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Armenta, Sergio; Esteve-Turrillas, Francesc Albert; Herrero-Martínez, José Manuel – Journal of Chemical Education, 2020
We describe a paper-based microfluidic device for iron(III) assay in an applied instrumental analysis laboratory. Simple and convenient devices were fabricated by the students using patterning of filter paper to investigate three different procedures: drawing a boundary with eyeliner or wax pen; drawing a boundary with waterproof permanent marker…
Descriptors: Advanced Courses, College Science, Science Instruction, Science Laboratories
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Soni, Meghna; Okamoto, Yukari – Mathematical Thinking and Learning: An International Journal, 2020
Competence in fractions is important in achieving advanced mathematics such as algebra and calculus. To foster students' understanding of fractions, intervention studies have found number lines to be an effective representational tool. Yet, it is unclear whether or not number lines are equally effective regardless of the ways in which they are…
Descriptors: Mathematics Instruction, Fractions, Mathematical Concepts, Numbers
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Bennett, Brooke L.; Whisenhunt, Brooke L.; Hudson, Danae L.; Wagner, Allison F.; Latner, Janet D.; Stefano, Emily C.; Beauchamp, Marshall T. – Journal of American College Health, 2020
Objective: To assess the effects of social media consumption on body dissatisfaction and negative affect using ecological momentary assessment, a method of assessment over time in the participants' naturalistic environment. Participants: Woman college students (N = 30) from a large public university participated in the study in Fall 2015. Methods:…
Descriptors: Social Media, Psychological Patterns, Self Concept, Human Body
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Bird, Jo – British Journal of Educational Technology, 2020
Early childhood settings value play as the way young children learn and educators encourage children's re-enactment of cultural practices in the imaginative play spaces provided. From a cultural-historical perspective, children expect these imaginative play spaces to contain objects from their social contexts, but what happens when technologies…
Descriptors: Early Childhood Education, Telecommunications, Handheld Devices, Play
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Shakur, Asif; Valliant, Benjamin – Physics Teacher, 2020
The use of smartphones in experimental physics is by now widely accepted and documented. PASCO scientific's smart cart, in combination with student-owned smartphones and free apps, has opened up a new universe of low-cost experiments that have traditionally required cumbersome and expensive equipment. In this paper we demonstrate the simplicity,…
Descriptors: Science Instruction, Physics, Telecommunications, Handheld Devices
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Salcines-Talledo, Irina; González-Fernández, Natalia; Briones, Elena – Journal of New Approaches in Educational Research, 2020
The Smartphone has become the device that offers the greatest number of possibilities to Mobile Learning dynamics, and university students are increasingly optimizing its potential. This research offers a classification of student profiles according to their knowledge and use of Smartphones, and analyzes their relationship between their interest…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Bay, Jennifer L.; Yankura Swacha, Kathryn – Michigan Journal of Community Service Learning, 2020
This article presents an experiential model for community-engaged research that understands communities as living meshworks of embodied human beings, material circumstances, and affective environments. We first trace how community organizations and academics must increasingly respond to a push for hard data. Using an analysis of a national…
Descriptors: Community Involvement, School Community Relationship, Research, Data Collection
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Nuryadin, Bebeh Wahid – Physics Education, 2020
This research aims to develop a falling chain experiment apparatus using kitchen scales and digital cameras (smartphones). Digital cameras were used to observe and record changes in the mass of falling chains measured using kitchen scales. Video recordings from observations of falling chain masses were analysed using Tracker 5.1.1 software. The…
Descriptors: Physics, Science Instruction, Teaching Methods, Video Technology
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Tang, Chun M.; Bradshaw, Adrian – E-Learning and Digital Media, 2020
Working on team projects is a common feature in higher education as a way to foster team learning and collaboration. For a team to work well towards achieving project objectives, it is important that there is effective team communication. Conventionally, face-to-face interactions allow students to interact with each other in multiple communication…
Descriptors: Telecommunications, Computer Mediated Communication, Teamwork, College Students
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Ng, Eugenia M. W.; Wong, Hugo C. H. – International Journal on E-Learning, 2020
This study aims to explore the practices of university students in China regarding mobile learning using a questionnaire. A self-administered questionnaire with reference to the Framework for the Rational Analysis of Mobile Education (FRAME) model was used for this study. A total of 490 valid responses were received from students studying at the…
Descriptors: Foreign Countries, Electronic Learning, College Students, Majors (Students)
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Soares, Erin; Miller, Therese; Ciffone, Kathleen; Read, Kirsten – Child Language Teaching and Therapy, 2020
Children with autism spectrum disorder (ASD) seemingly prefer tablets to other methods of intervention, though professionals posit that a therapist's presence is beneficial. In this experiment, two unique e-stories were created specifically for children with ASD. Ten children with low- or nonverbal ASD heard each story presented on an iPad; one…
Descriptors: Autism, Pervasive Developmental Disorders, Electronic Publishing, Handheld Devices
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Pedaste, Margus; Mitt, Geidi; Jürivete, Teele – Education Sciences, 2020
A systematic review of the potential of implementing augmented reality (AR) in inquiry-based learning was conducted. We considered the purposes, potential advantages, application characteristics and the effects of using AR in inquiry-based learning. The findings reveal that AR, in the context of inquiry-based learning, is mostly implemented…
Descriptors: Elementary Secondary Education, Computer Simulation, Simulated Environment, Educational Technology
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Thevenin, Benjamin – Journal of Media Literacy Education, 2020
This article describes "Dark Ride: Disneyland" - a mobile game that encourages Disneyland guests to critically consider Disney's representations of history, culture, and technology. The game was the creation of a group of faculty, students and professionals associated with Brigham Young University. The article contextualizes the game and…
Descriptors: Corporations, Educational Games, Media Literacy, Handheld Devices
Corwin, Zoë B.; Maruco, Tattiya; Romero-Morales, Maria; Rocha, Christine – Pullias Center for Higher Education, 2020
Over the past two years, Pullias Center researchers and practitioners from the nonprofit Get Schooled have collaborated on a project designed to boost first year persistence and success at California State University, Dominguez Hills. This brief is intended to share outcomes and lessons learned from implementing the texting component of Get…
Descriptors: Academic Persistence, College Students, Intervention, Success
Maria DelGreco – ProQuest LLC, 2020
Sexual violence, including street harassment, sexual harassment, sexual assault, and rape, is a ubiquitous problem, particularly for college-aged women, with wide-reaching effects, such as increased anxiety, depression, stress, self-blame, guilt, and poorer sleep quality and lower self- esteem. Although there are federally-mandated sexual violence…
Descriptors: Computer Oriented Programs, Victims, Sexual Harassment, Safety
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