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Yan, Peng; Slator, Brian M.; Vender, Bradley; Jin, Wei; Kariluoma, Matti; Borchert, Otto; Hokanson, Guy; Aggarwal, Vaibhav; Cosmano, Bob; Cox, Kathleen T.; Pilch, André; Marry, Andrew – International Association for Development of the Information Society, 2013
Research into virtual role-based learning has progressed over the past decade. Modern issues include gauging the difficulty of designing a goal system capable of meeting the requirements of students with different knowledge levels, and the reasonability and possibility of taking advantage of the well-designed formula and techniques served in other…
Descriptors: Intelligent Tutoring Systems, Immersion Programs, Role Playing, Biological Sciences
Cope, Bill; Kalantzis, Mary – Open Review of Educational Research, 2015
This article sets out to explore a shift in the sources of evidence-of-learning in the era of networked computing. One of the key features of recent developments has been popularly characterized as "big data". We begin by examining, in general terms, the frame of reference of contemporary debates on machine intelligence and the role of…
Descriptors: Data Analysis, Evidence, Computer Uses in Education, Artificial Intelligence
Stott, Angela; Hattingh, Annemarie – Educational Technology & Society, 2015
The paper presents a case study of the use of conceptual tutoring software to promote deep learning of the scientific concept of density among 50 final year pre-service student teachers in a natural sciences course in a South African university. Individually-paced electronic tutoring is potentially an effective way of meeting the students' varied…
Descriptors: Intelligent Tutoring Systems, Computer Software, Case Studies, Scientific Concepts
Maciuszek, Dennis; Ladhoff, Sebastian; Martens, Alke – International Journal of Game-Based Learning, 2011
To address the lack of documented best practices in the development of digital educational games, the authors have previously proposed a reference software architecture. One of its components is the rule system specifying learning and gameplay content. It contains quest, player character, non-player character, environment, and item rules.…
Descriptors: Educational Games, Instructional Design, Best Practices, Computer Software
Katz, Sandra; Jordan, Pamela; Litman, Diane – Society for Research on Educational Effectiveness, 2011
The natural-language tutorial dialogue system that the authors are developing will allow them to focus on the nature of interactivity during tutoring as a malleable factor. Specifically, it will serve as a research platform for studies that manipulate the frequency and types of verbal alignment processes that take place during tutoring, such as…
Descriptors: Natural Language Processing, Physics, Logical Thinking, Intelligent Tutoring Systems
Abbas, Safia; Sawamura, Hajime – Online Submission, 2010
This paper presents the development of an Argument-Learning System (ALES). The idea is based on the AIF (argumentation interchange format) ontology using "Walton theory". ALES uses different mining techniques to manage a highly structured arguments repository. This repository was designed, developed and implemented by the authors. The aim is to…
Descriptors: Persuasive Discourse, Intelligent Tutoring Systems, Databases, Information Management
Sao Pedro, Michael; Jiang, Yang; Paquette, Luc; Baker, Ryan S.; Gobert, Janice – Grantee Submission, 2014
Students conducted inquiry using simulations within a rich learning environment for 4 science topics. By applying educational data mining to students' log data, assessment metrics were generated for two key inquiry skills, testing stated hypotheses and designing controlled experiments. Three models were then developed to analyze the transfer of…
Descriptors: Simulation, Transfer of Training, Bayesian Statistics, Inquiry
Kunzler, Jayson S. – ProQuest LLC, 2012
This dissertation describes a research study designed to explore whether customization of online instruction results in improved learning in a college business statistics course. The study involved utilizing computer spreadsheet technology to develop an intelligent tutoring system (ITS) designed to: a) collect and monitor individual real-time…
Descriptors: Individualized Instruction, Electronic Learning, Undergraduate Students, Business Administration Education
Anderson, John R. – Neuropsychologia, 2012
Multivariate pattern analysis can be combined with Hidden Markov Model algorithms to track the second-by-second thinking as people solve complex problems. Two applications of this methodology are illustrated with a data set taken from children as they interacted with an intelligent tutoring system for algebra. The first "mind reading" application…
Descriptors: Markov Processes, Intelligent Tutoring Systems, Problem Solving, Methods
Kim, Min Kyu – Educational Technology Research and Development, 2012
It is generally accepted that the cognitive development for a wide range of students can be improved through adaptive instruction-learning environments optimized to suit individual needs (e.g., Cronbach, Am Psychol 12:671-684, 1957; Lee and Park, in Handbook of research for educational communications and technology, Taylor & Francis Group,…
Descriptors: Expertise, Problem Solving, Cognitive Development, Student Evaluation
Butcher, Kirsten R.; Aleven, Vincent – Journal of Educational Psychology, 2013
In many domains, problem solving involves the application of general domain principles to specific problem representations. In 3 classroom studies with an intelligent tutoring system, we examined the impact of (learner-generated) interactions and (tutor-provided) visual cues designed to facilitate rule-diagram mapping (where students connect…
Descriptors: Problem Solving, Intelligent Tutoring Systems, Visual Stimuli, Visual Aids
Baker, Ryan S.; Hershkovitz, Arnon; Rossi, Lisa M.; Goldstein, Adam B.; Gowda, Sujith M. – Journal of the Learning Sciences, 2013
We present a new method for analyzing a student's learning over time for a specific skill: analysis of the graph of the student's moment-by-moment learning over time. Moment-by-moment learning is calculated using a data-mined model that assesses the probability that a student learned a skill or concept at a specific time during learning (Baker,…
Descriptors: Learning Processes, Intelligent Tutoring Systems, Probability, Skill Development
Liu, Song; Liu, Peng; Urano, Yoshiyori – International Journal of Distance Education Technologies, 2013
Practice and research in the composition education that is using computer and network have been more and more active. Through online composition system, a large amount of written texts produced by students and teachers can be collected. This kind of information is called a learner corpus, which is important in second language education because the…
Descriptors: Writing (Composition), Computer Uses in Education, Educational Technology, Second Language Instruction
Dodigovic, Marina – International Journal of Artificial Intelligence in Education, 2013
This article focuses on the use of natural language processing (NLP) to facilitate second language learning within the context of academic English. It describes a full cycle of educational software development, from needs analysis to software testing. Two studies are included: 1) the needs analysis conducted to develop the Intelligent Sentence…
Descriptors: Intelligent Tutoring Systems, Natural Language Processing, Second Language Learning, English (Second Language)
Roscoe, Rod D.; Snow, Erica L.; Brandon, Russell D.; McNamara, Danielle S. – Grantee Submission, 2013
The ability of educational games to promote students' engagement in learning and practice depends on perceived enjoyment of those games. This study investigated high school students' perceptions and enjoyment of games within the Writing Pal intelligent tutoring system. In accord with research on motivation, results showed that perceived…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Intelligent Tutoring Systems

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