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Elstad, Eyvind – Journal of Curriculum Studies, 2006
This paper discusses how the curriculum is shaped by the situational logic of a technology-filled classroom, and how this logic is under the influence of ideas about student--teacher interactions and "do-it-yourself learning." It analyses case material from a school using game theory. Free access in the classroom to the Internet, games,…
Descriptors: Accountability, Independent Study, Computer Uses in Education, Teacher Student Relationship
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Emme, Michael J.; Kirova, Anna; Kamau, Oliver; Kosanovich, Susan – Alberta Journal of Educational Research, 2006
This work began with a question about the challenges of nonverbal communication across cultures for both immigrant children in Canadian schools and a community of researchers. The question led to the gathering of an ensemble of researchers that included both adults and children. This article represents that collaborative group's approach to a…
Descriptors: Research Tools, Nonverbal Communication, Immigrants, Cultural Differences
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Cannon, David M.; Klein, Helen A; Koste, Lori L.; Magal, Simha R. – Journal of Education for Business, 2004
Efforts to achieve greater curriculum integration in schools of business have included team teaching, student group projects, multidisciplinary cases, and, more recently, the use of enterprise resource planning (ERP) systems. Although these approaches are beneficial, they tend to be implemented on an ad hoc basis rather than through curriculum…
Descriptors: Educational Change, Team Teaching, Curriculum Development, Business Education
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Zibit, Melanie; Gibson, David – Innovate: Journal of Online Education, 2005
"simSchool" is a classroom simulation program funded by the Preparing Tomorrow's Teachers to Teach with Technology (PT3) program of the U.S. Department of Education. Just as a flight-simulator immerses a player in the complexities of flying a plane, "simSchool" immerses novice teachers in some of the complexities of teaching 7th-12th grade…
Descriptors: Preservice Teacher Education, Learning Theories, Artificial Intelligence, Teaching Skills
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Begg, Michael; Dewhurst, David; Macleod, Hamish – Innovate: Journal of Online Education, 2005
The term "game-based learning" has emerged as a general name for the use of computer games in education. Despite early work showing rich inferential learning taking place as a result of gameplay, most game-based learning has been geared towards using a game as a host into which curricular content can be embedded. This approach can be problematic,…
Descriptors: Constructivism (Learning), Higher Education, Problem Based Learning, Veterinary Medicine
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Sinclair, Margaret – International Journal for Technology in Mathematics Education, 2006
This paper discusses some of the results of a study carried out with two classes of grade 7 students (11-12 years old); the aim of the project was to design, develop, and test interactive geometry tasks for use in future research into how (or whether) interactive applets help students learn mathematics. The study tasks were developed around the…
Descriptors: Grade 7, Geometry, Computer Uses in Education, Mathematics Instruction
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Cook, Julian; Jacobs, Neil – E-Learning, 2006
This article considers a hypothetical decision by a hypothetical learner about whether or not to participate in an online "discussion", viewed through the lens of risk analysis. It begins with the premise that participation online is desirable but that it involves the participant in risk, a fact that needs to be acknowledged and taken into account…
Descriptors: Discussion (Teaching Technique), Computer Mediated Communication, Online Courses, Discourse Analysis
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Smith, Nora N. – Inquiry, 2003
In this age of rapid technological and economic change, life-long learning is becoming a way of life. The average age of students will become greater. Participation in learning activities by learners 18 and over increased from 38 percent in 1991 to 50 percent in 1999 (U.S. Department of Education, NCES, 1999). As the population seeks more…
Descriptors: Adult Educators, Lifelong Learning, Nontraditional Students, Distance Education
Barak, Miri; Lipson, Alberta; Lerman, Steven – Journal of Research on Technology in Education, 2006
This paper reports on a study that examined the use of wireless laptops for promoting active learning in lecture halls. The study examined students' behavior in class and their perceptions of the new learning environment throughout three consecutive semesters. An online survey revealed that students have highly positive perceptions about the use…
Descriptors: Active Learning, Student Behavior, Educational Environment, Teacher Student Relationship
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Smeets, Ed – Computers and Education, 2005
In powerful learning environments, rich contexts and authentic tasks are presented to pupils. Active, autonomous and co-operative learning is stimulated, and the curriculum is adapted to the needs and capabilities of individual pupils. In this study, the characteristics of learning environments and the contribution of ICT to learning environments…
Descriptors: Educational Environment, Elementary School Teachers, Teaching Methods, Instructional Effectiveness
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Kearney, Matthew – Research in Science Education, 2004
This paper focuses on the use of multimedia-based predict--observe--explain (POE) tasks to facilitate small group learning conversations. Although the tasks were given to pairs of students as a diagnostic tool to elicit their pre-instructional physics conceptions, they also provided a peer learning opportunity for students. The study adopted a…
Descriptors: Educational Environment, Constructivism (Learning), Foreign Countries, Multimedia Instruction
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Hope, Andrew – British Educational Research Journal, 2006
Internet access has recently been introduced into over 30,000 schools in the UK. While web provision has been heralded by some as an educational panacea, it is also recognised that there are dangers inherent in school Internet use. Adopting the cultural risk perspective, drawing upon a social-cultural analysis of Internet regulation and utilising…
Descriptors: Foreign Countries, Internet, At Risk Persons, Pornography
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Akpinar, Yavuz; Bal, Volkan – Journal of Interactive Learning Research, 2006
This research aims to devise a set of computer-based tools to meet the diverse needs of learners for comprehending a science learning unit, namely work. A model of computer-based tools on the learning unit for developing procedural knowledge for solving work problems was developed together with a set of teacher customization and collaboration…
Descriptors: Teaching Methods, Teacher Collaboration, Cooperative Planning, Computer Uses in Education
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Nir-Gal, Ofra; Klein, Pnina S. – Information Technology in Childhood Education Annual, 2004
This study was designed to examine the effect of different kinds of adult mediation on the cognitive performance of young children who used computers. The study sample included 150 kindergarten children aged 5-6. The findings indicate that children who engaged in adult-mediated computer activity improved the level of their cognitive performance on…
Descriptors: Computer Uses in Education, Kindergarten, Young Children, Teacher Role
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Fleming, Stephen; Hiple, David – CALICO Journal, 2004
Distance education has evolved through many delivery formats, conforming in varying degrees to an Information Age definition of "distance education" that emphasizes two-way electronic communication. The technological characteristics and limitations of each format have implications for pedagogical choices in designing distance education courses for…
Descriptors: Advanced Courses, Education Courses, Distance Education, Educational Change
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