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Shea, Munyi; Awdziejczyk, Alexis N. – International Dialogues on Education: Past and Present, 2020
The novel coronavirus (COVID-19) has had far reaching implications on every aspect of human life -- from where we work, to where we feel safe to grocery shop, to how we greet friends. At the same time, the pandemic has exposed long-standing issues of structural racism, xenophobia, social and economic inequities, precipitating multiple large-scale…
Descriptors: COVID-19, Pandemics, Elementary Secondary Education, Trauma
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Gandhi, Heta A.; Jakymiw, Sebastian; Barrett, Rainier; Mahaseth, Harshita; White, Andrew D. – Journal of Chemical Education, 2020
Three-dimensional visualization of molecular simulations in virtual reality (VR) is an emerging teaching tool in chemical education. This work describes a VR application which can generate a 3D molecular dynamics (MD) simulation from arbitrary molecular structures and renders that MD simulation trajectory on a VR headset in real-time. This system…
Descriptors: Interaction, Computer Simulation, Visualization, Organic Chemistry
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Rämä, Irene; Kontu, Elina; Pirttimaa, Raija – Journal of Education and Learning, 2020
Many children may need the help of another person to attend school. It is common for children with disabilities to receive help from a teaching assistant at school. Assistants are provided in many countries as a legal right and are often publicly funded. It is also widely assumed that having teaching assistants in the class is an effective and…
Descriptors: Special Education, Teacher Aides, Students with Disabilities, Autism
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Kelton, Molly L.; Ma, Jasmine Y. – Cognition and Instruction, 2020
In this article, we report on a video-based field study of an intergenerational family's enactment of a mathematical object (a torus) in the context of an immersive mathematics exhibition in a science center. To do this, we center interwoven, multi-party mobilities at multiple scales--walking, gesturing, touching, and postural adjustments -- as…
Descriptors: Mathematics, Exhibits, Science Teaching Centers, Family (Sociological Unit)
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Radecki, Andrzej; Bujacz, Michal; Skulimowski, Piotr; Strumillo, Pawel – British Journal of Educational Technology, 2020
The paper presents an application for interactive sonification of images intended for use on mobile devices in education of blind children at elementary school level. The paper proposes novel sonification algorithms for converting colour and grayscale images into sound. The blind user can interactively explore image content through multi-touch…
Descriptors: Children, Visual Impairments, Educational Games, Elementary School Students
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Gaggioli, Andrea; Mazzoni, Elvis; Benvenuti, Martina; Galimberti, Carlo; Bova, Antonio; Brivio, Eleonora; Cipresso, Pietro; Riva, Giuseppe; Chirico, Alice – Creativity Research Journal, 2020
The recent model of Networked flow (NF) mapped out factors underlying optimal creative collaboration in blended spaces (physical and digital). NF conceives creativity as an evolving network bridging material and symbolic resources of the creative collaboration process at both inter and the intra-group levels. First, this model posits that optimal…
Descriptors: Creativity, Group Dynamics, Networks, Social Networks
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Sweet, Kayla S.; LeBlanc, Jennifer K.; Stough, Laura M.; Sweany, Noelle W. – Journal of Computer Assisted Learning, 2020
The use of social media to share information, enhance learning, and connect with an online community has grown rapidly over the past 10 years. As social media becomes a more common tool in both formal and informal education, it is imperative to understand how it is used by individuals with disabilities. Through a systematic study of the…
Descriptors: Social Media, Sharing Behavior, Interaction, Communities of Practice
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Kärnä, Eija; Dindar, Katja; Hu, Xiaoyi – Interactive Learning Environments, 2020
Technology-enhanced environments are increasingly used to enhance the interaction skills of children with autism spectrum disorder (ASD), yet little is known about how technology use influences interactions between educators and children. This article examined how educators engage with children with ASD in a technology-enhanced learning…
Descriptors: Foreign Countries, Technology Uses in Education, Autism, Pervasive Developmental Disorders
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Ahmed, Abdelrahman Mohamed; Osman, Mohamed Eltahir – Turkish Online Journal of Distance Education, 2020
The purpose of this study was to assess the effects of using WiziQ platform as a virtual classroom on students' achievement, motivation and attitudes. The sample of this study consists of 42 students enrolled in the course of "Educational and Information technology" at the college of education, Sultan Qaboos University. The participating…
Descriptors: Virtual Classrooms, Instructional Effectiveness, Academic Achievement, Student Motivation
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Gharehblagh, Nasibeh Mahi; Nasri, Najmeh – Teaching English with Technology, 2020
This study aimed to investigate the effect of Mobile-Assisted Language Learning (MALL) as compared to paper-based instruction in the development of Iranian EFL elementary learners' writing skills. The research purpose was threefold: 1) to investigate the effect of MALL on elementary learners' writing skills; 2) to make a comparison between the…
Descriptors: English (Second Language), Second Language Instruction, Telecommunications, Handheld Devices
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Sibthorp, Jim; Wilson, Cait; Povilaitis, Victoria; Browne, Laurie – Journal of Outdoor and Environmental Education, 2020
"Active ingredients" are one way to describe the elements of a program that are responsible for the targeted change in behavior, skill, attitude, or belief (Li & Julian "American Journal of Orthopsychiatry," 82(2), 157-166, 2012). This term assumes a connection between program elements (ingredients) and participant…
Descriptors: Summer Programs, Youth, Program Effectiveness, Social Development
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Martin, Georgianna L.; Smith, Matthew J.; Takewell, William C.; Miller, Allison – Journal of Student Affairs Research and Practice, 2020
Building on prior research during the first year of college, this study explores how students' interactions with student affairs professionals impact their growth on cognitive outcomes for students over four years of college.
Descriptors: Outcomes of Education, Student Personnel Services, Student Personnel Workers, Cognitive Development
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Son, Seung-Hee Claire; Butcher, Kirsten R.; Liang, Lauren Aimonette – Elementary School Journal, 2020
This study investigates how interactive features embedded in the illustrations of storybook apps influenced young readers' story enjoyment and comprehension. Kindergartners and second graders (N = 91) were randomly assigned to read storybook apps in an interactive or noninteractive condition. Findings showed that children's self-reported enjoyment…
Descriptors: Computer Software, Reading Comprehension, Preferences, Recall (Psychology)
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Youn, Soo Jung – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2020
This study explicates the nature of second language (L2) pragmatic interaction focusing on the quantitative function of interactional features. A relationship between the fine-grained interactional features elicited from learners' role-play performances at varying levels and trained raters' scores was investigated. The corpus of 102 learners'…
Descriptors: Role Playing, Pragmatics, Speech Communication, Computational Linguistics
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Luo, Rufan; Tamis-LeMonda, Catherine S.; Mendelsohn, Alan L. – Reading Research Quarterly, 2020
The authors examined children's access to books in 153 four-year-olds from low-income, U.S. ethnic-minority families. Mothers reported on the number of books available to their children and the variety of books their children had, such as concept books about letters, numbers, and shapes and narrative books about cultural beliefs and relationships.…
Descriptors: Childrens Literature, Books, Young Children, Low Income Groups
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