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Leonard, Lisa M.; Tracy, Dyanne M. – Arithmetic Teacher, 1993
Discusses the use of games to learn mathematics both in the classroom and at home. Games promote nonroutine learning, cooperative learning, problem solving, communication, and reasoning. Included are store-bought games, games made specifically for educational purposes, and multicultural games. A table lists many common games and their uses. (JAF)
Descriptors: Algebra, Communications, Cooperative Learning, Creative Thinking
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Chu, K. C.; Leung, Dennis – Journal of Technology Studies, 2003
In the current economic situation, most academic institutions would like to plan new courses to increase enrollment. Often, these changes do not follow with a proportional increase in cost or staff numbers to the institution. For cost-efficiency reasons, a reduction in student contact hours is most desirable, providing that this can maintain the…
Descriptors: Feedback (Response), Independent Study, Computer Assisted Instruction, Laboratories
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Xu, Xueli; von Davier, Matthias – ETS Research Report Series, 2006
More than a dozen statistical models have been developed for the purpose of cognitive diagnosis. These models are supposed to extract a much finer level of information from item responses than traditional unidimensional item response models. In this paper, a general diagnostic model (GDM) was used to analyze a set of simulated sparse data and real…
Descriptors: Statistical Analysis, National Competency Tests, Diagnostic Tests, Item Response Theory
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Cohen, Andrew D.; Upton, Thomas A. – ETS Research Report Series, 2006
This study describes the reading and test-taking strategies that test takers used in the Reading section of the LanguEdge courseware (ETS, 2002a). These materials were developed to familiarize prospective respondents with the new TOEFL®. The investigation focused on strategies used to respond to more traditional single selection multiple-choice…
Descriptors: Reading Tests, Test Items, Courseware, Item Analysis
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Ahamer, Gilbert – Simulation & Gaming, 2006
SURFING GLOBAL CHANGE (SGC) serves as a procedural shell for attaining sustainable solutions for any interdisciplinary issue and is intended for use in advanced university courses. The participants' activities evolve through five levels from individual argumentation to molding one's own views for the "common good." The paradigm of…
Descriptors: Foreign Countries, Lesson Plans, Ethics, Problem Based Learning
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Abdel Wahab, M. M.; Mahboub, D. – European Journal of Engineering Education, 2006
In this paper, ULearn (University of Surrey learning on-line) and e-learning techniques are used to enhance the students' understanding and participation in Dynamics modules for an undergraduate programme in the School of Engineering, University of Surrey. The Dynamics modules are taught at Levels 2 and 3 and contain several mechanisms and…
Descriptors: Student Attitudes, Web Based Instruction, Undergraduate Study, Educational Strategies
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2011
For the thirty-fourth year, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, FL. A limited quantity of these Proceedings were printed and sold in both hardcopy and electronic…
Descriptors: Foreign Countries, Research and Development, Educational Technology, Conference Papers
De Laurentiis, E. C. – 1993
There is a lot of educational software on the market, but little of it can be said to be revolutionary. Despite all the talk about education and computers, the educational software revolution has yet to begin. All educational software can be placed in categories of games (edutainment), simulations, reference software, and tutorials. Choosing…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Graphics, Computer Managed Instruction
Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center. – 1995
This Technology Learning Activity (TLA) for control robotics programming technology in grades 6-10 is designed to teach students to construct and program computer-controlled devices using a LEGO DACTA set and computer interface and to help them understand how control technology and robotics affect them and their lifestyle. The suggested time for…
Descriptors: Behavioral Objectives, Computer Assisted Instruction, Computer Assisted Manufacturing, Computer Simulation
Andrews, K.; And Others – 1994
This document contains 102 one-page conference demonstrations/posters of individual research in the use of multimedia and hypermedia in education. Teaching and learning strategies and styles are addressed; multimedia applications for cooperative learning, problem solving and decision making are related. The uses of object-oriented modelling,…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
Treiber, Karin – 1994
A qualitative case study approach was used to identify the psychosocial effects of the high-fidelity, virtual reality simulation provided in the college-level air traffic control (ATC) training program offered at the Minnesota Air Traffic Control Training Center and to evaluate the applicability of virtual reality to academic/training situations.…
Descriptors: Air Traffic Control, Case Studies, College Programs, Computer Assisted Instruction
Hakerem, Gita; And Others – 1993
The Water and Molecular Networks (WAMNet) Project uses graduate student written Reduced Instruction Set Computing (RISC) computer simulations of the molecular structure of water to assist high school students learn about the nature of water. This study examined: (1) preconceptions concerning the molecular structure of water common among high…
Descriptors: Chemistry, Cognitive Development, Computer Assisted Instruction, Computer Simulation
Hakerem, Gita; And Others – 1993
This study reports the efforts of the Water and Molecular Networks Project (WAMNet), a program in which high school chemistry students use computer simulations developed at Boston University (Massachusetts) to model the three-dimensional structure of molecules and the hydrogen bond network that holds water molecules together. This case study…
Descriptors: Case Studies, Chemistry, Computer Assisted Instruction, Computer Simulation
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Simonson, Michael R., Ed.; Jurasek, Karen A., Ed. – Association for Educational Communications and Technology, 1992
The papers in this collection of 71 individual papers and 3 symposiums represent some of the most current thinking in educational communications and technology. For the first time, a selected number of development papers sponsored by the Division for Instructional Development are included. Topics discussed include the effects of various conditions…
Descriptors: Adoption (Ideas), Attitudes, Cognitive Processes, Computer Assisted Instruction
Milota, Cathy; And Others – 1991
This resource guide presents general information about disabilities and summaries of relevant federal laws. A question-and-answer format is used to highlight key features of the Education for All Handicapped Children Act (Public Law 94-142, reauthorized in 1990 as the Individuals with Disabilities Education Act); Section 504 of the Rehabilitation…
Descriptors: Assistive Devices (for Disabled), Autism, Disabilities, Educational Legislation
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