutions before and after instruction in general chemistry and analytical chemistry courses was compared with the output from the artificial intelligence chatbot ChatGPT. Applying a theoretical model of expertise for problem solving that includes problem conceptualization,…
Descriptors: Academic Achievement, College Students, College Science, Chemistry
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Mageswary Karpudewan; Noor Haslina Daman Huri – Journal of Chemical Education, 2023
Transforming the chemistry curriculum to an interdisciplinary perspective is essential for preparing students to meet interdisciplinary career demands and to brace themselves for the challenges of complex environmental and health issues. The study introduces four interdisciplinary electrochemistry STEM-lab activities as an alternative to the…
Descriptors: Interdisciplinary Approach, Science Instruction, Teaching Methods, Chemistry
Dacia Terry – ProQuest LLC, 2023
The objective of this project was to learn what elements of a systemic-focused implementation guide are key to facilitating the involvement of families and faculty in rural southeastern North Carolina elementary schools as an intervention to reduce the use of exclusionary discipline for children's externalized behavior in school. Guided by the…
Descriptors: Student Behavior, Behavior Problems, Behavior Modification, Elementary School Students
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Jenny Yun-Chen Chan; Chloe Byrne; Janette Jerusal; Allison S. Liu; Justin Roberts; Erin Ottmar – British Journal of Educational Technology, 2023
Prior research has shown that game-based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in-game progress positively predicts their later performance. Using data from 253 seventh-graders (12-13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Mathematics Achievement
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Mjege Kinyota – Science Education International, 2023
This study used a three-phase design to explore how teachers' views and practices of scientific inquiry can be reconciled with early graders' ability to engage in scientific inquiry. First, 19 early years teachers were interviewed to explore their views and practices of scientific inquiry. Second, six standard two students were exposed to a…
Descriptors: Teacher Attitudes, Science Instruction, Barriers, Scientific Research
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Alessandro Pepe; Veronica Ornaghi; Carmen Belacchi; Eleonora Farina – School Mental Health, 2023
Alexithymia refers to an ineffectiveness in identifying feelings and emotions and their communication. In adolescence, it has been identified as a significant predictor of emotional dysregulation, depression, anxiety, especially in girls, and it is generally associated with higher levels of physical and verbal aggression. We investigated the…
Descriptors: Females, Metacognition, Interpersonal Competence, Predictor Variables
Opeyemi Peter Ojajuni – ProQuest LLC, 2023
This research study employed quantitative and qualitative designs to explore the impact of immersive technology on the Computational Thinking (CT) capabilities of students enrolled in an engineering program at a Historically Black College or University (HBCU). The quantitative study in this research employs a survey design approach to explore the…
Descriptors: Engineering Education, Mental Computation, Thinking Skills, Computer Simulation
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Joni Tweeten; Woei Hung – Interdisciplinary Journal of Problem-based Learning, 2023
Design-based Research (DBR) focuses on real-world problems, emphasizes studying an educational intervention in its supposed context, uses a cyclical process of design, implementation, evaluation, and improvement, utilizes mixed research methods, stresses reciprocal relationships between theories and practice, and involves a close collaborative…
Descriptors: Nursing Education, Research Methodology, Problem Based Learning, Student Projects
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Alnaim, Mariam – World Journal of Education, 2018
The Zero Tolerance policy was intended to eliminate learners who are a danger to a learning institution (Henson, 2012). The development of this policy was to assist schools with better policing approaches of students conducts by employing tough disciplinary action and subsequently provide a safer learning environment. While the Zero Tolerance…
Descriptors: Zero Tolerance Policy, School Policy, Student Behavior, Behavior Problems
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Ramdiah, Siti; Mayasari, Ria; Husamah; Fauzi, Ahmad – Asia-Pacific Forum on Science Learning and Teaching, 2018
Analytical thinking is the competency needed by students in order to compete and achieve success in the professional field for the 21st Century. Research that aims to examine the most optimal learning model in empowering students' analytical thinking needs to be done since many students have low ordered thinking skills. Through this…
Descriptors: Foreign Countries, Thinking Skills, Critical Thinking, Problem Solving
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