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Sue Grey; Paul Morris – Globalisation, Societies and Education, 2024
Creativity has fascinated scholars for generations, and its identification as one of the key 'twenty-first century skills' necessary for economic growth has led to renewed interest. This creates two challenges for the OECD: its flagship Programme of International Student Assessment (PISA) does not directly measure creativity. Secondly, the…
Descriptors: Creativity, 21st Century Skills, Human Capital, International Assessment
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Cathy Weng; Kifle Kassaw; Pei-Shan Tsai; Tsai-Ju Lee – Education and Information Technologies, 2024
This study aimed to make and introduce a curriculum in Taiwan for fifth-grade students, merging Scratch animation with the Sustainable Development Goals (SDGs). The curriculum combined the Scratch Reflective AI digital learning platform with conventional teaching methods to assess its effect on students' empathy, self-efficacy, and scriptwriting…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Sustainable Development
Robert Joseph Regan – ProQuest LLC, 2024
This dissertation offered insights into the repercussions of safetyism within societies shaped by cognitive distortions and political correctness. Safetyism, which prioritized emotional safety over intellectual liberty and a multitude of viewpoints, contributed to heightened vulnerability among individuals. Protecting individuals from provocative…
Descriptors: Safety, Psychological Patterns, Political Attitudes, Freedom
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Eugene Geist; D'wana Webb – Childhood Education, 2024
The standby wooden blocks that are prevalent in most high-quality early childhood classrooms are missing from most primary and elementary grades. The goal for block play in early childhood is to support learning in mathematics, science, art, literacy and language arts, physical development, social studies, and social and emotional growth. This…
Descriptors: Elementary Schools, Classroom Environment, Instructional Materials, Manipulative Materials
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Aekaterini Mavri; Andri Ioannou; Fernando Loizides – Education and Information Technologies, 2024
This research proposes that technology-supported cross-organizational (university-industry) Communities of Practice (CoPs), which are integrated into the Design Studies curriculum in Higher Education, can foster robust university-industry collaborations. These can help bridge the reported gap between the actual versus the expected soft skills and…
Descriptors: Communities of Practice, School Business Relationship, Models, Creativity
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Chrissi Nerantzi; Emma Gillaspy; Sandra Sinfield; Marianthi Karatsiori; Tom Burns; Anna Hunter; Hannah Seat; Nathalie Tasler – Innovations in Education and Teaching International, 2024
The global pandemic has led to an explosion of open learning opportunities for academics to connect, share and develop ideas together. This paper presents a collaborative autoethnographic case study on the educational leadership approaches enacted and experienced in the voluntary Creativity for Learning in Higher Education (#creativeHE) community.…
Descriptors: Participation, Leadership, Creativity, Learning Processes
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Diana Milstein; Regina Coeli Machado e Silva; Maria Dantas-Whitney – Ethnography and Education, 2024
The present ethnographic study was conducted in collaboration with thirty-five Latin American children from different countries during the period of school closures precipitated by the COVID-19 pandemic. Through exchanges of multimodal texts (letters, text messages, photos, drawings, audios, videos) and virtual encounters, we sought to understand…
Descriptors: Educational Practices, COVID-19, Pandemics, Family Environment
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Rob Rouse; Jared Fox; Benjamin Dubin-Thaler – Connected Science Learning, 2024
Mobile instructional spaces such as retrofit buses, customized trucks or trailers, and repurposed shipping containers are innovative, unique venues for teaching and learning. STEM-focused mobile instructional spaces have emerged as vehicles for providing students and teachers with high-quality integrated STEM learning experiences that emphasize…
Descriptors: Best Practices, STEM Education, Mobile Classrooms, 21st Century Skills
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Alpay Ersozlu; Mehmet Karakus; Fahri Karakas; Deanne Lynn Clouder – Leadership and Policy in Schools, 2024
Major economic, social, and technological changes in the twenty-first century require a transformation in the everyday practices that educational institutions use to train future innovators. Through a case study on five schools within a network of private schools in Istanbul, Turkey, we explore how school principals and teachers nurture an…
Descriptors: Foreign Countries, Private Schools, Principals, Administrator Role
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Arnie Novianti Zulkarnain; Eka Cahya Prima; Nanang Winarno; Bevo Wahono – Journal of Science Learning, 2024
Students believed physics was one of the most challenging sciences in education, and their interest in learning physics was lacking. Therefore, this study aims to enhance students' understanding and creativity in the STEAM learning system on electricity by creating a project (Paper Circuit) using the students' creativity at the junior high school…
Descriptors: Electronic Equipment, Paper (Material), STEM Education, Creativity
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Leah Henrickson; Grace Jennings; Bridgette M. Bewick – Cogent Education, 2024
Studies show that university students report higher levels of mental health problems and lower well-being than their non-student peers. As demand for university well-being services increases, so too does the need for alternative interventions to support student well-being for students in various states of mental health. In this paper, we introduce…
Descriptors: Creativity, Art Activities, Intervention, Peer Relationship
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Lazar Živojinovic; Danijela Stojanovic; Aleksandra Labus; Zorica Bogdanovic; Marijana Despotovic-Zrakic – Interactive Learning Environments, 2024
This research proposes a methodological approach to using the social network Instagram® as a tool for collaborative e-learning activities in higher education. Collaborative e-learning activities are conducted on Instagram® through challenges and quizzes. The main aim of these activities is to encourage students' creativity, motivation for…
Descriptors: Social Media, Cooperative Learning, Social Networks, Learning Activities
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Christian Moro; Kathy Ann Mills; Charlotte Phelps – Interactive Learning Environments, 2024
Tertiary institutions are migrating away from didactic and teacher-centred approaches, and instead, pivoting to lesson designs that encourage hands-on learning and student engagement. However, this practice is often "try and see", with few frameworks providing evidence-based approaches for practical application that demonstrates how…
Descriptors: Active Learning, Learning Activities, Higher Education, Cooperative Learning
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Mary F. Wright – Voices from the Middle, 2024
This article discusses four exemplary activities to highlight imaginative approaches that encourage critical literacy: building a jackdaw, responding to text through multimodal journaling, engaging in dramatic roleplay, and practicing multi-genre writing. Each activity connects imaginative approaches to critical literacy as learners view the world…
Descriptors: Critical Literacy, Teaching Methods, Creativity, Preservice Teachers
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Naparat Nilada; Wisarut Payougkiattikun; Tawan Thongsuk – International Journal on Social and Education Sciences, 2024
This research aims to investigate the scientific creativity of 9th grade students following the implementation of a project-based learning (PjBL) approach. The study involved a sample of 21 students from a high school in a Roi Et province during the first semester of the academic year 2023. Participants were randomly selected using classrooms as…
Descriptors: Creativity, Student Projects, Active Learning, Student Attitudes
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