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Silvia, Paul J.; Christensen, Alexander P.; Cotter, Katherine N. – New Directions for Child and Adolescent Development, 2016
A major question for research on the development of creativity is whether it is interested in "creative potential" (a prospective approach that uses measures early in life to predict adult creativity) or in children's creativity for its own sake. We suggest that a focus on potential for future creativity diminishes the fascinating…
Descriptors: Creativity, Motivation, Models, Creativity Tests
Sakorn Atthachakara – Journal of Education and Learning, 2025
The objectives of this research were to develop an innovative proactive competency-based learning model integrated with Cloud technology and to evaluate its effectiveness by comparing creativity and academic achievement before and after implementation, as well as measuring student satisfaction with the model. The sample consisted of 27 fourth-year…
Descriptors: Social Studies, College Faculty, Competency Based Education, Teacher Attitudes
Morten Bjørnebye; Jorryt van Bommel – Educational Process: International Journal, 2025
Background/purpose: STEAM (Science, Technology, Engineering, Arts, Mathematics) research and embodied design research have explored the role of full-body movement and multimodal actions in mathematical learning. However, the expressive and dynamic aspects of embodied mathematics learning remain underexplored. This paper aims to address this gap by…
Descriptors: STEM Education, Art Education, Human Body, Motion
Juan Xiong; JianLin Wen; Xu Han; Wei Cui; GuangShu Pei; Zi Tao – SAGE Open, 2025
In recent years, immersive technology has become increasingly popular in educational settings. Its immersive characteristics enhance learning achievement, boost motivation, promote skills, and foster students' creativity. This meta-analysis synthesizes 19 researches published between 2012 and 2023 that examined the influence of immersive…
Descriptors: Literature Reviews, Meta Analysis, Computer Simulation, Simulated Environment
Promoting Sustainable Development in Multilingual Education by 6Cs Key-Competence-Oriented Curricula
Yun Bai; Zhenqian Liu – European Journal of Education, 2025
Sustainable development research has grown in the past two decades, leading to key-competence-oriented teaching, which emphasises developing skills necessary for the 21st century. However, limited research focuses on the development of key competences into multilingual education. Through literature analysis on key competence, it is found that…
Descriptors: Multilingualism, Second Language Instruction, English (Second Language), Korean
Mao, Jih-Yu; Xiao, Jincen; Liu, Xin; Qing, Tao; Xu, Hongling – Creativity Research Journal, 2023
In this research, we explore how coworker ideation levels or, more specifically, the average ideation levels of coworkers within a workgroup affect a focal employee's ideation. We examine an underlying mechanism and a boundary condition of this influence process. Drawing on social cognitive theory, we argue that high coworker ideation levels are…
Descriptors: Work Environment, Employee Attitudes, Creativity, Self Efficacy
O'Boyle, Aisling; Samanhudi, Udi – TEFLIN Journal: A publication on the teaching and learning of English, 2023
This article discusses the adaptations and possible transformations in ELT during and post COVID-19 times. The traditional focus for ELT is often a narrow perspective on teaching methodology, epitomized by the "3 Ps" in ELT- Present, Practice, Produce. We argue for a realignment of focus to "People, Places, and Purposes" in ELT…
Descriptors: Social Problems, English (Second Language), Second Language Learning, Second Language Instruction
Rulyansah, Afib; Ghufron, Syamsul; Nafiah; Akhwani; Mariati, Pance – Pegem Journal of Education and Instruction, 2023
Learning in the twenty-first century is becoming more dependent on the use of digital tools and interactive media. Teachers play a crucial role in creating game-based learning procedures and enhancing learning and motivation. The aim of this article is to determine what kinds of expertise educators could require to effectively use game-based…
Descriptors: Teacher Competencies, Game Based Learning, Educational Technology, Expertise
Lubinski, David; Benbow, Camilla P.; McCabe, Kira O.; Bernstein, Brian O. – Gifted Child Quarterly, 2023
To understand divergent and remarkable lives lived, we examined the accomplishments, family dynamics, life orientation, psychological well-being, and definition of a meaningful life among two exceptional groups at age 50: Top Science, Technology, Engineering, & Mathematics (STEM) doctoral students (270 males, 255 females, originally surveyed…
Descriptors: Older Adults, Gifted, Creativity, Leadership
Qahl, Mamdouh; Sohaib, Osama – Journal of Information Technology Education: Innovations in Practice, 2023
Aim/Purpose: This research explores the influence of organizational-level and individual-level creativity and innovation and the technology acceptance model toward the higher education creative environment that consists of research creativity and teaching creativity. Background: Creativity and innovation are essential pillars for higher education…
Descriptors: Educational Environment, Creativity, Higher Education, Educational Innovation
Lage-Gómez, Carlos; Ros, Germán – Gifted Education International, 2023
The study analyses the relationship between transdisciplinary integration, creativity and student motivation in three STEAM projects. It has been carried out over 3 years in a programme for gifted students. 152 students (11-12 years old), five teachers and four external professionals participated. The projects included a variety of scientific,…
Descriptors: Elementary School Students, Gifted, Gifted Education, STEM Education
Pedersen, Ida Friestad; Haavold, Per Øystein – International Journal of Mathematical Education in Science and Technology, 2023
In this paper, we investigate the learning experiences, beliefs and motivations of students in classes where the mathematics teachers have received support for using inquiry-based learning activities. Data were collected from 248 students in the age-range 11-16 using electronic questionnaires. Our results show that key features of inquiry-based…
Descriptors: Student Attitudes, Inquiry, Active Learning, Mathematics Instruction
Maloney Leaf, Betsy; Chandara, Diana; Ngo, Bic – Globalisation, Societies and Education, 2023
Our inquiry considers how minoritized youth counter brutal hegemony by re-imagining their identities through arts. In particular, it explores how minoritized youth draw on dark themes to (re)present their lives in creative production. Since K-12 educational contexts are often viewed as sites of convivial ambience where student depictions of…
Descriptors: Art Education, Youth, Minority Groups, Violence
Coppes, Wessel; Berkers, Pauwke – International Journal of Music Education, 2023
There has been a steady increase in popular music programs at Higher Music Education Institutions (HMEIs) across Europe. However, what students actually are supposed to learn at popular music bachelor/master programs has remained largely understudied. Based on 12 in-depth interviews with leaders in higher popular music education, this paper…
Descriptors: Program Development, Music Education, Higher Education, Undergraduate Students
Tabor, Shannon M.; Van Bavel, Marisa; Fellner, Karlee D.; Schwartz, Kelly Dean; Black, Theron; Black Water, Clarence; Crop Eared Wolf, Star; Day Chief, Perry; Krugar, Deon; Monroe, Lauren, Jr.; Pepion, John – Canadian Journal of School Psychology, 2023
Art and Indigenous culture are inseparable. From the immaculately decorated lodges and war shirts of thousands of years to contemporary mixed and digital media images, Indigenous arts are expressions of survivance. Creative arts have sustained Indigenous ways of knowing, being, doing, and healing through attempted cultural genocide. Research has…
Descriptors: Foreign Countries, Indigenous Populations, Indigenous Knowledge, Artists

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