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Simeone, Paula – Australian Educational Computing, 2002
Multimedia is one of the biggest buzzwords around in education in this age of computer technology. Multimedia is short for multiple media and simply means using computers to bring together words, photographs, sounds, animations and video. In this article, the author talks about multimedia presentations as a powerful education learning tool. It is…
Descriptors: Constructivism (Learning), Multimedia Materials, Computers, Instructional Materials
Schar, Sissel Guttormsen; Zimmermann, Philippe G. – Journal of Research on Technology in Education, 2007
This paper covers an experiment designed to investigate the relationship between the didactical setting and learning effects with animations. We investigated whether the cognitive load imposed by animations could be reduced when the students could control the flow of the animation. We did not find an effect due to the fact that the students did…
Descriptors: Instructional Effectiveness, Knowledge Representation, Cognitive Processes, Difficulty Level
Kelly, Resa M.; Jones, Loretta L. – Journal of Science Education and Technology, 2007
Animations of molecular structure and dynamics are often used to help students understand the abstract ideas of chemistry. This qualitative study investigated how the features of two different styles of molecular-level animation affected students' explanations of how sodium chloride dissolves in water. In small group sessions 18 college-level…
Descriptors: Animation, Chemistry, Molecular Structure, Misconceptions
Taylor, M.; Pountney, D.; Malabar, I. – Journal of Further and Higher Education, 2007
Mathematics can be perceived as being a difficult subject to learn due to the conceptual leaps required to understand particular mathematical topics. In some areas of mathematics, part of the difficulty may be associated with applying sufficient imagination to visualize a particular mathematical concept, and applying sufficient visio-spatial…
Descriptors: Mathematical Concepts, Animation, Mathematics Instruction, Teaching Methods
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Conferences (Gatherings), Research and Development, Educational Technology, Annual Reports
Alepis, Efthymios; Virvou, Maria – Online Submission, 2010
Mobile computing facilities may provide many assets to the educational process. Mobile technology provides software access from anywhere and at any time, as well as computer equipment independence. The need for time and place independence is even greater for medical instructors and medical students. Medical instructors are usually doctors that…
Descriptors: Foreign Countries, Educational Technology, Medical Education, Medical Students
Wikan, Gerd; Molster, Terje; Faugli, Bjorn; Hope, Rafael – Technology, Pedagogy and Education, 2010
This paper explores how and to what extent digital multimodal text production can play a role in project work. The focus is upon describing and understanding how teachers and learners view multimodal text production as part of a learning process. Group-based project work has been used extensively in Norwegian schools since the 1970s. One criticism…
Descriptors: Student Projects, Learner Engagement, Group Activities, Secondary School Teachers
Akpinar, Ercan; Ergin, Omer – Asia-Pacific Forum on Science Learning and Teaching, 2008
The purpose of this study was to investigate the effects of instruction (application) including interactive computer animation accompanied by teacher and student-prepared concept maps on primary students' biology achievement during instruction, as well as revealing attitudes towards science as a school subject. A quasi-experimental…
Descriptors: Experimental Groups, Control Groups, Animation, Concept Mapping
Gallová, Mária, Ed.; Guncaga, Ján, Ed.; Chanasová, Zuzana, Ed.; Chovancová, Michaela Moldová, Ed. – Online Submission, 2013
Purpose: The purpose of this scientific monograph is to show new and creative approaches to different school subjects in primary and secondary level. Methodology: Interdisciplinary and international comparative approaches were used. Now according to the 7th Framework Program, the preferred form of Science Education (www.scientix.eu) is preferred…
Descriptors: Elementary Secondary Education, Interdisciplinary Approach, Intellectual Disciplines, Comparative Analysis
Carlson, Scott – Chronicle of Higher Education, 2006
This article describes how researchers work with military to create the next generation of training technology. This article also describes the features of Flatworld, a virtual military training technology. Flatworld is one of many projects under development at the Institute for Creative Technologies, a research group that is supported primarily…
Descriptors: War, Computer Simulation, Military Training, Military Personnel
Fouts, Gregory; Callan, Mitchell; Piasentin, Kelly; Lawson, Andrea – Child Psychiatry and Human Development, 2006
The purpose of this study was to assess the prevalence of demonizing in the two major media that young children use (television and movies). Two content analyses were conducted using the animated feature films (n = 34) of the Walt Disney Company and after-school cartoons (n = 41). Each was coded for the modeling of the use of "evil" words when…
Descriptors: Childrens Television, Cartoons, Animation, Films
Nikirk, Martin – Techniques: Connecting Education and Careers, 2006
This article discusses a computer game design and animation pilot at Washington County Technical High School as part of the advanced computer applications completer program. The focus of the instructional program is to teach students the 16 components of computer game design through a team-centered, problem-solving instructional format. Among…
Descriptors: Vocational High Schools, Computers, Video Games, Animation
Thalmann, Nadia Magnenat – 1994
The face is a small part of a human, but it plays an essential role in communication. An open hybrid system for facial animation is presented. It encapsulates a considerable amount of information regarding facial models, movements, expressions, emotions, and speech. The complex description of facial animation can be handled better by assigning…
Descriptors: Animation, Computer Graphics, Computer Mediated Communication, Computer System Design
Lucek, Linda E. – 1997
Associated with the cultural paradigm of postmodernism, the cyborg, in its numerous aspects, has become a predominant metaphor used to describe the relationship between humanity and technology in post-industrial information societies. This case study of Barry Levinson's 1992 comedy film, "Toys," demonstrates some of the many facets of…
Descriptors: Animation, Characterization, Computer Attitudes, Films
Junn, Ellen N. – 1997
This study examined the portrayal of love, marriage, and sexuality in 11 romantic and nonromantic Disney animated films. Results showed that four out of five of the nonromantic films had male leads, with males occupying significantly more screen time than females. Half of the romantic films had female leads, who occupied significantly more screen…
Descriptors: Animation, Children, Films, Love

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