Publication Date
| In 2026 | 0 |
| Since 2025 | 564 |
| Since 2022 (last 5 years) | 2445 |
| Since 2017 (last 10 years) | 5504 |
| Since 2007 (last 20 years) | 9885 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Teachers | 733 |
| Practitioners | 693 |
| Researchers | 183 |
| Administrators | 118 |
| Parents | 84 |
| Students | 84 |
| Policymakers | 66 |
| Counselors | 53 |
| Media Staff | 15 |
| Community | 9 |
| Support Staff | 6 |
| More ▼ | |
Location
| Australia | 423 |
| United Kingdom | 367 |
| China | 344 |
| Turkey | 305 |
| Canada | 234 |
| United Kingdom (England) | 231 |
| United States | 209 |
| Indonesia | 181 |
| Hong Kong | 148 |
| Taiwan | 140 |
| South Korea | 130 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 2 |
Cremata, Radio; Powell, Bryan – International Journal of Music Education, 2017
This article investigates and interrogates notions of student-centered music learning through collaboration in digital spaces. By harnessing the power and potential of Internet networks, one music educator in Miami, FL challenged his students to an online music collaboration project (OMCP) where students were asked to engage in deterritorialized…
Descriptors: Music Education, Research Projects, High School Students, Music
Pressick-Kilborn, Kimberley; Prescott, Anne – Teaching Science, 2017
A pedagogical innovation was collaboratively designed, implemented and evaluated in the context of a school-university partnership. The innovation had a dual purpose: 1) to provide an opportunity for primary pre-service teachers to develop their understanding and experience of teaching "design and produce" processes (working…
Descriptors: College School Cooperation, Partnerships in Education, Preservice Teachers, Elementary School Teachers
Chien, Yu-Hung – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study developed an integrated-STEM CO[subscript 2] dragster design course using 3D printing technology. After developing a pre-engineering curriculum, we conducted a teaching experiment to assess students' differences in creativity, race forecast accuracy, and learning performance. We compared student performance in both 3D printing and…
Descriptors: Foreign Countries, High School Students, Grade 10, Engineering Education
Ryom, Knud; Andersen, Mie Maar; Stelter, Reinhard – Improving Schools, 2017
The purpose of this study was to implement group coaching in a school setting and examine the participants' experiences. Participants were all males (age 12-16 years), primarily with a Middle Eastern family background and from a socioeconomically deprived area. A 2-year intervention with regular coaching counselling during school hours was…
Descriptors: Coaching (Performance), Adolescents, Males, Intervention
Bellamy, Roz – English in Australia, 2017
This article was written as an auto ethnography, which allowed for a complex and personal exploration of professional standards, teachers' professional identities, neoliberal reforms, and approaches to literacy and creativity. This article reflects on a practicum which involved teaching Romeo and Juliet to two year nine classes at an all boys'…
Descriptors: Ethnography, Preservice Teachers, Reflective Teaching, Standards
Dinning, Track; Ünlü, Hüseyin – Cogent Education, 2017
With graduate employability being high on many universities' agendas, it becomes vital that a curriculum delivers not only subject knowledge but also the opportunity for students to develop and enhance industry-specific skills. This paper is concerned with how a work-based project can support skill development and considers the views of students…
Descriptors: Job Skills, Curriculum Enrichment, Skill Development, Undergraduate Students
Baytiyeh, Hoda – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to investigate the effectiveness of the flipped classroom model in teaching and learning as well as the skills that can be acquired by students after being exposed to this learning style. Design/methodology/approach: This paper uses a qualitative case study design. In total, 20 students, from various majors,…
Descriptors: Instructional Effectiveness, Blended Learning, Qualitative Research, Case Studies
Rudd, Tim – Journal for Critical Education Policy Studies, 2017
This paper offers conceptual and theoretical insights relating to the Teaching Excellence Framework (TEF), highlighting a range of potential systemic and institutional outcomes and issues. The paper is organised around three key areas of discussion that are often under-explored in debates. Firstly, after considering the TEF in the wider context of…
Descriptors: Educational Practices, Higher Education, Neoliberalism, Educational Policy
Flanagan, Eilis; Hall, Tony – English in Education, 2017
This article outlines the a educational design for Digital Ensemble, an innovative approach to English assessment integrating drama pedagogy with mobile computing (e.g. ad). a represents the key themes that framed and informed the research: ensemble, narrative, collaboration and technology. Starting with a as a prototype concept design for the…
Descriptors: English Instruction, Teaching Methods, Scoring Rubrics, Evaluation Criteria
Lee, John Chi-Kin; Chan, Nim Chi; Xu, Huixuan; Chun, Derek Wai-sun – Educational Practice and Theory, 2017
The development of generic skills is a focal issue in education policy and school curriculum reform across countries. This study in the Hong Kong context explores the sources of formal and non-formal curriculum and learning activities related to senior secondary students' perceptions of learning outcomes in creativity, communication, and problem…
Descriptors: Foreign Countries, Student Attitudes, Creativity, Learning Activities
Berg, John Sonje – ProQuest LLC, 2017
The philosophy behind the Common Core State Standards (CCSS) and its tenets of critical thought, creativity, and application of knowledge require a shift from a focus on content knowledge to how that knowledge is applied across the curriculum and why it forms the foundation of education. The problem now facing educators is that CCSS has changed…
Descriptors: Common Core State Standards, School Districts, Statistical Analysis, Educational Philosophy
Tanggaard, Lene; Glaveanu, Vlad – International Journal for Talent Development and Creativity, 2013
This article addresses the question of whether and how creativity is important in children's lives in relation to creative expression in school, with a focus on the Danish educational system. It starts by outlining different conceptions of creativity: the first generation view considers it largely innate and specific for a selected few; the second…
Descriptors: Foreign Countries, Creativity, Children, Creative Activities
Chou, Shyan-Bin; Chou, Huey-Wen; Chen, Yui-Liang – Creativity Research Journal, 2013
There are important research issues surrounding the best methods for evaluating creativity of animation. This study proposed an approach to evaluate the creativity of short animation by adopting Linkography. This article reported the results of two experiments performed to test this approach. In study 1, participants identified as impressive a set…
Descriptors: Scientific Concepts, Creativity, Animation, Experiments
Cropley, David H.; Cropley, Arthur J.; Chiera, Belinda A.; Kaufman, James C. – Creativity Research Journal, 2013
Organizational innovation involves reconciling many contradictions or paradoxes. Dividing the process of innovation into phases ranging from Activation to Validation and examining each phase in terms of the six Ps of creativity offers a framework for making sense of these contradictions. The Innovation Phase Assessment Instrument (IPAI) was…
Descriptors: Innovation, Organizational Change, Creativity, Measures (Individuals)
Petersen, Sobah Abbas; Procter-Legg, Emma; Cacchione, Annamaria – International Journal of Mobile and Blended Learning, 2013
In this paper, the authors explore the ideas of mobility and creativity through the use of LingoBee, a mobile app for situated language learning. LingoBee is based on ideas from crowd-sourcing and social networking to support language learners. Learners are able to create their own content and share it with other learners through a repository. The…
Descriptors: Creativity, Electronic Learning, Second Language Learning, Handheld Devices

Peer reviewed
Direct link
