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McVicar, Lindsay; Roy, Carole – Studies in the Education of Adults, 2022
Adult education has a long tradition of engagement in social justice, but prisoners do not seem to garner much attention. This paper presents the findings of a case study of nine incarcerated women who attended a weekly screening of a documentary followed by a discussion for four weeks and individual interviews with all participants. Preliminary…
Descriptors: Adult Education, Case Studies, Institutionalized Persons, Correctional Institutions
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Cowie, Helen – Pastoral Care in Education, 2022
There are many difficulties facing families in today's world, including economic pressures, fallout from the pandemic, and enforced migration from war-torn countries. Mental health problems are known to have a disproportionately negative impact on the lives of children and young people and their families who are already vulnerable through such…
Descriptors: Mental Health, School Role, Stress Variables, Stress Management
Joy Oghogho Isa – ProQuest LLC, 2022
Reading problems among students in Nigeria prompted the implementation of a literacy across the curriculum initiative in a cluster of schools within a district, where all teachers were required to integrate literacy strategies into their lessons. The problem investigated in this study was that the teachers' instruction of science at Beta Schools…
Descriptors: Reading Difficulties, Foreign Countries, Literacy Education, Science Teachers
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Anisha Malhotra Dalvi; Adithi Muralidhar; Sugra Chunawala; Arundhati Dolas; Rupali Shinde – Technology and Engineering Teacher, 2022
The importance of design and technology (D&T) education has been advocated by numerous researchers over the last three decades. For instance, Nigel Cross suggests that in design education, there are ill-defined problems and "designerly ways of knowing" (2006). Today D&T in school education is employed globally and the common…
Descriptors: Design, Technology Education, Cooperative Learning, Creativity
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Moffat, David C.; Crombie, William; Shabalina, Olga – International Journal of Game-Based Learning, 2017
It is said that playing video games might make people more creative. There is some evidence of an association, but no so far general theory about any psychological causes, or other key factors. In this study, we test the possibility that different sorts of video games may have different effects, on different types of creativity; or none at all.…
Descriptors: Video Games, Creativity, Teaching Methods, Creative Thinking
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Zemits, Birut Irena – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2017
Traditionally, assessment for university students in the humanities has been in an essay format, but this has changed extensively in the last decade. Assessments now may entail auditory and visual presentations, films, mind-maps, and other modes of communication. These formats are outside the established conventions of humanities and may be…
Descriptors: Foreign Countries, Creativity, Humanities, College Students
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Martin-Lobo, Pilar; Pradas Montilla, Silvia; Navarro Asencio, Enrique – Electronic Journal of Research in Educational Psychology, 2018
Introduction: This research focus on to provide a project for gifted students with enrichment programs that can be performed at the school level. Method: In order to accomplish this, the programs were designed, teachers were trained at six educational centers, 37 gifted students were selected and attention testing was applied (D2); Creating…
Descriptors: High Achievement, Academically Gifted, Enrichment Activities, Outcomes of Education
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Sternberg, Robert J. – Journal of Creative Behavior, 2017
In this article, I explicate where my theoretical work on creativity has been and where it is going. I describe earlier three-facet and investment theories, as well as a propulsion model. I then describe my new triangular theory of creativity.
Descriptors: Creativity, Scientific Research, Models, Theories
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Dede Kodaman, Mehtap – Turkish Online Journal of Educational Technology - TOJET, 2020
The aim of the study is to bring a critical perspective to the use of projection and copy technologies, which have become widespread and degenerate by developing technology, in the art of painting. The data were evaluated by methods such as literature review, sample analysis, observation and experience. Projection technologies and the history of…
Descriptors: Projection Equipment, Duplication, Painting (Visual Arts), Influence of Technology
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Benedek, Mathias; Bruckdorfer, Raphaela; Jauk, Emanuel – Journal of Creative Behavior, 2020
People spend a lot of time on creative activities in their leisure time, but we still know little about what these activities are and what drives them. The literature suggests that several specific motives may be relevant for everyday creative behavior, including enjoyment, expression, challenge, coping, prosocial, social, material, recognition,…
Descriptors: Creativity, Leisure Time, Creative Activities, Psychological Patterns
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Dacombe, Jo – FORUM: for promoting 3-19 comprehensive education, 2020
Artist Jo Dacombe remembers a school residency when she was working as an Associate Artist at Nottingham Contemporary, a large contemporary arts centre. Through the residency, she worked with a group of primary children of mixed ages to explore themes from the exhibition Rights of Nature. She describes the experience for the children, the nature…
Descriptors: Arts Centers, Exhibits, Elementary School Students, Environmental Education
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Sofaer, Joanna; Vicze, Magdolna – Journal of Museum Education, 2020
Interventions by creative practitioners play an increasingly important part within museum education. This produces a series of questions and tensions around the relationship between creativity and authenticity in terms of the role and limits of evidence, where room for creativity lies, and what it looks like. We explore these questions in the…
Descriptors: Creativity, Museums, Teaching Methods, Archaeology
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Sulak, Tracey N.; Wilson, Robin; Renbarger, Rachel L.; Kaul, Corina R.; O'Guinn, Nicole – New Horizons in Adult Education & Human Resource Development, 2020
Over the past two decades, the skills needed to be successful in the workplace have expanded beyond technical skills to include 21st-century soft skills such as critical thinking, communication, collaboration, and creativity. A structural equation model of the ATC21S[superscript TM] was used to investigate the relationship between 21st-century…
Descriptors: Numeracy, 21st Century Skills, Critical Thinking, Communication Skills
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Smyrnaiou, Zacharoula; Georgakopoulou, Eleni; Sotiriou, Sofoklis – International Journal of STEM Education, 2020
Background: This study presents the development of three research tools of scientific creativity. Our aim is to evaluate the development of student creativity while students write digital stories. Three models are linked to create a new model, called Creative, Cognitive, Qualitative Model for Creativity (CCQ tool). Our research tool examines how…
Descriptors: Science Process Skills, Creativity, Creative Thinking, Technology Uses in Education
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Hoffmann, Jessica D.; Ivcevic, Zorana; Maliakkal, Nadine – Journal of Creative Behavior, 2020
To thrive in today's economy and the workforce of the future, individuals need creativity and problem-solving skills. Emotion skills have been increasingly discussed as well, with companies listing emotional intelligence as one of the top skills needed for professional success. The present paper describes a course designed to teach professional…
Descriptors: Creative Thinking, Problem Solving, Emotional Intelligence, Adult Education
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