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Munn-Joseph, Marlene S.; Gavin-Evans, Karen – Urban Education, 2008
Three families living in an urban area in the Midwest with elementary-age children diagnosed with disabilities were interviewed about their family involvement in special education programming and intervention. The study explored how three mothers used social networks to advocate and care for their child's special education programming. Using…
Descriptors: Family Involvement, Parents, Urban Areas, Programming
Sitthiworachart, J.; Joy, M. – Journal of Computer Assisted Learning, 2008
Active learning is considered by many academics as an important and effective learning strategy. Assessment is integrated in learning as a tool for learning, but traditional assessment methods often encourage surface learning (passive learning) rather than deep learning (active learning). Peer assessment is a method of motivating students,…
Descriptors: Peer Evaluation, Learning Strategies, Active Learning, Programming
Peer reviewedOrey, Michael; And Others – Computers and Education, 1994
Describes the use of a commercial hypermedia package for the development of an intelligent tutoring system (ITS) for the Army's Mobile Subscriber Remote Telephone. Time comparisons with an ITS developed by programmers are discussed; users' evaluations of the two versions are described; and questionnaires used in the study are appended. (Contains…
Descriptors: Artificial Intelligence, Authoring Aids (Programming), Comparative Analysis, Computer Assisted Instruction
Sykes, Edward R. – Journal of Educational Computing Research, 2007
Student retention in Computer Science is becoming a serious concern among Educators in many colleges and universities. Most institutions currently face a significant drop in enrollment in Computer Science. A number of different tools and strategies have emerged to address this problem (e.g., BlueJ, Karel Robot, etc.). Although these tools help to…
Descriptors: Computer Software, Student Interests, Programming, Computer Science
McCormick, John W. – Computer Science Education, 2007
Less than one half of one percent of all processors manufactured today end up in computers. The rest are embedded in other devices such as automobiles, airplanes, trains, satellites, and nearly every modern electronic device. Developing software for embedded systems requires a greater knowledge of hardware than developing for a typical desktop…
Descriptors: Computer System Design, Learning Activities, Relevance (Education), Computer Software
Windham, Carie – EDUCAUSE Review, 2007
After becoming a podcasting convert, the author talked with other students at colleges and universities across North America about their iPod and MP3 use, their familiarity with podcasting, and how they see podcasting as part of the classroom. As more and more colleges and universities jump on board the podcasting bandwagon, it's vital that…
Descriptors: Foreign Countries, Familiarity, College Faculty, College Students
Tison, Cindra; Woodside, Mary Jo – 1991
This student book presents information, games, and activities designed to develop computer literacy and skills. The text is aimed at middle elementary level students but may be adapted for use with younger or older students. Topics are presented in sequence to provide a complete knowledge base. However, each topic is presented with clarity that…
Descriptors: Computer Games, Computer Graphics, Computer Literacy, Computer Printers
Karsten, Rex; Kaparthi, Shashidhar; Roth, Roberta M. – College Teaching Methods & Styles Journal, 2005
Advances in information and communication technologies give us the ability to reach out beyond the time and place limitations of the traditional classroom. However, effective online teaching is more than just transferring traditional courses to the World Wide Web (WWW). We describe how we have used "off the shelf" software and the infrastructure…
Descriptors: Programming Languages, Online Courses, Programming, Learning Experience
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Neff, Norman D. – 1995
This paper describes applications of logic programming technology to the teaching of the inductive method in computer science and mathematics. It discusses the nature of inductive thought and its place in those fields of inquiry, arguing that a complete logic programming system for supporting inductive inference is not only feasible but necessary.…
Descriptors: Classroom Techniques, Computer Science Education, Higher Education, Induction
Skolnick, Michael M.; Spooner, David L. – 1995
Modern computing systems exploit graphical user interfaces for interaction with users; as a result, introductory computer science courses must begin to teach the principles underlying such interfaces. This paper presents an approach to graphical user interface (GUI) implementation that is simple enough for beginning students to understand, yet…
Descriptors: Computer Games, Computer Graphics, Computer Interfaces, Computer Science Education
Rosengrant, Kim – 1996
Because college radio offers a less structured environment, a natural habitat is created which provides for broadcasting experimental shows such as Starship Earth, an environmental radio show on East Stroudsburg University's (Pennsylvania) college radio station, WESS 90.3 FM. Environmental problems, issues, and solutions are discussed on the show.…
Descriptors: Audience Participation, Environmental Education, Faculty Advisers, Group Discussion
Hlynka, Anthony; Knupfer, Nancy Nelson – 1997
This paper addresses the television program "Cheers" and demonstrates one way of interpreting the complexity of messages within the program. The interplay of visual messages within the "Cheers" programming is referred to as intertextuality, or the relation of one text to another to express an idea. Two basic types of…
Descriptors: Comedy, Literacy, Popular Culture, Programming (Broadcast)
Aufderheide, Patricia – 1994
A study examined the effectiveness of the Children's Television Act of 1990 in altering the marketplace for informational and educational children's programming on commercial broadcast television. Producers and distributors of nationally available series that commercial broadcasters were using in 1993 to meet the requirements of the Act were…
Descriptors: Audience Awareness, Broadcast Industry, Broadcast Television, Educational Television
Stavitsky, Alan G. – 1993
The originators of municipal radio station WNYC foresaw radio as a means of extending city government and an instrument to educate, inform, and entertain the citizens. Because the municipal radio concept emerged in the early 1920s, before the medium's industrial structure was entrenched, an opportunity existed to develop an innovative model of…
Descriptors: Broadcast Industry, City Government, Community Relations, Mass Media Role

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