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Peer reviewedKeutzer, Carolin S. – Teaching of Psychology, 1993
Describes the use of the board game, Jeopardy, in a college level abnormal psychology course. Finds increased student interaction and improved application of information. Reports generally favorable student evaluation of the technique. (CFR)
Descriptors: Course Content, Course Descriptions, Course Evaluation, Curriculum Design
Sainte-Marie, Buffy – Winds of Change, 1999
Native Americans developed core curriculum units at the elementary, intermediate, and secondary levels in geography, history, music, social studies, and science presented from a Native American cultural perspective. Mainstream classes are paired with Native American classes and learn authentic information through cross-cultural exchange via…
Descriptors: American Indian Education, American Indian Studies, Computer Uses in Education, Cultural Education
Peer reviewedPereira-Ford, Clara V. – Inquiry, 1998
Describes one professor's experience in researching the use of multimedia tools for teaching principles of economics. Provides a list of resources consulted, including universities and colleges, books, software, laserdiscs and VHS tapes, Web sites, and journal sources. Found the students generally to be receptive to the introduction of new tools…
Descriptors: Classroom Techniques, Community Colleges, Computer Uses in Education, Economics Education
Peer reviewedWalter, L. James; Liu, Daonian; Brooks, David W. – Journal of Science Education and Technology, 1999
Discusses leadership issues that arose during the creation and offering of an Internet-based course for high school chemistry teachers including course organization, recruiting students, and technological support available to participating students. (Author/WRM)
Descriptors: Chemistry, Computer Mediated Communication, Course Organization, Distance Education
Peer reviewedWallner, Anton S.; Latosi-Sawin, Elizabeth – Journal of Chemical Education, 1999
Describes a senior-level capstone experience that integrates various communication and research skills to prepare chemistry majors for entry into graduate school and professional life. Contains 12 references. (WRM)
Descriptors: Capstone Experiences, Chemistry, Communication Skills, Higher Education
Jing, Huang – Forum, 1998
Describes an extracurricular writing program launched in a Chinese university for English-as-a-Foreign-Language students. Particular emphasis is on "English corner," the most popular activity. (Author/VWL)
Descriptors: College Students, English (Second Language), Foreign Countries, Higher Education
Peer reviewedMayer, Richard E. – Journal of Educational Computing Research, 1997
Gives an introduction to three articles addressing the potential value of a network of after-school computer clubs called the Fifth Dimension. The articles demonstrate improvements in computer literacy (near transfer), ability to understand arithmetic and word problems (medium transfer), and reading and mathematics achievement (far transfer). (AEF)
Descriptors: Academic Achievement, After School Programs, Clubs, Computer Literacy
Peer reviewedWelzel, Manuela – Research in Science Education, 1997
Presents results from empirical studies of physics learning for different age groups using a situated cognition perspective to construct detailed understandings of how individual learning processes unfold. Contains 35 references. (PVD)
Descriptors: Constructivism (Learning), Curriculum Research, Educational Change, Epistemology
Tobiason, Kathy – Technology Connection, 1998
Discusses how to use video in classroom projects. Highlights include: mastering simple camera work; using video as a teaching tool for demonstration, modeling, and student feedback; electronic publishing; and steps in pre- and post-production. Sidebars outline six reasons for using multimedia in the classroom, and solutions for dealing with…
Descriptors: Class Activities, Computer Uses in Education, Educational Technology, Electronic Publishing
Ellis, Allan; Phelps, Renata – Australian Journal of Educational Technology, 2000
Discusses the transition for faculty from teaching traditional classes to online courses, including new pedagogical approaches, assessment practices, group interaction, and student/teacher dialog. Describes a systems change approach being implemented at Southern Cross University (Australia) that includes a collaborative action learning model for…
Descriptors: Change Strategies, Educational Change, Evaluation Methods, Faculty Development
Peer reviewedNewton, Douglas P.; Newton, Lynn D. – Educational Studies, 1995
Argues that, even for young children, analogies offer conceptual models for supporting the development of understanding. Compared children's understanding of current electricity after instruction with and without the inclusion of analogies. Children receiving the analogies exhibited a broader understanding, especially concerning the process of…
Descriptors: Class Activities, Cognitive Development, Cognitive Processes, Demonstrations (Educational)
Peer reviewedCarpenter, James J. – Social Education, 1996
Charts the many ways teachers can use materials gathered during their vacation travels in the classroom. Details activities built around material objects easily accessible through museum gift shops or local stores. Recommends using newspapers for discussions of politics and economics germane to the area. (MJP)
Descriptors: Clothing, Exhibits, Experiential Learning, Folk Culture
Peer reviewedCowan, Gene – Social Education, 1996
Explains the technical operation of the World Wide Web in four simple steps. Includes a glossary of Web-related terms and an explanation of the components making up a universal resource locator (URL) address. Neatly contained on one page, this would make a perfect handout or flyer for a computer lab. (MJP)
Descriptors: Computer Mediated Communication, Computer Networks, Computer Uses in Education, Computers
Johnson, Larry; O'Neill-Jones, Peggy – Educational Technology, 1999
Describes "Wyzt's Playground", a fourth grade math multimedia title that emulates and simulates the real-life scenario of building a playground and supports the instruction of mathematics and measures proficiency in five NCTM (National Council of Teachers of Mathematics) standards. Explains the multimedia production process and the…
Descriptors: Academic Achievement, Computer Simulation, Educational Environment, Elementary School Mathematics
Peer reviewedWestwood, Pete; Dobson, Lindsey – International Schools Journal, 1999
Describes experiences in instituting a personal ownership laptop programme for 10 and 11 year-olds. Argues that learning with laptops captivates and empowers students, making them more self-motivated and task-oriented. There is increased risk-taking, as students work at their own pace, and in their own time. Furthermore, creativity is encouraged.…
Descriptors: Computer Uses in Education, Educational Strategies, Educational Technology, Grade 6


