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Nicole Kasbary; Aghnar Haymour – Hungarian Educational Research Journal, 2025
Project-based learning (PJBL) emerges as an instructional teaching method promoting collaboration, critical thinking, and problem-solving skills among students. This pedagogical approach facilitates active engagement by forming student groups to collaboratively create and develop projects, thus, encouraging the exploration of diverse perspectives…
Descriptors: Foreign Countries, Teacher Attitudes, Student Projects, Active Learning
Nurit Paz-Baruch; Guy Grovas; Zemira R. Mevarech – Metacognition and Learning, 2025
Fostering creative thinking and promoting metacognitive processes are two major goals of 21st -century education. Recent research has pinpointed the essential role of meta-creativity in the process of creative thinking. Nevertheless, the concept of meta-creativity has not been widely adopted. The purpose of the present study is, therefore,…
Descriptors: Grade 6, Elementary School Students, Creative Thinking, Metacognition
Juan Carlos Castro, Editor; Joanna Black, Editor – Palgrave Macmillan, 2025
This volume examines how young creators learn, create, and share their visual art online. Drawing from a robust set of case studies gathered locally, nationally, and internationally over three years with young adults 16-24, this work comes together as a crucial resource for understanding the evolving landscape of online art creation and…
Descriptors: Electronic Learning, Visual Learning, Networks, Visual Arts
Abdu Al-Kadi – Issues in Educational Research, 2025
Although generative AI (GenAI), for the most part, has been widely adopted in all facets of modern life, the international teaching community has increasingly voiced concerns about it. This study set out to unfold teachers' reactions to the manipulation of ChatGPT in foreign language education. It is situated in a networked context with…
Descriptors: Language Teachers, Artificial Intelligence, Teacher Attitudes, Social Media
Ishi Srivastava; Heena Sachdeva; Shirali Tyabji – Discover Education, 2025
Gamification is gaining prominence in design education, offering innovative methods to enhance student engagement and develop critical competencies such as collaboration, creativity, and problem-solving. This study investigates the integration of gamification into a first-year Design Research course at ATLAS SkillTech University, Mumbai, India,…
Descriptors: Gamification, Design, Research, Courses
Piedade Vaz-Rebelo; Vanda Santos; Graça Bidarra – Open Education Studies, 2025
This study was developed in the scope of the Poly-Universe in Teacher Training Education project and explores how to promote interdisciplinary and STEAM approaches in teacher education with Poly-Universe, a game based on materials of different geometric shapes and different colours, that obey certain characteristics that allow for various…
Descriptors: Art Education, STEM Education, Curriculum, Competence
Edith Debrenti – International Journal of Mathematical Education in Science and Technology, 2025
Judit Polgár is a Hungarian international grandmaster, eight-time Open Chess Olympian, two-time Women's Olympic Chess Champion, the greatest female chess player in the history of chess, ranked 8th in the world in absolute rankings. With the help of teachers and experts, she developed an unique teaching method for preschool and school children. In…
Descriptors: Elementary School Students, Skill Development, Critical Thinking, Communication Skills
Adrian Tomey; Kristof Tomej – Teaching & Learning Inquiry, 2025
Knowledge integration is a common challenge in medical education, but its importance is even more pronounced in times of crisis and prolonged disruption of the educational process. In this article, we explore how the use of creative and generative teaching and learning activities, including presentations, drawing association maps, role-playing,…
Descriptors: Medical Education, Knowledge Level, Foreign Countries, Creativity
Furtasan Ali Yusuf – Journal of Pedagogical Research, 2025
The development of digital technology has driven a transformation in learning approaches in higher education to support the strengthening of 21st-century skills among students. This study aims to analyze the influence of Augmented Reality-Integrated Project-Based Learning on students' creative innovation, computational thinking, and academic…
Descriptors: Technology Uses in Education, Computer Simulation, Student Projects, Active Learning
Pongprapan Pongsophon – Psychology in the Schools, 2025
Creativity is a critical skill for problem-solving and innovation, yet its development is influenced by cultural and educational contexts. This study examines pathways to student creativity using data from 15-year-old students in Australia and Thailand who participated in PISA 2022. A structural equation modeling (SEM) approach was employed to…
Descriptors: Creativity, Student Development, Achievement Tests, Foreign Countries
Mariia I. Dovha; Pavlo D. Antonenko; Yevhenii B. Shapovalov; Milena M. Milenina – Advanced Education, 2025
Creativity is one of the top skills in today's flat and global society, so creativity development should be one of the priority goals of education. In formal education, the effectiveness of creativity development significantly depends on teachers' beliefs about creativity. This study surveyed 394 Ukrainian teachers to explore their beliefs about…
Descriptors: Foreign Countries, Creativity, Teacher Attitudes, Beliefs
Julián Ricardo Gómez Niño; Liliana Patricia Árias Delgado; Andrés Chiappe; Eric Ortega González – Journal of Research in Childhood Education, 2025
This systematic review examines how gamification and artificial intelligence (AI) can converge to foster essential 21st-century skills like creativity, collaboration, and critical thinking in education. The review followed the main PRISMA statement guidelines, resulting in 175 articles for qualitative content analysis and bibliometric network…
Descriptors: Gamification, Artificial Intelligence, Technology Uses in Education, 21st Century Skills
Weimiao Wu; Kyung Hee Park – Journal of Baltic Science Education, 2025
Engagement in science club activities at school has been identified as a crucial experience for developing creative self-efficacy while also fostering students' social and emotional growth. The effects of science club activities on students' creative self-efficacy were analyzed using difference verification and structural equation modeling in this…
Descriptors: Clubs, Secondary School Students, Science Education, Self Efficacy
Cameron L. Roberts; Michael S. Horn – ACM Transactions on Computing Education, 2025
In recent years, the intersection of music and coding has emerged as a cross-disciplinary approach to engage learners in both musical and computational expression. This article examines the motivations and framing of recent music and coding research through an analysis of 65 articles published between 2004 and 2024. We survey the key findings of…
Descriptors: Literature Reviews, Coding, Music, Music Education
Shute, Valerie J.; Rahimi, Seyedahmad – Grantee Submission, 2021
Creativity has been of research interest to psychologists dating back many decades, and is currently recognized as one of the essential skills needed to succeed in our complex, interconnected world. One medium that has affordances to assess and support creativity in young people is video games. In this paper, we briefly discuss the literature on…
Descriptors: Creativity, Creativity Tests, Physics, Educational Games

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