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Shay, Cari – Educational Technology, 1980
Surveys the purposes, effectiveness, selection, and design of simulations and provides some criteria by which faculty may judge the suitability of the play element for meeting classroom needs. Lists of resources for simulation selection and directories of games are appended. (Author/MER)
Descriptors: Class Activities, Educational Games, Research Skills, Selection
Zelmer, Amy E.; Zelmer, A. C. Lynn – Simulation/Games for Learning, 1979
Presents critical issues including mechanics, literacy and terminology, usual learning style, participant background, verbal and nonverbal language use, and initial activities which experiential learning facilitators should consider when working in developing countries. (CMV)
Descriptors: Developing Nations, Educational Games, Experiential Learning, Group Dynamics
Eisele, James E. – Educational Technology, 1979
Discusses some prominent applications available today for most microcomputer systems, including: teaching computing to all students, the computer as a problem solving tool, games, drill and practice, simulation, and testing. (Author)
Descriptors: Computer Oriented Programs, Computer Science Education, Games, Microcomputers
Peer reviewed Peer reviewed
Newman, Katherine K.; Applegate, Jane H. – Contemporary Education, 1979
A unique theatrical presentation, "Miss Margarida's Way," reveals some interesting characteristics of its audience when it casts them back into a classroom situation. (LH)
Descriptors: Attitudes, Drama, Group Dynamics, Role Playing
Peer reviewed Peer reviewed
Fennessey, James; Horiuchi, Shiro – Simulation and Games, 1979
According to this study, it is feasible to use groups of teachers as means of developing diagnoses and assessments about concrete aspects of school situations. The pooling of judgments allows capitalization on teachers' collective professional wisdom while neutralizing individual idiosyncrasies. (Author/CMV)
Descriptors: Decision Making, Educational Research, Feasibility Studies, Measurement Instruments
Peer reviewed Peer reviewed
Thiagaragan, Sivasailam; Stolovitch, Harold D. – Simulation and Games, 1979
Presents an overview of frame games developed to provide a content-free instructional structure on which can be loaded locally relevant content. Included are an analysis and comparison of selected games on the basis of eight important characteristics, overall evaluations of selected games, and advantages and disadvantages of frame games. (CMV)
Descriptors: Comparative Analysis, Educational Games, Essays, Evaluation Criteria
Peer reviewed Peer reviewed
Avant, Gayle; Avant, Kay – Social Studies Journal, 1980
Describes a simulation, "Ethics for Administrators," which is designed to help the student understand why he takes certain ethical positions and not others, and to challenge him to identify the systematic elements within his professional ethics. (Author/CK)
Descriptors: Class Activities, Decision Making, Ethics, Higher Education
Briggs, Leslie J. – Educational Technology, 1980
Reflects on the development of instructional design, relating the progress made in task analysis, the use of taxonomies of learning outcomes, sequencing of instruction, simulation, media selection, and instructional strategies. (RAO)
Descriptors: Classification, Educational Strategies, Educational Technology, Instructional Design
Chiko, Carl H.; Marks, Stephen E. – Canadian Counsellor, 1979
Identifies some career education assumptions, describes the characteristics of experiential learning, and illustrates how experiential learning is suited to address the career education assumptions. (Author)
Descriptors: Career Education, Career Planning, Counselors, Educational Attitudes
Peer reviewed Peer reviewed
Gravina, Robert M. – Computers and Education, 1979
Demonstrates that an elementary understanding of computer programing and the development and illustration of the structure of computer program analysis will be valuable assets in the understanding and teaching of mathematics and may be used as modeling devices to simulate the stages of learning. (Author)
Descriptors: Algorithms, Flow Charts, Learning Theories, Mathematics Instruction
Blair-Clough, Ida; Wheeler, Brenda – Instructor, 1979
Describes how teachers turned the reality of the nuclear reactor incident at Three Mile Island into a learning experience for children by recreating the sequence of events through creative dramatics. (CM)
Descriptors: Creative Dramatics, Elementary Education, Elementary School Students, Learning Activities
Peer reviewed Peer reviewed
Bazan, Eugene J. – Journal of Environmental Education, 1976
Two of the problems associated with games and simulations developed for environmental education (limited player participation and lack of economic relationships) are addressed by outlining a framework within which further game development and evaluation may take place. Four games illustrating the application of this framework are outlined. (BT)
Descriptors: Decision Making, Educational Games, Environment, Environmental Education
Peer reviewed Peer reviewed
Lynn, Helen – Business Education Forum, 1976
An office simulation devised at an Oregon community college is now being offered in other U.S. and Canadian colleges and high schools. Each simulation employs from 4 to 36 individuals in three areas: main office, training division, and supportive services (customers, bank, etc.). "Employees" rotate positions every three weeks. (AJ)
Descriptors: Course Descriptions, Job Skills, Learning Activities, Office Occupations Education
Twelker, Paul A. – Improving Human Performance Quarterly, 1975
A summary of research relating to educational goals that may be achieved through simulation/gaming techniques. Goals include factual knowledge; intellectual skills, psychomotor skills, attitude changes, and motivation. Also covers design and use factors affecting goal achievement. (Author/LS)
Descriptors: Attitude Change, Educational Objectives, Games, Intellectual Development
Dawe, Mary Jane; Rader, Martha H. – Journal of Business Education, 1977
Answers to questions a business teacher may have about implementing model office simulation are discussed: Reasons for using simulation, how simulation fits into the curriculum, administrative support, equipment, starting the project, preventing problems through staff meetings with students. (TA)
Descriptors: Curriculum Development, Office Occupations Education, Office Practice, Postsecondary Education
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