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Jeremiah Walker – ProQuest LLC, 2022
Underdeveloped reading skills can have major implications in students' adult lives, and virtual students' reading comprehension has been steadily declining. This qualitative study explored virtual high school English teachers' perceptions of graphic novels as supplemental tools for improving students' reading comprehension. Through a multiple case…
Descriptors: Electronic Learning, Teacher Attitudes, Supplementary Reading Materials, Cartoons
Kansoy, Merve Berika; Sert-Cibik, Ayse – Journal of Education in Science, Environment and Health, 2023
The aim of this study is to investigate the effects of guided inquiry activities supported by digital stories in the 6th grade science lesson on students' attitudes towards inquiry. The method of the study was determined as the embedded design, one of the mixed method research designs. 27 students from a public school located in the countryside…
Descriptors: Student Attitudes, Inquiry, Story Telling, Computer Uses in Education
Kristin E. Mansell; Heather Greenhalgh-Spencer – Center for Innovative Research in Change, Leadership, and Education, 2024
In 2018, the Texas Education Agency (TEA) introduced a competitive grant program designed to assist Local Education Agencies (LEA) in attaining Math Innovation Zone (MIZ) designation through a four-year process which ensures program fidelity. The primary objective of this initiative is to enhance math proficiency levels for PreK - 8th grade…
Descriptors: Elementary School Mathematics, Elementary School Students, Middle School Mathematics, Middle School Students
Shuyan Wang – SAGE Open, 2024
Student engagement as an important predictor of peer interaction and academic achievement has received considerable attention in second language classes. Despite its significance, how study groups engage in online writing activities in collaborative learning settings remains underexplored. To fill this gap, the present study explored how a group…
Descriptors: Learner Engagement, Cooperative Learning, Group Dynamics, Computer Uses in Education
Danielle J. Malone; J. B. Firestone; J. A. Morrison; S. N. Newcomer; L. K. Lightner – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
This paper describes the integration of geographic information system (GIS) technology in a high school environmental science classroom, specifically examining the impact of GIS technology on student engagement, critical thinking, and interdisciplinary learning for Education for Sustainability (EfS). This environmental science classroom utilized…
Descriptors: Sustainability, Environmental Education, Geographic Information Systems, High Schools
Ramdani Miftah; Lia Kurniawati; Kamal Fikri Musa – Mathematics Teaching Research Journal, 2024
In this 21st century, learners are required to be able to adapt to new challenges so that they can solve problems in the real world. This poses challenges in learning, especially online learning, which will continue to grow. This research aims to produce worksheets for prospective teachers using the Interactive Case-Based Learning (ICBL) model…
Descriptors: Foreign Countries, Inservice Teacher Education, Electronic Learning, Worksheets
Jazzmyn M. Ivery-Robinson – ProQuest LLC, 2024
This exploratory sequential mixed methods study explored how African American, Asian/Pacific Islander, Latino/Hispanic, and Native American (ALANA) students develop a sense of belonging within higher education at one private, Predominantly White Institution (PWIs) within the United States when co-curricular programs are offered within the…
Descriptors: Extracurricular Activities, African American Students, Asian American Students, Hispanic American Students
Ruth Beatty; Colinda Clyne; Leslie-Anne Muma; Jennifer Parkinson; Bonnie Sears – Canadian Journal of Science, Mathematics and Technology Education, 2024
In this study, a research team made up of Métis artists and knowledge keepers, Anishinaabe and non-Indigenous educators, and a non-Indigenous university mathematics education researcher co-designed and delivered an Indigenous cultural mathematical inquiry in a Grade 5 classroom. We explored the connections between loom bead designs and…
Descriptors: Foreign Countries, Indigenous Knowledge, Indigenous Populations, Elementary School Curriculum
Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
Naoko Taguchi – Language Teaching, 2024
Learning pragmatics involves learning linguistic forms and their communicative functions as well as the context where the form-function relationships are realized. Given its socially grounded, context-sensitive nature, pragmatics may be best learned in a technology-enhanced environment that provides direct access to contextualized communicative…
Descriptors: Pragmatics, Language Acquisition, Game Based Learning, Video Games
Ng, Oi-Lam – International Journal of Science and Mathematics Education, 2019
In this paper, I introduce Sfard's discursive framework to examine secondary-school calculus students' communication during exploratory activities mediated by the use of touchscreen dynamic geometry environments (DGEs). Six pairs of secondary-school students participated in an open-ended task to explore calculus relationships using…
Descriptors: Secondary School Students, Calculus, Geometry, Computer Mediated Communication
Stephens, Sonia H. – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2019
Humanities researchers have expressed concern about the uncritical adoption of information visualization techniques originating in the sciences by digital humanities classrooms. This paper describes an approach to information visualization that encourages students to foreground humanistic concerns by adopting a narrative focus. This approach to…
Descriptors: Humanities Instruction, Visual Aids, Student Projects, Graduate Students
Souza, P. V. S.; Alves, R. L.; Balthazar, W. F. – Physics Teacher, 2019
Fractals are geometric objects used to describe irregular shapes that have a fractional dimension and commonly appear in nature. Although several proposals for the study of perfect fractals at the basic level are present in the literature, only few proposals for the study of real fractals exist, which does not seem reasonable considering the…
Descriptors: Science Instruction, Geometric Concepts, Teaching Methods, Computation
Menano, Luisa; Fidalgo, Patrícia; Santos, Ieda M.; Thormann, Joan – Computers in the Schools, 2019
This article incorporates a multidisciplinary approach by reviewing the use of 3D printing and 3D printing in art. It contains a brief background about the 3D printing process and a description of how 3D printing is being used in schools. Examples of how artists are currently using this new technology are provided to encourage art education…
Descriptors: Art Education, Printing, Visual Aids, Computer Uses in Education
Morris, Bradley J.; Dragovich, Colleen; Todaro, Rachael; Balci, Sebiha; Dalton, Eve – Journal of Computing in Higher Education, 2019
Digital badges (i.e., digital credentials for achievements) have been suggested as a useful and scalable implementation of gamification. Digital badges (hereafter "badges") provide two potential supports for learning: (1) badges provide support for motivation by rewarding achievement and (2) badges provide implicit learning goals. The…
Descriptors: Credentials, Computer Uses in Education, Academic Achievement, Independent Study

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