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Montoya-Rodríguez, María M.; de Souza Franco, Vanessa; Tomás Llerena, Clementina; Molina Cobos, Francisco J.; Pizzarossa, Sofía; García, Ana C.; Martínez-Valderrey, Vanesa – Journal of Intellectual Disabilities, 2023
Virtual reality (VR) and augmented reality (AR) programs have proliferated significantly in recent years and they are finding their way into different educational and therapeutic purposes. This systematic review aims at analyzing the virtual reality and augmented reality programs designed to promote the development of social skills in individuals…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Intellectual Disability
Joseph, Jenica; Shilling, Tammy; Ferguson, Heather L.; Kijai, Jimmy – Journal of Research on Christian Education, 2023
Research indicates facilitated debriefing is more effective than non-facilitated debriefing. However, limited published work on this topic exists within communication sciences and disorders. This study investigates speech-language pathology clinical simulation experiences examining formative assessment of debriefing sessions. Two groups of…
Descriptors: Speech Language Pathology, Allied Health Personnel, Clinical Experience, Simulation
Leah Hardesty – ProQuest LLC, 2023
This qualitative research study explored levels of social presence in Second Life (virtual world) associated with phases of knowledge construction. The study explored images and data collected from users at two discussion-based activities. The findings revealed the three levels of social presence, according to the Interactional Process Model of…
Descriptors: Learning, Computer Simulation, Interpersonal Relationship, Interaction
Luz-Patricia Torres – ProQuest LLC, 2023
Problem: Academic institutions have employed online simulations in nursing education to meet the needs of the growing nursing student population and demands for distance learning. While some nursing educators have been trained to use simulation learning experiences, few have specific training in applying online simulation as a teaching strategy.…
Descriptors: Nursing Education, College Faculty, Readiness, Technology Uses in Education
Yu, Zhonggen – Interactive Learning Environments, 2023
With the rapid development of information technologies, virtual reality (VR) has caught much attention in education. However, scanty studies have been committed to a meta-analysis of its effect in education in terms of various components. This study, through a meta-analysis, systematically reviews the effect of VR technologies on educational…
Descriptors: Literature Reviews, Computer Simulation, Educational Technology, Outcomes of Education
Villalonga-Gomez, Cristina; Ortega-Fernandez, Eglee; Borau-Boira, Elena – IEEE Transactions on Learning Technologies, 2023
The application of the metaverse poses important challenges for the field of education. The aim of this article is to analyze the evolution of the development of the metaverse experiences in Higher Education and thus identify the key aspects of its application as a virtual environment for teaching and learning. To this end, a systematic literature…
Descriptors: Higher Education, Electronic Learning, Educational Environment, Second Language Instruction
Chen, Xu; Zhong, Zheng; Wu, Di – IEEE Transactions on Learning Technologies, 2023
As a third-generation Internet form, the Metaverse has received widespread attention for its spatio-temporal expansion, high immersion, sensory extension, and human--computer integration. Considering the prospect of application in the field of education, a series of studies on the design of Education Metaverse frameworks and applications have…
Descriptors: Computer Simulation, Simulated Environment, Design, Technology Uses in Education
De Back, Tycho T.; Tinga, Angelica M.; Louwerse, Max M. – Interactive Learning Environments, 2023
Immersive virtual environments hold unexplored potential to scaffold and stimulate learning in multiple ways for the purpose of increasing potential learning gains. Yet, the number of implementations in educational settings remains very limited. One reason for limited implementation of immersive virtual environment applications may be a lack of…
Descriptors: Cooperation, Educational Environment, Electronic Learning, Distance Education
Tufford, Lea; Lee, Barbara; Thieu, Vivian; Zhao, Rose – Journal of Teaching in Social Work, 2023
Peer-to-peer role-play in social work education continues to have widespread use in the teaching of generalist social work skills. For many students, however, the unfamiliarity of role-playing the client in conjunction with discussing clinical concerns may lead them to become emotionally dysregulated during the social work-client encounter. To…
Descriptors: Emotional Response, Role Playing, Social Work, Professional Education
Arthur David Snider – International Society for Technology, Education, and Science, 2023
Tychonov's 1935 solution of the heat equation, exhibiting nontrivial heat fluxes spontaneously appearing along an isolated conducting rod initially held at zero degrees, has intrigued some specialists for almost a century. No doubt those practicing heat engineers who took mathematics seriously were initially relieved to learn that the construction…
Descriptors: Engineering Education, Heat, Mathematics Education, Computer Simulation
Guo, Youmeng; Hu, Nan; Liu, Jinmei; Yin, Yaling; Ding, Youye; An, Yaqi – IEEE Transactions on Education, 2022
Contribution: The scheme for virtual emulation experiments based on discrete logic which appropriately lowers students' cognitive burden and possesses manipulatable interactive logic in tune with real experiments is put forward. The relationship between students' experiential learning and the influence of cognitive burden is also discussed.…
Descriptors: Computer Simulation, Logical Thinking, Cognitive Processes, Experiential Learning
Buchner, Josef; Hofmann, Martin – International Journal of Educational Technology in Higher Education, 2022
The purpose of this study was to investigate whether a learning design based entirely on the micro level strategies of the "Synthesis of Qualitative Data" (SQD) model is better suited to promote teachers augmented and virtual reality-related "Will," "Skill," and "Tool" (WST) compared to a learning design…
Descriptors: Teaching Methods, Teacher Education, Computer Simulation, Faculty Development
Papakostas, Christos; Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – Education and Information Technologies, 2022
The integration of Augmented Reality (AR) in welding training is considered to increase the efficiency, security and time gain in operations, reducing consumable and infrastructures costs. Prior research has examined the integration of AR-simulation in applications, like medical operations or aviation, showing the need for greater usability of…
Descriptors: Technology Integration, Computer Simulation, Welding, Training
Barbrook-Johnson, Pete; Carrick, Jayne – International Journal of Social Research Methodology, 2022
Research methods with roots in complexity science are increasingly popular in social research. However, they are not widespread and have potential to deliver value more fully and consistently to social research and methodology. One reason for this is that methods are often used alone, or only with traditional social research methods. We attempt to…
Descriptors: Social Science Research, Research Methodology, Difficulty Level, Simulation
Chen, Xiaojun; Zhang, Ying; Wu, Wei; Luo, Yupeng; Shi, Yangming – International Journal of Technology in Teaching and Learning, 2022
This paper explores assessment approaches within the unique context of Extended Reality (XR) learning environments, which offer immersive and contextualized experiences. Focusing on STEM disciplines, the paper presents four distinctive XR-based assessment cases, exploring the discipline, context, purpose, and results of each. These insights aim to…
Descriptors: STEM Education, Evaluation Methods, Computer Simulation, Educational Environment

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