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Nicholson, Scott – Library Quarterly, 2013
Games and other forms of play are used in today's libraries to attract underserved patrons, to introduce patrons to other library resources and services, and to facilitate engagement between library patrons. While many perceive gaming as a new library service, gaming services have been part of librarianship since the nineteenth century through…
Descriptors: Games, Toys, Puzzles, Library Services
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Coticone, Sulekha Rao – Journal of College Science Teaching, 2013
To incorporate an active learning component in a one-semester biochemistry course, students were asked to create crossword puzzles using key concepts. Student observations on the use of self-made crossword puzzles as an active-learning instructional tool were collected using a 5-point Likert survey at the end of the semester. A majority of the…
Descriptors: Active Learning, Biochemistry, Science Instruction, College Science
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Arnott, Luke – Bulletin of Science, Technology & Society, 2012
"Unraveling Braid" analyzes how unconventional, non-linear narrative fiction can help explain the ways in which video games signify. Specifically, this essay looks at the links between the semiotic features of Jonathan Blow's 2008 puzzle-platform video game Braid and similar elements in Georges Perec's 1978 novel "Life A User's Manual," as well as…
Descriptors: Psychological Patterns, Form Classes (Languages), Novels, Creative Writing
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Carruthers, Sarah; Stege, Ulrike – Journal of Problem Solving, 2013
This article is concerned with how computer science, and more exactly computational complexity theory, can inform cognitive science. In particular, we suggest factors to be taken into account when investigating how people deal with computational hardness. This discussion will address the two upper levels of Marr's Level Theory: the computational…
Descriptors: Problem Solving, Computation, Difficulty Level, Computer Science
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Ardito, Carmelo; Lanzilotti, Rosa; Costabile, Maria F.; Desolda, Giuseppe – Educational Technology & Society, 2013
Current information and communication technology (ICT) has the potential to bring further changes to education. New learning techniques must be identified to take advantage of recent technological tools, such as smartphones, multimodal interfaces, multi-touch displays, etc. Game-based techniques that capitalize on ICT have proven to be very…
Descriptors: Foreign Countries, Elementary School Students, Educational Technology, Technology Integration
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Sheth, Bhavin R.; Sandkuhler, Simone; Bhattacharya, Joydeep – Journal of Cognitive Neuroscience, 2009
Pioneering neuroimaging studies on insight have revealed neural correlates of the emotional "Aha!" component of the insight process, but neural substrates of the cognitive component, such as problem restructuring (a key to transformative reasoning), remain a mystery. Here, multivariate electroencephalogram signals were recorded from human…
Descriptors: Cognitive Processes, Brain, Puzzles, Responses
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Gettrust, Eric – Physics Teacher, 2010
This paper describes a simple hands-on and visual-method designed to introduce physics students of many age groups to the topic of quarks and their role in forming composite particles (baryons and mesons). A set of puzzle pieces representing individual quarks that fit together in ways consistent with known restrictions of flavor, color, and charge…
Descriptors: Physics, Color, Visualization, Hands on Science
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Kang, O.; Rubin, D. L. – Journal on Excellence in College Teaching, 2012
International instructors in U.S. institutions of higher education boost the academic quality of education available to U.S. undergraduate students. Many university students, however, regard nonnative English-speaking teaching assistants (NNESTAs) as problematic. Innovative programs for enhancing undergraduates' capacity to understand NNESTAs'…
Descriptors: Colleges, Speech Communication, Undergraduate Students, Teaching Assistants
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Tengah, Khairul A. – Journal of Mathematics Education at Teachers College, 2011
As part of promoting and improving pattern discovery skills among school children, a Sudoku puzzle can be used as example of a problem solving task. A simplified version of the puzzle will be used first to explain the aim and reinforce the rules of solving the puzzle. Three strategies--"Strategy of Obvious Missing Number, Strategy of…
Descriptors: Mathematics Instruction, Teaching Methods, Puzzles, Problem Solving
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Sims, Paul A. – Journal of Chemical Education, 2011
Learning the 20 standard amino acids is an essential component of an introductory course in biochemistry. Later in the course, the students study metabolism and learn about various catabolic and anabolic pathways involving amino acids. Learning new material or concepts often is easier if one can connect the new material to what one already knows;…
Descriptors: Introductory Courses, Biochemistry, Puzzles, Metabolism
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Rosegard, Erik; Wilson, Jackson – Journal of the Scholarship of Teaching and Learning, 2013
College students ("n" = 846) enrolled in a general education course were randomly assigned to either an arousal (experimental) or no-arousal (control) group. The experimental group was exposed to a topic-relevant, 90-second external stimulus (a technique used to elevate arousal and focus attention). The control group listened to the…
Descriptors: Experimental Groups, Control Groups, College Students, Lecture Method
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Kazimoglu, Cagin; Kiernan, Mary; Bacon, Liz; MacKinnon, Lachlan – International Journal of Game-Based Learning, 2011
This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory programming. The paper proposes a possible model for,…
Descriptors: Educational Games, Computation, Thinking Skills, Programming
Paek, Seungoh – ProQuest LLC, 2012
The purpose of this study is to demonstrate how virtual manipulatives, designed to provide multimodal interactions, support richer perceptual experiences that promote conceptual learning. To study this phenomenon, a virtual manipulative called, "Puzzle Blocks," was developed by the researcher. "Puzzle Blocks" introduces the…
Descriptors: Manipulative Materials, Mathematics Instruction, Computer Simulation, Multiplication
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Gokhan, Nurper; Dennis, Tracy A.; Crossman, Angela M. – Psychological Record, 2012
The present investigation evaluated the role of verbal exchanges between parent and child (intraverbal exchanges) in relation to two contemporary measurements of the parent-child relationship, mutual responsive orientation (MRO) and synchrony. Data were collected from 30 mother-preschool child dyads (19 girls, 11 boys) during a laboratory…
Descriptors: Parent Child Relationship, Developmental Psychology, Caregiver Training, Role
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Thomassin, Kristel; Suveg, Cynthia – Child Psychiatry and Human Development, 2012
The current study investigated the moderating role of mother and father autonomy support in the link between youth Attention-Deficit Hyperactivity Disorder (ADHD) symptoms and task perseverance. ADHD symptomatology was assessed using a multi-informant composite of mother, father, and teacher ratings, and youth perseverance and parental support of…
Descriptors: Persistence, Attention Deficit Hyperactivity Disorder, Racial Differences, Mothers
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