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Ellie Baker – International Journal of Art & Design Education, 2025
This paper outlines two collaborative, child-centred art projects I led in school settings as a child mental health expert and artist, which sought to explore how illustration, imagination and creativity can emotionally support, positively empower and visually inspire children to engage with emotional literacy, Adverse Childhood Experiences…
Descriptors: Art Activities, Creativity, Imagination, Emotional Response
Kailiang Chen; Juanjuan Chen; Yuwei Sun; Guorui Yan – Journal of Creative Behavior, 2025
Understanding and supporting pre-service teachers' creativity in collaborative instructional design has gained increasing attention. To design novel and effective learning experiences or activities for students, they need to build empathy with students, that is, understanding students' learning needs. This study aimed to (1) explore the patterns…
Descriptors: Preservice Teachers, Empathy, Cognitive Processes, Instructional Design
Helen Burns; Suzie Dick; Cath Keay; Anna Robb; Pamela Woolner – International Journal of Art & Design Education, 2025
This paper explores the implementation and evaluation of Imagination Agents, a mixed-methods case study, with young people aged 12-13, funded by a Royal Society of Arts Catalyst Award. The project was grounded in a flexible theory that imagination enables the necessary originality for creativity, enabling learners to construct personal…
Descriptors: Personal Autonomy, Metacognition, Creativity, Imagination
Kelsey Medeiros; David H. Cropley; Rebecca L. Marrone; Roni Reiter-Palmon – Journal of Creative Behavior, 2025
Much has been made of the apparent capacity for creativity of generative AI. However, as research expands the knowledge base regarding the capabilities and performance of this technology, the prevailing view is shifting away from "AI is creative" and towards a more balanced model of Human-AI co-creativity. Nevertheless, even this…
Descriptors: Man Machine Systems, Creativity, Artificial Intelligence, Models
Qing Wang; Hongfei Xiao; Hao Yin; Jiamin Wei; Shuo Li; Baoguo Shi – Journal of Creative Behavior, 2025
Creativity is an essential skill that is at the heart of 21st-century education. Mobile phone use occupies considerable amounts of time in people's lives and may influence creativity. However, few studies have linked mobile phone dependence (MPD) to adolescents' domain-specific creativity (science and art). This study investigated the relationship…
Descriptors: Creativity, Telecommunications, Handheld Devices, Addictive Behavior
Nils Myszkowski; Martin Storme – Journal of Creative Behavior, 2025
In the PISA 2022 creative thinking test, students provide a response to a prompt, which is then coded by human raters as no credit, partial credit, or full credit. Like many large-scale educational testing frameworks, PISA uses the generalized partial credit model (GPCM) as a response model for these ordinal ratings. In this paper, we show that…
Descriptors: Creative Thinking, Creativity Tests, Scores, Prompting
Paul T. Sowden; Frances Warren; Marnie Seymour; Clare Martin; Anna Kauer; Ellen Spencer; Sandra Mansfield; Judy Waite – Journal of Creative Behavior, 2025
While creativity has traditionally been linked to arts education, the importance of developing the ability to think creatively across the school curriculum has grown in prominence (James et al. 2019), reflected by its inclusion in OECD PISA 2022 for the first time (OECD, 2024). Creativity enables learners to thrive in a rapidly evolving workplace,…
Descriptors: Creativity, Teaching Methods, Creative Thinking, Metacognition
Yongchun Mao; Shuo Ban; Guolin Zhang – International Journal of Technology and Design Education, 2025
Design criticism plays a crucial role in fostering critical thinking and boosting creativity among design students, highlighting its significance in college design education. Engaging with design-related critical materials is a prevalent approach to strengthen design criticism. This study aims to investigate the eye movement strategies employed by…
Descriptors: Eye Movements, Reading Strategies, Comparative Analysis, Self Evaluation (Individuals)
Huan Li; Qinghui Hou; Ren Mu; Yating Wang; Yating Yang – Journal of Creative Behavior, 2025
Although research on team performance-prove goal orientation (TPPGO) has flourished, there remains a scarcity of studies investigating its impact on individual performance. Drawing upon transactional stress theory, our study aims to explore the dual nature of the influence exerted by TPPGO on employee creative performance. Employing a multi-level…
Descriptors: Teamwork, Job Performance, Goal Orientation, Individual Differences
James C. Kaufman; Vlad P. Glaveanu – Journal of Creative Behavior, 2025
The traditionally studied positive outcomes of creativity tend to be product-focused, such as Big-C contributions, good grades, or strong work performance. This paper makes an argument for the importance of less-discussed products of the process--the benefits that arise from being creative, regardless of one's abilities or level of achievement.…
Descriptors: Creative Development, Creative Thinking, Creativity, Self Concept
Yuniarti Munaf; Ratih Putri Ayu; Ahmad Akmal; Iswandi; Agusti Efi; Dony Novaliendry – Educational Process: International Journal, 2025
Background/purpose: This study evaluates the implementation and impact of the Merdeka Curriculum in music education at SMP Negeri 1 Padangpanjang, focusing on fostering creativity, critical thinking, and collaboration through a flexible and experiential approach. The curriculum faces challenges, including limited teacher training and inadequate…
Descriptors: Foreign Countries, Music Education, Curriculum Development, Grade 7
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Lorena Latre-Navarro; Alejandro Quintas-Hijós; María José Sáez-Bondía – Journal of Science Education and Technology, 2025
According to self-determination theory, frustration of basic psychological needs (autonomy, competence, and relatedness) leads to ill-being and negatively affects the learning process. The present study aimed to analyze the effects of a gamified creativity-based teaching method of human anatomy on basic psychological needs frustration compared…
Descriptors: Anatomy, Human Body, Science Education, Gamification
Lixia Chen – European Journal of Education, 2025
This study explores the relationships among music students' artificial intelligence (AI) perceptions, motivation, engagement, creativity and learning success. Through a random sampling method, 521 Chinese music students participated in the research, which employed a range of questionnaires to assess AI perceptions, motivation, engagement, learning…
Descriptors: Music Education, Technology Uses in Education, Artificial Intelligence, Student Motivation
Shuoqi Xiang; Yadan Li; Richard J. Daker; Yangping Li; Xipei Guo; Weina Lei; Wenbo Deng; Weiping Hu – Creativity Research Journal, 2025
While creativity anxiety has been found to have negative relationships with various creative outcomes, whether creativity anxiety would also negatively influence creative cognitive styles (i.e. idea generation; idea selection) and the mechanisms underlying these impacts are still unknown. Based on the Self-Efficacy Theory (SET) and the Dual…
Descriptors: Creativity, Anxiety, Self Efficacy, Cognitive Style

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