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Kah Loong Chue; Ethan Wong; Yvonne Bee Gek Seng; Stefanie Yen Leng Chye; Caroline Koh; Gabriel Goh – Educational Research for Policy and Practice, 2025
Team-based learning (TBL) is an alternative instructional method that has been shown to lead to positive concrete academic performance outcomes. However, whilst academic performance is important, we should also not neglect other non-tangible student outcomes such as the emotions experienced during the TBL sessions and improvements in student's…
Descriptors: Teamwork, Cooperative Learning, Academic Achievement, Psychological Patterns
Shakeela K.; Rekha – Journal on Educational Psychology, 2025
Social competence refers to having the behaviors, social skills, and intellectual capabilities needed to thrive in society. This includes the capacity to create, nurture, and maintain social relationships in various areas of life. This study investigates the effect of the Collaborative Constructivist Approach (CCA) to teaching social science on…
Descriptors: Cooperative Learning, Constructivism (Learning), Secondary School Students, Interpersonal Competence
Kumar Laxman – Journal on Educational Psychology, 2025
Problem-based learning (PBL) is an instructional approach that challenges students to think critically and work cooperatively in groups to seek solutions to real-world problems. These problems serve as cognitive stimulus to arouse students' curiosity and initiate learning of disciplinary subject content matter. Authentic assessment modes play a…
Descriptors: Performance Based Assessment, Problem Based Learning, Undergraduate Students, Student Attitudes
Nuansa Bayu Segara; Silvi Nur Afifah; Ubong Imang; Wiwik Sri Utami; Agung Dwi Bahtiar El Rizaq – Educational Process: International Journal, 2025
Background/purpose: Scientific thinking is a critical competency for navigating the complexities of the global era, requiring the application of scientific methods to understand, analyze, and evaluate diverse phenomena and problems. This study examines the effectiveness of Team-Based Project Research (TBPR) in enhancing scientific thinking skills…
Descriptors: Social Studies, College Students, Research Projects, Foreign Countries
Zhihui Cai; Caiyan Liu; Jieni Zhan; Zhikeng Wang; Xin Hao; Si Zhang; Xinjie Chen – Journal of Computer Assisted Learning, 2025
Background: Attention has been paid to collaboration in digital game-based learning, as it fosters interaction and student engagement, thereby enhancing learning outcomes. Previous findings about the effect of collaboration in digital game-based learning were inconsistent, and few studies have explored the underlying mechanisms, particularly…
Descriptors: Cooperative Learning, Computer Games, Game Based Learning, Learning Experience
Mariano Velamazán; Patricia Santos; J. Roberto Sánchez-Reina; Davinia Hernández-Leo – Education and Information Technologies, 2025
Most research on anonymity in computer-supported collaborative learning, which has reported both positive and negative outcomes, largely focuses on a fully anonymous login mode. In this context, further research is necessary to finetune the approach to the 'login mode' to optimise the potential benefits while mitigating the drawbacks. This study…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Privacy, Computer Mediated Communication
Halim Acosta; Seung Lee; Daeun Hong; Wookhee Min; Bradford Mott; Cindy Hmelo-Silver; James Lester – International Educational Data Mining Society, 2025
Understanding the relationship between student behaviors and learning outcomes is crucial for designing effective collaborative learning environments. However, collaborative learning analytics poses significant challenges, not only due to the complex interplay between collaborative problem-solving and collaborative dialogue but also due to the…
Descriptors: Learning Analytics, Cooperative Learning, Student Behavior, Prediction
Yuxuan Lian; Shamali Ahati; Jiarui Cai; Jingwen Li; Huan Zhang; Tour Liu – European Journal of Psychology of Education, 2025
In cognitive psychology, researchers have identified a phenomenon called socially shared retrieval-induced forgetting (SS-RIF) that occurs during collaborative memory tasks in groups. When a speaker selectively retrieves target information, listeners may forget related, non-target information. The mechanism likely involves concurrent covert…
Descriptors: Cognitive Psychology, Cooperative Learning, Memory, Recall (Psychology)
Isgard S. Hueck; Alexandre Guével; Rob S. MacLeod; Kristen Billiar – Biomedical Engineering Education, 2025
There is strong evidence that co-curricular experiential learning activities positively contribute to the development of well-rounded and successful engineers. However, discussions and surveys conducted during the 5th BME Educational Summit in May 2024 revealed that co-curricular activities--such as optional engineering internships, co-ops,…
Descriptors: Experiential Learning, Engineering Education, Undergraduate Students, Biomedicine
Baris Gür; N. Hande Kutbay; H. Güçlü Yavuzcan – Design and Technology Education, 2025
Following the COVID-19 pandemic, research on Virtual Design Studios (VDS) increased significantly, revealing mixed opinions about their limitations. This paper aims to present these contrasting views on VDS education, with a particular focus on peer-learning. While many studies argue that peer-learning diminishes significantly, or even disappears…
Descriptors: Design, Electronic Learning, COVID-19, Pandemics
Adebayo Akinyinka Omoniyi; Sarah Jane Johnston; Loyiso Currell Jita – Journal of Education and e-Learning Research, 2025
Achieving proficiency in fundamental differential calculus concepts remains a persistent challenge for grade 12 students, raising concerns among mathematics teachers and policymakers. Despite the widely acknowledged applications of differential calculus across diverse disciplines, global examination diagnostic reports consistently highlight…
Descriptors: Calculus, Mathematics Instruction, Grade 12, High School Students
Sang Hyun Kim; Tanya Evans – Mathematics Education Research Group of Australasia, 2025
This study examines the impact of tutorial engagement on Collaborative Preferences for Learning Mathematics (CPLM) in a tertiary context. A two-way mixed ANOVA analysed these preferences over a semester in a sample of undergraduate students. As expected, collaborative engagement had a significant main effect, with students who collaborated more…
Descriptors: Undergraduate Students, Peer Relationship, Learner Engagement, Cooperative Learning
Yi Cao; Qin Zhu; Jennifer M. Case – European Journal of Engineering Education, 2025
Teamwork is a critical learning outcome for engineering graduates. Due to the increasingly globalised nature of the engineering workforce and engineering education, more work is needed to integrate cross-cultural perspectives into the study of teamwork in engineering education research. With the largest engineering student population in the world,…
Descriptors: Engineering Education, Teamwork, Cooperative Learning, Cross Cultural Studies
Yikang Chen; Jiajing Li; Harold Chui; Ronnel B. King – British Journal of Educational Psychology, 2025
Background: Research on the predictors of mastery-approach goals has focused primarily on the role of internal psychological and teacher-related factors. However, the role of one's peers, specifically peer cooperation and competition, has seldom been explored. Aims: Peer cooperation and competition could be studied at either the individual- or…
Descriptors: Peer Relationship, Cooperative Learning, Competition, Mastery Learning
Halim Acosta; Seung Lee; Haesol Bae; Chen Feng; Jonathan Rowe; Krista Glazewski; Cindy Hmelo-Silver; Bradford Mott; James C. Lester – International Journal of Artificial Intelligence in Education, 2025
Understanding students' multi-party epistemic and topic based-dialogue contributions, or how students present knowledge in group-based chat interactions during collaborative game-based learning, offers valuable insights into group dynamics and learning processes. However, manually annotating these contributions is labor-intensive and challenging.…
Descriptors: Game Based Learning, Artificial Intelligence, Technology Uses in Education, Cooperative Learning

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