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Corazza, Giovanni Emanuele – Creativity Research Journal, 2016
Given the central role of creativity in the future post-information society, a call for a pragmatist approach to the study of creativity is advocated, that brings as a consequence the recognition of the dynamic nature of this phenomenon. At the foundation of the proposed new theoretical framework lies the definition of creativity itself, which is…
Descriptors: Creativity, Scientific Research, Creative Thinking, Creative Activities
Doyle, Charlotte L. – Journal of Cognitive Education and Psychology, 2016
Education at its best allows students to experience the fruitfulness and joy of the creative process. One complexity of applying research findings to education is that creative work unfolds in phases and the various phases engage distinctively different cognitive processes. Since Wallas first described four phases, psychologists have elaborated on…
Descriptors: Creativity, Cognitive Processes, Executive Function, Attention
Thornhill-Miller, Branden; Dupont, Jean-Marc – Journal of Cognitive Education and Psychology, 2016
This article highlights virtual reality (VR) as perhaps the safest, most fully developed of the emerging technologies of cognitive enhancement and as an underused tool for the enhancement of creativity in particular. We argue that researchers, educators, trainers, designers, managers, and others concerned with innovation should be more informed…
Descriptors: Computer Simulation, Creativity, Technology Uses in Education, Problem Solving
Blumenfeld-Jones, Donald S., ed. – IAP - Information Age Publishing, Inc., 2016
This book is for anyone interested in how to build a teacher education program utilizing the arts as one central modality for teaching and learning or for those interested in building some of their program along these lines. Throughout the book you will find reference to the intersection of ethics, aesthetics, and teaching. We provide an…
Descriptors: Teacher Education, Creativity, Aesthetics, Ethics
Yasmin B. Kafai; Quinn Burke – MIT Press, 2016
Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves.…
Descriptors: Video Games, Coding, Cooperation, Creativity
Monkeviciene, Ona; Autukeviciene, Birute; Kaminskiene, Lina; Monkevicius, Justinas – Journal of Social Studies Education Research, 2020
Over the last decade, STEAM has been treated as a model of interdisciplinary integral education that facilitates solving social, ecological and economic problems related to technological development in different countries. STEAM education is most efficient when it is organised in early childhood education, thus increasing children's motivation to…
Descriptors: Instructional Effectiveness, Educational Innovation, Art Education, STEM Education
Richardson, Mary; Hernández-Hernández, Fernando; Hiltunen, Mirja; Moura, Anabela; Fulková, Marie; King, Fiona; Collins, Fiona M. – London Review of Education, 2020
Across Europe, educational institutions are essential in assisting exploration of politics, culture and history, and the use of creative arts appears crucial to supporting this aim. This article reports on Creative Connections, a multi-partner research project that facilitated exchanges for young people to explore their European identities using…
Descriptors: Creativity, Self Concept, Program Descriptions, Anxiety
Gurova, Tetiana; Riabukha, Tetiana; Zinenko, Natalia; Gostishcheva, Natalia – Advanced Education, 2020
The article considers teaching English phonetics to future interpreters with mobile learning in the light of the competence approach. The authors analyse the possibilities of applying mobile learning as an additional source and demonstrates the feasibility of its implementation in teaching English phonetics. The primary aim of this research is to…
Descriptors: Teaching Methods, Linguistics, State Universities, College Faculty
Songkram, Noawanit; Chootongchai, Suparoek – Education and Information Technologies, 2020
In today's society, innovation and creativity are needed in many areas, Unfortunately, graduated students miss out on employment opportunities due to a lack of creativity (Bateman 2013). Base on literature review, classroom observation and administrator s' feedback, there are three areas to support student 's creativity: Learner Engagement,…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Educational Innovation
Richard, Veronique; Aubertin, Patrice; Yang, Yan Yun; Kriellaars, Dean – Creativity Research Journal, 2020
Few assessment tools have been designed to assess motor creativity, and the existing tools have limitations. To bridge this gap, the current study aimed at designing a new movement creativity assessment tool that considers the unique features underlying the expression of creativity through movement. A modified Delphi technique was used to collect…
Descriptors: Play, Creativity, Delphi Technique, Factor Analysis
Rowe, Meredith L.; Snow, Catherine E. – Journal of Child Language, 2020
This paper provides an overview of the features of caregiver input that facilitate language learning across early childhood. We discuss three dimensions of input quality: interactive, linguistic, and conceptual. All three types of input features have been shown to predict children's language learning, though perhaps through somewhat different…
Descriptors: Child Language, Young Children, Language Acquisition, Interaction
Kinloch, Valerie; Burkhard, Tanja; Graham, DaVonna – International Journal of Qualitative Studies in Education (QSE), 2020
We argue that youth stories are fundamental to social justice, social change, and equity in education. In our focus on stories, we ask: In what ways do youth stories encourage us to better attend, or be "answerable," to the important work of equity in teaching and teacher education, and what does this look like? To address this question,…
Descriptors: Equal Education, Student Experience, African American Students, High School Students
Komatsu, Hikaru; Rappleye, Jeremy – ECNU Review of Education, 2020
Purpose: Amidst ongoing attempts to think beyond Western frameworks for education, there is a tendency to overlook Japan, perhaps because it appears highly modern. This is striking given that some prominent strands of Japanese philosophy have formulated an explicit and exacting challenge to the core onto-epistemic premises of modern Western…
Descriptors: Educational Philosophy, Western Civilization, Epistemology, Educational Practices
Jin, Jin; Ball, Stephen J. – British Journal of Educational Studies, 2020
Studies in relation to working-class students at elite universities document on the one hand the role of 'mundane reflexivity' in dealing with class domination while on the other indicate a new form of domination and disadvantages working on these working-class 'exceptions' -- they may achieve academically at university but experience various…
Descriptors: Working Class, Selective Admission, Social Capital, Cultural Capital
Güven, Z. Zuhal – Online Submission, 2020
Higher education institutions need to integrate lifelong learning skills into their education objectives to prepare students for learning at university and working in business world. This study was conducted to investigate how project-based learning could help university students to acquire lifelong learning skills. The research was designed as a…
Descriptors: Lifelong Learning, College Freshmen, Young Adults, Student Attitudes

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