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Brodsky, Jessica E.; Brooks, Patricia J.; Scimeca, Donna; Galati, Peter; Todorova, Ralitsa; Caulfield, Michael – AERA Open, 2021
College students, and adults in general, may find it hard to identify trustworthy information amid the proliferation of false news and misinformation about the COVID-19 pandemic. In Fall 2020, college students (N = 221) in an online general education civics course were taught through asynchronous assignments how to use lateral reading strategies…
Descriptors: Correlation, Online Courses, Reading Strategies, COVID-19
Zollinger, Rachel; DiCindio, Carissa – Journal of Museum Education, 2021
This article considers the inequities of digital museum programming during the COVID-19 pandemic and their alignment with audiences historically excluded from access to STEAM learning opportunities, primarily communities with low incomes and people of color. We employ an ecosystem framework to assert the critical role museums can play within…
Descriptors: Museums, Exhibits, COVID-19, Pandemics
Bassette, Laura; Weissmann, Andrew; Pecsi, Emily; Seaman, Jenna – Journal of Special Education Technology, 2021
App-based technologies that utilize video-modeling components are an area that can increase the independence of people with autism spectrum disorder (ASD) in community settings; however, less is known about their impact in facilitating acquisition of physical activity (PA) skills in inclusive community fitness sites. It is important to consider…
Descriptors: Autism, Pervasive Developmental Disorders, Physical Activities, Skill Development
Márquez-Ramos, Laura – Industry and Higher Education, 2021
There are three different types of activities performed in higher education institutions that, taken together, form the components of a trilemma in higher education. These include traditional academic activities (research and teaching) and those that aim to transfer knowledge beyond academia (industry-oriented activities). The increased use of…
Descriptors: Higher Education, Educational Technology, Technology Uses in Education, Interaction
Brooks, Collin; McMullen, Jaimie – Strategies: A Journal for Physical and Sport Educators, 2021
The aim of this paper is to provide strategies for coaches to improve their ability to implement goal setting practices with groups or teams. First, an overview of effective goal setting practices is provided. Next, a three-step goal setting system is introduced to assist when setting goals with teams. Concrete examples from a variety of different…
Descriptors: Goal Orientation, Physical Education, Learner Engagement, Game Based Learning
Amundson, Kristen; Ko, Andrew – State Education Standard, 2021
The COVID-19 school closures offered states and local school districts an opportunity to reimagine education--to tailor it to meet students' needs, support teachers and aid their professional development, keep schools safe, and better support families. Thus far, not a lot of imagination is on display. In particular, schools are not taking…
Descriptors: Educational Change, Technology Uses in Education, Distance Education, Influence of Technology
Daud, Wan Ab Aziz bin Wan; Wong, Kung Teck; Ghani, Mohammad Taufiq Abdul; Ramli, Saipol Barin – Journal of Language and Linguistic Studies, 2021
The integration of multimedia would enable teachers to take maximum advantage of technology to educate nonnative students regarding Arabic language proficiency. Multimedia teaching has many benefits compared to the conventional teaching model, where we differentiate by incorporating multimedia which makes Arabic classes more energetic, vibrant and…
Descriptors: Foreign Countries, Gender Differences, Semitic Languages, Second Language Learning
Nkomo, Larian M.; Daniel, Ben K. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Lecture recordings are useful learning resources that can support flexible, remote and distance learning, especially during the Covid-19 pandemic. This study explored students' experiences of engaging with recorded lectures and the extent to which such engagement contributes to enhanced learning. The research involved the deployment of a…
Descriptors: Learner Engagement, Lecture Method, Technology Uses in Education, Video Technology
Yang, Gang; Chen, Yu-Ting; Zheng, Xiao-Li; Hwang, Gwo-Jen – British Journal of Educational Technology, 2021
Due to the lack of life experience and situational experience, it is difficult to arouse pupils' inner motivation and interest in writing. Therefore, the early stage of Chinese writing may be a challenge for Chinese pupils. In order to solve this problem, a spherical video-based virtual reality (SVVR) experience learning system was developed to…
Descriptors: Computer Simulation, Video Technology, Descriptive Writing, Writing Achievement
Thwaites, Trevor – Educational Philosophy and Theory, 2021
In this paper I argue that the technologizing of most things in our daily lives, from work and education to finance and leisure, can be seen to promote a loss of the tangible and a rootlessness for human societies, causing a disorientation in the knowledge and beliefs acquired over millennia. Arendt's proposal that 'the earth is the very…
Descriptors: Information Technology, Environment, Computer Simulation, Knowledge Level
Dirin, Amir; Nieminen, Marko; Alamäki, Ari – International Journal of Information and Communication Technology Education, 2021
Students are often unsure of how to select the right study path at a higher educational institution. They either lack knowledge of a proposed study path or they do not manage to learn more before making their selection. Universities often apply various approaches, such as printed or online course curricula, to facilitate the selection process. Yet…
Descriptors: Social Media, Decision Making, College Students, Access to Information
Anderson, Morgan – Philosophical Studies in Education, 2021
While questions surrounding the relationship between education and technology have captured the attention of philosophers of education in recent decades, such concerns have assumed new import. Although educational technology had become an increasingly ubiquitous facet of schooling in the years preceding COVID-19, the swift shift to remote…
Descriptors: Educational Philosophy, Educational Quality, Technology Uses in Education, COVID-19
Strietholt, Rolf; Fraillon, Julian; Liaw, Yuan-Ling; Meinck, Sabine; Wild, Justin – International Association for the Evaluation of Educational Achievement, 2021
The IEA International Computer and Information Literacy Study (ICILS) Teacher Panel is an international comparative study that investigates changes in the use of information and communication technology (ICT) in schools before and during the global pandemic. The ICILS Teacher Panel marks the first time in 40 years that IEA has conducted a panel…
Descriptors: Educational Change, Electronic Learning, COVID-19, Pandemics
Godefridi, Isabelle; Suñer, Ferran; Leblanc, Cécile; Meunier, Fanny – Research-publishing.net, 2021
The present study explored whether the use of Virtual Reality (VR) technology can help lower public speaking anxiety in the L2. To this end, we conducted an exploratory effect-of-instruction study using a one-group pre-test/post-test design with nine learners of English as an L2. The results from the post-test show that using VR in combination…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Anxiety
Hayes, Joseph; Gao, Niu – Public Policy Institute of California, 2021
This document contains the technical appendices for the report "Achieving Digital Equity for California's Students." Appendices include: (1) Census Household Pulse Survey; and (2) Additional Figures. [For the full report, see ED617930. For the Policy Brief, see ED617933.]
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education

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