Publication Date
| In 2026 | 4 |
| Since 2025 | 613 |
| Since 2022 (last 5 years) | 2494 |
| Since 2017 (last 10 years) | 5553 |
| Since 2007 (last 20 years) | 9934 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Teachers | 736 |
| Practitioners | 693 |
| Researchers | 183 |
| Administrators | 118 |
| Parents | 84 |
| Students | 84 |
| Policymakers | 67 |
| Counselors | 53 |
| Media Staff | 15 |
| Community | 9 |
| Support Staff | 6 |
| More ▼ | |
Location
| Australia | 427 |
| United Kingdom | 367 |
| China | 347 |
| Turkey | 306 |
| Canada | 235 |
| United Kingdom (England) | 231 |
| United States | 210 |
| Indonesia | 183 |
| Hong Kong | 150 |
| Taiwan | 142 |
| South Korea | 133 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 2 |
Atkinson, Kim – British Columbia Ministry of Education, 2019
This revised Early Learning Framework is the culmination of a collaborative process that included early childhood educators, primary teachers, academics, Indigenous organizations, Elders, government, and other professionals. The first Early Learning Framework published in 2008 changed the landscape of early years practice in British Columbia. It…
Descriptors: Play, Child Development, Learning Processes, Inquiry
Evans, Monica; Jennings, Erin; Andreen, Michael – International Journal of Game-Based Learning, 2011
Educational games have great potential as tools for motivating and engaging students, in addition to teaching learning content and objectives, but have had difficulty proving their potential through traditional means. This article proposes that recent advances in the achievement systems of entertainment games can be used to measure motivation and…
Descriptors: Educational Games, Measures (Individuals), Learning Motivation, Learner Engagement
De-Souza, Desalyn; Radell, Jacqueline – Young Children, 2011
Superhero play has long been thought of as violent, aggressive, and disruptive. Some argue that aggressive play should not be allowed because it exposes children to inappropriate concepts and attitudes and sends the message that the use of aggression can achieve a desired goal. However, educators know that pretend play is an avenue for healthy…
Descriptors: Play, Aggression, Disadvantaged Youth, Preschool Teachers
Gardner, Morgan – Alberta Journal of Educational Research, 2011
The importance of critical reflection in higher education highlights the importance of creating rich learning opportunities for students. Expressive arts (e.g., poetry, drama) ignites such opportunity drawing from more than students' logical-cognitive understandings to include students' creative, multi-modal and experiential capacities. This paper…
Descriptors: Reflection, Critical Thinking, Art Expression, Creativity
Jordan, Rebecca C.; Ruibal-Villasenor, Maria; Hmelo-Silver, Cindy E.; Etkina, Eugenia – Journal of Research in Science Teaching, 2011
Laboratory instruction is critical to the understanding of biology and is a central piece of biological sciences instruction. Although much investigation has focused on the content of biology laboratory exercises, we contend that understanding the extent to which the laboratory materials can aid or limit experimental investigation is of equal…
Descriptors: Undergraduate Students, Biological Sciences, Laboratory Equipment, Context Effect
Pisapia, John R.; Lin, Ying – Frontiers of Education in China, 2011
This paper explores the relationship between leader values and actions in the Chinese context. The Chinese Value Instrument (CVI) and the Strategic Leadership Questionnaire (SLQ) were used as the primary data collection tools. The CVI was used to measure the presence of ten values: (1) social harmony, (2) benevolence and honesty, (3) initiative…
Descriptors: Student Attitudes, Foreign Countries, Principals, Values
Siegle, Del – Gifted Child Today, 2011
Technology tools have come a long way from early word processing applications and opportunities for students to engage in simple programming. Many tools now exist for students to develop and share products in a variety of formats and for a wide range of audiences. PowerPoint is probably the most ubiquitously used tool for student projects. In…
Descriptors: Creativity, Student Projects, Computer Software, Computers
Cenoz, Jasone; Gorter, Durk – Modern Language Journal, 2011
In this article, we analyze the relationship between studies in second language acquisition and studies in bilingualism as areas that have been traditionally ignored but which share some common perspectives. Then we look at new trends in both areas that are compatible with a holistic perspective in the study of multilingualism. Based on these…
Descriptors: Creativity, Multilingualism, Writing Skills, English (Second Language)
Senechal, Diana – American Educator, 2011
A strong curriculum brings clarity to a school's endeavor; it has practical, intellectual, and philosophical benefits. It gives shape to the subjects, helps ensure consistency within and among schools, makes room for first-rate books and tests, and leaves teachers room for professional judgment and creativity. In this article, the author explains…
Descriptors: Creativity, School Culture, Teaching Methods, Evaluation
Wiseman, Donna L. – Yearbook of the National Society for the Study of Education, 2011
The two chapters in this section (Basile & Gutierrez, 2011; Yendol-Hoppey & Smith, 2011) contribute to the understandings about how to maintain resources and develop accountability necessary for successful partnerships. The authors discuss important themes related to the sustainability and maintenance of professional development schools, including…
Descriptors: Professional Development Schools, Educational Environment, Accountability, Professional Development
Youmans, Robert J. – Journal of Creative Behavior, 2011
Many studies of design fixation ask designers to work in controlled laboratory or classroom environments, but innovative design work frequently occurs in dynamic, social environments. The two studies reviewed in this paper investigated how three independent variables likely to be present in many design environments affect design fixation. The…
Descriptors: Cognitive Processes, Educational Environment, Creativity, Social Environment
Utley, Allison; Garza, Yvonne – Journal of Creativity in Mental Health, 2011
In this article, we discuss and provide an example of journaling in the context of counseling, focusing on its application with adolescents. A script to be read by the therapist is included with prompts for self-reflection and journaling by the client. The excerpts presented are the actual journal reflections taken from a teenager's journal. The…
Descriptors: Adolescents, Journal Writing, Counseling Techniques, Counselors
Bartlett, Sue; Lorenz, Laura; Rankin, Theresa; Elias, Eileen; Weider, Katie – Exceptional Parent, 2011
This article is the eighth of a multi-part series on traumatic brain injury (TBI). Historically, TBI has received limited national attention and support. However, since it is the signature injury of the military conflicts in Iraq and Afghanistan, TBI has gained attention of elected officials, military leaders, policymakers, and the public. The…
Descriptors: Head Injuries, Health Insurance, Children, Brain
Anderson, Theresa Dirndorfer – Information Research: An International Electronic Journal, 2011
Introduction: This paper is about the challenges of working creatively and reflectively in the information-intensive environments characteristic of our digital age. Method: The paper builds upon earlier work about uncertainty in library and information science by incorporating work exploring risk cultures and uncertainty as everyday phenomena. It…
Descriptors: Creativity, Information Science, Information Services, Innovation
Smith, Shaunna – Journal of Research on Technology in Education, 2013
Digital fabrication consists of manufacturing design technology that is used to facilitate the creation of physical objects. Existing research suggests digital fabrication technology can inspire student creativity and innovation in mathematics and science. However, there is a lack of research that informs teacher education by identifying practical…
Descriptors: Language Arts, Middle School Teachers, Design, Engineering Technology

Peer reviewed
Direct link
