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I Made Ratih Rosanawati; Warto Warto; Djono Djono; Hieronymus Purwanta – Educational Process: International Journal, 2025
Background/purpose: The challenges in implementing Indonesia's Merdeka Curriculum highlight the urgency for innovative educational approaches to address gaps in historical knowledge and develop 21st-century skills. This study explores the integration of the Among System into the Merdeka Curriculum framework to foster critical thinking,…
Descriptors: History Instruction, Teaching Methods, Student Projects, Active Learning
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Wang Anni; He Jiao – Research in Dance Education, 2025
As digital teaching aid, virtual simulation experiments integrate modern information technologies such as virtual reality, augmented reality, 3D modeling, digital interaction, network communication, and databases, breaking free from the limitations of time, space, personnel, and resources. By simulating experimental scenes and objects, students…
Descriptors: Computer Simulation, Dance Education, Teaching Methods, Safety
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Mengdi Li; Yinyu Wang; Xiaorong Yang – Journal of Computer Assisted Learning, 2025
Background: Generative artificial intelligence (GenAI) chatbots have shown great application potential and research value in the field of language learning, especially in second language acquisition (SLA). Objectives: This study aims to validate the value of GenAI chatbots for SLA and elucidate which moderating variables affect learning outcomes.…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Mediated Communication, Second Language Learning
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Helena Good – Childhood Education, 2024
In a rapidly changing world, education must evolve to prepare students not just for existing careers but also for those yet to be imagined. Daydream Believers, an innovative education organization, is embracing this challenge head-on by harnessing the power of technology to assess and enhance creative thinking among students. Daydream Believers, a…
Descriptors: Technology Uses in Education, Foreign Countries, Creative Thinking, Instructional Innovation
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Natalia Kucirkova – Contemporary Issues in Early Childhood, 2024
Sensory reading refers to reading that engages all six of the human senses - vison, hearing, touch, gustation, olfaction and proprioception. The author proposes that increased attention be paid to the three 'hidden' senses of gustation, olfaction and proprioception to advance innovative reading studies. She articulates the problematic of visually…
Descriptors: Electronic Books, Electronic Learning, Sensory Integration, Olfactory Perception
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Krishna Mohan Surapaneni – Advances in Physiology Education, 2024
Medical education is undergoing various transformations to promote a more personalized and contextual way of learning. In light of this, the innovative "Self-directed, Problem-oriented, Lifelong learning, Integrated Clinical case Exercise" (SPLICE) modules were designed, implemented, and evaluated for medical students in the first…
Descriptors: Medical Students, Independent Study, Problem Based Learning, Lifelong Learning
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Veronica Membrive, Editor – IGI Global, 2024
"Practices and Implementation of Gamification in Higher Education" is a comprehensive book that explores the integration of gamification in tertiary education as an innovative approach to teaching and learning. By leveraging the mechanics of games, educators are able to achieve enhanced results, foster critical thinking, and promote…
Descriptors: College Faculty, Gamification, Game Based Learning, Educational Games
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Sakhiseni J. Yende – South African Journal of Childhood Education, 2024
Background: As the global landscape of education evolves with digital advancements, the feasibility of integrating digital music skills into primary school curricula has become a subject of exploration, South Africa is no exception. Aim: This study aims to conduct a content analysis of the existing scholarly writings to assess the feasibility of…
Descriptors: Foreign Countries, Elementary School Curriculum, Elementary Schools, Music Education
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Catherine Hamilton; Victoria A. Murphy – Education 3-13, 2024
Songs seem popular for achieving educational purposes other than teaching music in early education, despite scant evidence to support this 'folk pedagogy'. To investigate why teachers use songs, this mixed-methods study explored teachers' self-reported purposes for using songs in an online questionnaire (n = 103) and semi-structured interviews (n…
Descriptors: Foreign Countries, Preschool Curriculum, Preschool Teachers, Early Childhood Teachers
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Ciaran O'Sullivan; Michael Grove; Ciarán Mac an Bhaird; Peter Mulligan; Kirsten Pfeiffer – Teaching Mathematics and Its Applications, 2024
Tutors play an important role in effective Mathematics Learning Support, and ensuring good initial training and development is key. Typically, in the UK and Ireland, tutors do not gain any formal recognition for the training they receive. This paper details a four competences model of training for tutors and presents the analysis of feedback from…
Descriptors: Foreign Countries, Tutor Training, Tutors, Tutoring
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Stefan Rathert; Nese Cabaroglu – Language Teaching Research, 2024
Addressing an underappreciated research area, this study reports on how two English language teachers in a Turkish tertiary education context use a global coursebook. At the beginning of the study, a metaphor elicitation task and pre-study interviews were employed to detect the teachers' coursebook conceptualizations. Then, a total of 12 lessons…
Descriptors: College Faculty, Language Teachers, Lesson Plans, Curriculum Implementation
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Jeane Silva; J. Dustin Tracy; Tim McLane; Jessica Lynn Stewart; Jason Hughes; Angela Allen; Gianluca De Leo – Journal of Education and Learning, 2024
Interprofessional Education (IPE) prepares students in the healthcare field for collaborative practices. Faculty perceptions of IPE have been investigated among several health professions. We assess athletic training (AT) faculty perceptions of the importance of the four IPE competencies, their attitudes towards IPE, their attitudes and beliefs…
Descriptors: Interprofessional Relationship, Physical Education, Physical Education Teachers, College Faculty
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Joshua M. Patterson – International Journal of Game-Based Learning, 2024
Numerous video games marketed entirely for entertainment purposes, also known as commercial, off-the-shelf (COTS) titles, can serve as an effective tool for teaching students complicated skills such as executive functioning, hypothesis testing, and critical analysis. In this phenomenological case study, I outline a pedagogical approach that…
Descriptors: High School Students, Charter Schools, Game Based Learning, Video Games
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Yun-An Chen; Fu-Pei Hsieh; Chun-Yen Tsai – Educational Technology & Society, 2024
An intervention using the unplugged programming and storytelling (UPS) strategy was implemented in this study to cultivate students' programming learning motivation and concepts. The participants were 49 second graders at a primary school in southern Taiwan. The course was conducted for 12 lessons (40 min each lesson). A quasi-experimental design…
Descriptors: Foreign Countries, Elementary School Students, Grade 2, Computer Literacy
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Hashem A. Almusawi; Christopher M. Durugbo – IEEE Transactions on Learning Technologies, 2024
Digital technologies, such as wearables, offer immense potential for active and enhanced interactive, collaborative, and immersive learning. Wearable technologies are digital devices that can be worn on or near the human body as accessories or clothing. Interest and innovativeness in the educational use of such technologies depend on teacher…
Descriptors: Physical Education Teachers, Teacher Attitudes, Technology Uses in Education, Human Body
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