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Leung, Angela K.-Y.; Liou, Shyhnan; Tsai, Ming-Hong; Koh, Brandon – Journal of Creative Behavior, 2020
As people working in groups might fare better in solving complex problems than those working alone (e.g., Laughlin, Hatch, Silver, & Boh, "Journal of Personality and Social Psychology," 90, 2006 and 644), organizations have increasingly assigned creative projects to groups. Group members contribute their collective efforts over time…
Descriptors: Creativity, Group Activities, Group Dynamics, Psychological Patterns
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Ezzat, Hicham; Agogué, Marine; Le Masson, Pascal; Weil, Benoit; Cassotti, Mathieu – Journal of Creative Behavior, 2020
Fixation is one of the major obstacles that individuals face in creative idea generation contexts. Several studies have shown that individuals unintentionally tend to fixate to the examples they are shown in a creative ideation task, even when instructed to avoid them. Most of these studies used examples formulated with high level of specificity.…
Descriptors: Creativity, Performance, Task Analysis, Abstract Reasoning
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Hay, Penny; Sapsed, Ruth; Sayers, Esther; Benn, Melissa; Rigby, Sue – FORUM: for promoting 3-19 comprehensive education, 2020
Creative activism is an approach to education that asks: 'What can happen when we take learning outside the classroom and think of it happening everywhere?' Two charities--House of Imagination and Cambridge Curiosity and Imagination--have been asking this question in their creative place-making programmes working with socially engaged artists and…
Descriptors: Creativity, Activism, Partnerships in Education, Elementary Schools
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Thomas, Valerie – British Journal of Guidance & Counselling, 2020
Creative methods in counselling are generally regarded as adjunctive techniques and procedures. In this paper I advocate for a deeper integration of creative methods within counselling and propose that one way forward would be to develop more inclusive frameworks for this practice. To this end, I consider some of the ways clinicians and theorists,…
Descriptors: Creativity, Counseling Techniques, Therapy, Imagery
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Hung, Woei; Sitthiworachart, Jirarat – Asia-Pacific Education Researcher, 2020
Recognizing its importance, most countries have prioritized creative thinking as a critical ability that students need to develop before they enter the workforce. Thailand is no exception. For teachers to create learning environments that foster students' creativity, teachers need a research-based understanding of creativity. Eighty-nine Thai…
Descriptors: Foreign Countries, Teacher Attitudes, Knowledge Level, Creativity
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Williams, Wendy R. – Journal of Adolescent & Adult Literacy, 2020
Being literate in today's world involves more than reading and writing traditional works in print. Students need experiences with a range of multimodal narratives, including animation. Multimodal narratives offer many entry points for engagement, and design plays an important role as readers/viewers navigate their way through these works and make…
Descriptors: Animation, Literacy, College Students, Films
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Matsushima, Mitsuru – Mathematics Teaching Research Journal, 2020
This research aimed to answer the following question: Why does dialogue deepen mathematics learning? In order to answer this question, the study author attempted to define the characteristics of appropriation, which connect the deepening of individual mathematics learning and that of social mathematics learning, by using the sociocultural…
Descriptors: Mathematics Education, Social Influences, Dialogs (Language), Constructivism (Learning)
Jessica Pissini – ProQuest LLC, 2020
From computational and scientific viewpoints, virtual reality (VR) is a well-researched technology, platform, and mode of communication. However, from an arts perspective, virtual reality has very few, if any, defined parameters as an artistic medium. This study aims to explore the technical affordances and the experiential and creative phenomena…
Descriptors: Creativity, Art Activities, Self Concept, Computer Simulation
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Tong Li; Lawrence E. McCalla – International Journal of Designs for Learning, 2020
This design case introduces a design and development process of using magic performance as a method to facilitate students' creative design thinking in user-centered design. Magic performance is used not only as a creativity stimulus for facilitating design flexibility but also as a guiding tool for facilitating the design process. Specifically,…
Descriptors: Creative Teaching, Creative Thinking, Design, Creativity
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Yogesh Sharma; Ankit Suri; Rajeev Sijariya; Lokesh Jindal – E-Learning and Digital Media, 2025
The aim of the research is to investigate the role of Education 4.0 in innovative curricular practices and digital literacy, weaving logically with the central focus of the study on identifying new and emerging areas in the field. The research uses bibliometric analysis and scientific mapping to analyse the body of knowledge already published and…
Descriptors: Digital Literacy, Curriculum Development, Educational Practices, Role of Education
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Jinxin Guo – Journal of Chemical Education, 2025
Our organic chemistry course enrolls students from the medicine major. As future healthcare professionals, medical students should also take on the responsibility of publicizing scientific knowledge related to human health. Therefore, starting from 2020, we have designed an assignment that tasked students with writing a popular science essay for…
Descriptors: Organic Chemistry, Writing Assignments, Medical Education, Medical Students
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Mohammed Alwaqdani – Education and Information Technologies, 2025
This paper investigated teachers' perceptions towards the integration of Artificial Intelligence educational tools (AIED) into their educational practices. Indeed, AI rapidly advances across various fields, including education, and it is essential to understand teachers' perceptions to effectively harness its potential. The study used a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Software, Teaching Methods
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Julie Chevalier; Pascal Terrien; Christian Bonnet; Guy Gimenez; Christine Poplimont; Éric Tortochot – International Journal of Art & Design Education, 2025
The paper presents an experiment with a squiggle game in a design class: a joint drawing activity. The squiggle game, which comes from psychoanalysis, has been adapted to a teaching-learning situation in order to observe how graphic design practices and skills develop through creativity. The hypothesis is that the game impacts the training of…
Descriptors: Foreign Countries, Career and Technical Education, Psychotherapy, Art Therapy
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Aprillia Putri Aqila – Journal of English Teaching, 2025
This study looked at how seventh-grade students' speaking abilities were affected by task-based language teaching methods. The Merdeka curriculum gave teachers and students the freedom to encourage creativity, and task-based learning encouraged engagement and hands-on learning. The researcher separated the 58 students into two groups using a…
Descriptors: Grade 7, Teaching Methods, Creativity, Assignments
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Nur Kholifah; Muhammad Nurtanto; Farid Mutohhari; T. Triyanto; Ida Nugroho Saputro; Alias Masek – Qualitative Research in Education, 2025
Project-Based Learning (PBL) is a recommended method in vocational education, particularly for implementing the "Profil Pelajar Pancasila" (P3). However, learning that emphasizes character values aligned with the "Budaya Luhur Ajaran Tamansiswa" remains limited, and there has been a decline in soft skills among vocational…
Descriptors: Student Projects, Active Learning, Career and Technical Education, 21st Century Skills
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