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Peer reviewedMandell, Alan; Lucking, Robert – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses artificial intelligence, its definitions, and potential applications. Provides listings of Logo and BASIC versions for programs along with REM statements needed to make modifications for use with Apple computers. (RT)
Descriptors: Artificial Intelligence, Computer Literacy, Computer Oriented Programs, Computer Science
Peer reviewedLopez, Antonio M., Jr. – Mathematics and Computer Education, 1989
Provides background material on logic programing and presents PROLOG as a high-level artificial intelligence programing language that borrows its basic constructs from logic. Suggests the language is one which will help the educator to achieve various goals, particularly the promotion of problem solving ability. (MVL)
Descriptors: Artificial Intelligence, College Science, Computer Science, Computer Science Education
Soh, Leen-Kiat; Samal, Ashok; Nugent, Gwen – Journal on Educational Resources in Computing, 2005
Closed laboratories are becoming an increasingly popular approach to teaching introductory computer science courses, as they facilitate structured problem-solving and cooperation. However, most closed laboratories have been designed and implemented without embedded instructional research components for constant evaluation of the laboratories'…
Descriptors: Computer Science Education, Student Needs, Research Design, Laboratories
Kolikant, Yifat Ben-David; Pollack, Sarah – Computer Science Education, 2004
Norms govern the criteria by which students decide what is good and what is not good, and align their learning trajectories accordingly.We found that the high-school students' norm is to produce working, but not necessarily error-free, programs and to argue for their correctness solely on the basis of a few executions. Therefore, they prefer…
Descriptors: Norms, Computer Science, Teaching Methods, High School Students
Cook, Diane J.; Huber, Manfred; Yerraballi, Ramesh; Holder, Lawrence B. – Journal of Computing in Higher Education, 2004
The goal of this project is to develop a unique simulation environment that can be used to increase students' interest and expertise in Computer Science curriculum. Hands-on experience with physical or simulated equipment is an essential ingredient for learning, but many approaches to training develop a separate piece of equipment or software for…
Descriptors: Science Curriculum, Interdisciplinary Approach, Games, Curriculum Development
Bos, Floris A. B. H.; Terlouw, Cees; Pilot, Albert – Educational Research and Evaluation, 2009
In line with the cognitive theory of multimedia learning by Moreno and Mayer (2007), an interactive, multimodal learning environment was designed for the pretraining of science concepts in the joint area of physics, chemistry, biology, applied mathematics, and computer sciences. In the experimental set up, a pretest was embedded in order to…
Descriptors: Pretests Posttests, Time on Task, Multimedia Instruction, Educational Environment
Bower, Matt – Computer Science Education, 2009
This paper analyses the teaching and learning of computing in a Web-conferencing environment. A discourse analysis of three introductory programming learning episodes is presented to demonstrate issues and effects that arise when teaching computing using such an approach. The subject of discussion, the interactive nature of discussion and any…
Descriptors: Student Participation, Discourse Analysis, Computers, Programming
Suzuki, Katsuaki – International Journal on E-Learning, 2009
This article describes the creation of a fully online master's program for e-learning specialist training. This program is the first of its kind in Japan. As background information, Japan's general trends in e-learning are described, including activities of the e-Learning Consortium Japan and National Institute of Multimedia in Education. Such…
Descriptors: Instructional Design, Curriculum Design, Masters Programs, Foreign Countries
Yukselturk, Erman – International Journal on E-Learning, 2009
This study analyzed learner characteristics that affect satisfaction in an online certificate program under two main purposes. The first purpose was to examine relationships among selected variables (age, gender, educational level, and online course experience), learners' initial perceptions (online technology self-efficacy, online learning…
Descriptors: Locus of Control, Learning Readiness, Online Courses, Distance Education
Boyer, Kristy Elizabeth, Ed.; Yudelson, Michael, Ed. – International Educational Data Mining Society, 2018
The 11th International Conference on Educational Data Mining (EDM 2018) is held under the auspices of the International Educational Data Mining Society at the Templeton Landing in Buffalo, New York. This year's EDM conference was highly competitive, with 145 long and short paper submissions. Of these, 23 were accepted as full papers and 37…
Descriptors: Data Collection, Data Analysis, Computer Science Education, Program Proposals
Ang, Li-minn; Seng, Kah Phooi – Journal of Educational Technology, 2008
This paper presents a Problem-Based Learning (PBL) approach to support and promote deeper student learning in a computer architecture course. A PBL approach using a simulator building activity was used to teach part of the course. The remainder of the course was taught using a traditional lecture-tutorial approach. Qualitative data was collected…
Descriptors: Problem Based Learning, Computer Science Education, Lecture Method, Qualitative Research
Chinn, Donald; Vandegrift, Tammy – Journal on Educational Resources in Computing, 2008
This article provides an analysis of student responses to an exercise used in a computer ethics and a software engineering course to raise awareness of issues related to hiring, including issues of professional responsibility and diversity. Students from two different universities were asked to evaluate four candidates for two positions in a…
Descriptors: Personnel Selection, Evaluation Criteria, Inferences, Ethics
Pieterse, V.; du Toit, C. M. – South African Journal of Higher Education, 2008
A major challenge to the efficacy of student team learning projects occurs when some members of a group are unable to contribute effectively to the collaborative endeavour due to their academic deficits. A graded benchmark for the requisite academic maturity is the setting of admission requirements. Various research studies have shown a positive…
Descriptors: Intervention, Prior Learning, Academic Achievement, At Risk Students
Ramlo, Susan E.; McConnell, David; Duan, Zhong-Hui; Moore, Francisco B. – Journal of Science Education and Technology, 2008
Faculty at a Midwestern metropolitan public university recently developed a course on bioinformatics that emphasized collaboration and inquiry. Bioinformatics, essentially the application of computational tools to biological data, is inherently interdisciplinary. Thus part of the challenge of creating this course was serving the needs and…
Descriptors: Graduate Students, Computer Science, Researchers, Higher Education
Fitzgerald, Sue; Lewandowski, Gary; McCauley, Renee; Murphy, Laurie; Simon, Beth; Thomas, Lynda; Zander, Carol – Computer Science Education, 2008
Debugging is often difficult and frustrating for novices. Yet because students typically debug outside the classroom and often in isolation, instructors rarely have the opportunity to closely observe students while they debug. This paper describes the details of an exploratory study of the debugging skills and behaviors of contemporary novice Java…
Descriptors: Troubleshooting, Teaching Methods, Computer Science Education, Programming

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