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Leiny Garcia; Miranda Parker; Mark Warschauer – Computer Science Education, 2024
Background and Context: Despite the growing initiatives in K-12 computer science (CS), there is a continued disparity in the participation of Latinx and multilingual students, a historically underrepresented group in computing. The inequitable participation may be understood by examining students' early development of CS attitudes. Objective: This…
Descriptors: Coding, Student Attitudes, Grade 4, Elementary School Students
Christina Tjandra – Canadian Modern Language Review, 2024
This study investigates the implications of engaging plurilingual children in creative multilingual placemaking practices on their language awareness and sense of belonging. Children participated in carefully designed class activities, engaging in tasks focused on reflecting on their own identities, the community's, and the neighbourhood's,…
Descriptors: Multilingualism, Creativity, Metalinguistics, Sense of Community
Wan-Chun Liao; Chien-Liang Lin; Shi-Jer Lou; Chih-Chao Chung – Innovations in Education and Teaching International, 2024
This study aimed to develop a maker spirit problem-based learning (PBL) innovation and entrepreneurship course and explore its impact on students' learning effectiveness. A mixed research method was adopted for this study, in which qualitative and quantitative data were collected for inductive analysis. The research subjects comprised 49 students…
Descriptors: Instructional Design, Entrepreneurship, Problem Based Learning, Course Descriptions
Daniel R. Porterfield – Johns Hopkins University Press, 2024
We live in an era of escalating, tech-fueled change. Our jobs and the skills we need to work and thrive are constantly evolving, and those who can't keep up risk falling behind. That's where college comes in. In "Mindset Matters," Daniel R. Porterfield advances a powerful new argument about the value of residential undergraduate…
Descriptors: Role of Education, Higher Education, Undergraduate Study, Self Efficacy
Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Hassana Shuaibu – Childhood Education, 2024
Whether it is the poor quality of education, insufficient funds to access schooling, distance to schools, insecurity, or cultural norms, many children in Nigeria have been denied the opportunity to be educated. Despite the government's efforts to build schools and hire teachers, the factors responsible for the high numbers of out-of-school…
Descriptors: Foreign Countries, Access to Education, Educational Quality, African Culture
Yael Latzer Ed.; Liat Shklarski Ed. – Routledge Research in Education, 2024
This book examines how the shift to remote teaching in March 2020 due to the global pandemic created new opportunities for innovation and creativity and shaped how social work classes were taught, with many temporary changes now part of permanent, standard practice. Drawing on narratives from 20 social work leaders across 17 different countries,…
Descriptors: Social Work, Counselor Training, Distance Education, Educational Change
Frida Azari – Montessori Life: A Publication of the American Montessori Society, 2024
Practical Life holds profound significance within the Montessori philosophy, captivating educators and students alike. Here, Montessori beautifully connects these concepts of dignity and independence to the skills children learn in their Montessori classroom. The author has a particular interest in fiber arts and crafts, and in this article, the…
Descriptors: Handicrafts, Elementary Education, Experiential Learning, Classroom Environment
Ieva Gintere; Emmanouel Rovithis; Ágnes Karolina Bakk; Alvis Misjuns – International Journal of Game-Based Learning, 2024
The study presents the authors' research for the purpose of designing ImGame, a virtual environment inviting users to playfully learn about the concept of immersion and its historical antecedents. The authors describe ImGame's current pre-production stage and examine the basic characteristics of the feeling of immersion. They intend to deepen the…
Descriptors: Computer Simulation, Creativity, Educational Technology, Interdisciplinary Approach
Alberto Vidal-Vilaplana; María Huertas González-Serrano; Ferran Calabuig-Moreno – Education & Training, 2024
Purpose: To analyse the degree to which elite student athletes acquire different soft skills (resilience, creativity, proactivity and problem solving) and the role they play in their perceived employability. Design/methodology/approach: The study assessed 163 elite Spanish student athletes. A validated survey to measure perceived employability and…
Descriptors: Employment Potential, Profiles, Student Athletes, Soft Skills
Improving English Speaking Skills in a College General English Course Using Metacognitive Strategies
Myeong Hee Shin – English Teaching, 2024
This study aimed to assess the effectiveness of metacognitive methods in college general English classes to improve students' communication skills and metacognitive awareness. The approach involved structuring learning activities where students adapted movie dialogues, practiced roles, collaborated with peers, and received feedback on…
Descriptors: Metacognition, Program Effectiveness, Communication Skills, College Students
Milan Kovacevic; Teun J. Dekker; Rolf van der Velden – Teaching in Higher Education, 2024
This paper examines how students' employability develops during undergraduate studies at a Dutch liberal arts college compared to a conventional bachelor's programme in law at the same university. Drawing on the graduate capital model, the study focuses on six skills that enhance employability: creativity, lifelong learning, career decidedness,…
Descriptors: Employment Potential, Liberal Arts, Majors (Students), Universities
Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
Chin-Fei Huang – Journal of Baltic Science Education, 2024
This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students' pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on "designing livable housing in Taiwan", and a total of four projects were…
Descriptors: STEM Education, Teaching Methods, Learning Activities, Environmental Education
Hungwei Tseng; Mark Sciuchetti; Yingqi Tang – Open Praxis, 2024
As the awareness, benefits, and adoption of Open Educational Resources (OER) in various fields have increased, so have efforts to conduct research on its impact on students learning behaviors, experience, and engagement. However, limited research has been conducted regarding the efficacy of using OER on students' perceived enjoyment in learning…
Descriptors: Creativity, Student Attitudes, Value Judgment, Open Educational Resources

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