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Mayer, Robert V. – European Journal of Contemporary Education, 2016
The use of method of imitational modeling to study forming the empirical knowledge in pupil's consciousness is discussed. The offered model is based on division of the physical facts into three categories: 1) the facts established in everyday life; 2) the facts, which the pupil can experimentally establish at a physics lesson; 3) the facts which…
Descriptors: Physics, Computer Simulation, Inquiry, Cluster Grouping
Elias, Mohd Syahrizad; Mohamad Ali, Ahmad Zamzuri – Journal of Educational Multimedia and Hypermedia, 2016
Simulation-aided learning has capability in improving student's learning performance. However, the positive effect of simulation-aided learning still being discussed, which at times has not played the purported role expected. To address these problems, Multimedia Instructional Message (MIM) appeared to be an essential supporting tool in ensuring…
Descriptors: Usability, User Satisfaction (Information), Multimedia Materials, Multimedia Instruction
Matlock, Ki Lynn; Turner, Ronna – Educational and Psychological Measurement, 2016
When constructing multiple test forms, the number of items and the total test difficulty are often equivalent. Not all test developers match the number of items and/or average item difficulty within subcontent areas. In this simulation study, six test forms were constructed having an equal number of items and average item difficulty overall.…
Descriptors: Item Response Theory, Computation, Test Items, Difficulty Level
Wetzel, Eunike; Böhnke, Jan R.; Rose, Norman – Educational and Psychological Measurement, 2016
The impact of response styles such as extreme response style (ERS) on trait estimation has long been a matter of concern to researchers and practitioners. This simulation study investigated three methods that have been proposed for the correction of trait estimates for ERS effects: (a) mixed Rasch models, (b) multidimensional item response models,…
Descriptors: Response Style (Tests), Simulation, Methods, Computation
Thornhill-Miller, Branden; Dupont, Jean-Marc – Journal of Cognitive Education and Psychology, 2016
This article highlights virtual reality (VR) as perhaps the safest, most fully developed of the emerging technologies of cognitive enhancement and as an underused tool for the enhancement of creativity in particular. We argue that researchers, educators, trainers, designers, managers, and others concerned with innovation should be more informed…
Descriptors: Computer Simulation, Creativity, Technology Uses in Education, Problem Solving
Breznau, Nate – International Journal of Social Research Methodology, 2016
In this paper, I extend the concept of observer effect into the realm of country-level secondary data analysis. When analyzing what appear to be the same secondary data using the same methods, macro-comparative researchers arrive at different results. I argue that this is a product of idiosyncratic variation directly or indirectly produced by the…
Descriptors: Observation, Error of Measurement, Data Analysis, Comparative Analysis
Chien, Shih-Yi James – ProQuest LLC, 2016
Human interaction with automation is a complex process that requires both skilled operators and complex system designs to effectively enhance overall performance. Although automation has successfully managed complex systems throughout the world for over half a century, inappropriate reliance on automation can still occur, such as the recent…
Descriptors: Cultural Influences, Trust (Psychology), Automation, Questionnaires
Zhang, Zhewei – ProQuest LLC, 2016
Digital products are rapidly shaping our world into a ubiquitous computing world. Because of its unique characteristics, digital artifacts are generative and highly evolving through the recombination of existing elements as well as by the invention of new elements. In this thesis, I first propose an evolutionary view to examine how digital…
Descriptors: Classification, Computer Software, Web Sites, Design
Julian, June; Crooks, Julian G. – Online Submission, 2016
Imagine if famous artists could help us guide art discussions in the classroom. In "The Second Life Artist Project", digital avatars for three legendary artists: Frida Kahlo, Georgia O'Keeffe, & Vincent Van Gogh. each respond to three pieces of art by living artists., Those artist avatars model the "Visual Thinking…
Descriptors: Art Education, Visual Arts, Artists, Computer Uses in Education
Piro, Jody S.; O'Callaghan, Catherine – Education Leadership Review, 2020
The purpose of this qualitative case study was to explore how educational leadership students journeyed through liminality within simulation experiences. The doing of the simulation, the subsequent debriefing, and the final deliberating of the experience defined the entire simulation experience within the context of this study. Data sources…
Descriptors: Administrator Education, Computer Simulation, Educational Technology, Technology Uses in Education
Wen, Yun – IEEE Transactions on Learning Technologies, 2020
This paper presents an augmented reality-based Chinese character composition game (ARC) that employs augmented papers to engage lower primary school students in collaborative Chinese character learning. A design research approach was used to gain a holistic view of designing, enacting, and evaluating the ARC. The participants included four…
Descriptors: Computer Simulation, Chinese, Ideography, Elementary School Students
Ghanouni, Parisa; Jarus, Tal; Zwicker, Jill G.; Lucyshyn, Joseph – Journal of Special Education Technology, 2020
Despite the rapid growth in development of technology, such as software or hardware devices, its implementation among stakeholders working with individuals with autism spectrum disorder (ASD) is slow. This suggests that there might be a number of challenges that hinder technology adoption or its continued usage. The current project aimed to…
Descriptors: Autism, Pervasive Developmental Disorders, Barriers, Technology Integration
Anderson-Pence, Katie L.; Tygret, Jennifer A.; Crocker, Lauren – Educational Research: Theory and Practice, 2020
Using a convergent parallel mixed methods design, this exploratory study examined mathematics lessons in two third-grade classrooms to analyze the mathematical classroom discourse when using tutorial instructional software. A chi-square test for independence revealed statistically significant correlations between teachers use of the focusing and…
Descriptors: Mathematics Instruction, Grade 3, Elementary School Mathematics, Discussion (Teaching Technique)
Padua, Jennifer; Gonzalez Smith, Monica – IAFOR Journal of Education, 2020
This article discusses how cultural simulations promote teacher candidate cultural competence. The case study uses intercultural communicative competence to examine written reflections and focus group interviews of 21 undergraduate teacher candidates in Hawai'i who engaged in cultural simulation visits on the island of O'ahu. Findings reveal that…
Descriptors: Teacher Education, Intercultural Communication, Communicative Competence (Languages), Cultural Awareness
Mikeska, Jamie N.; Howell, Heather – Journal of Research in Science Teaching, 2020
In order to deepen students' understanding of natural phenomenon and how scientific knowledge is constructed, it is critical that science teachers learn how to engage students in productive scientific argumentation. Simulations for teachers are one possible solution to providing practice-based spaces where novices can approximate the work of…
Descriptors: Science Instruction, Teaching Methods, Persuasive Discourse, Preservice Teachers

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