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Neville, David O.; Shelton, Brett E. – Simulation & Gaming, 2010
As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis of contemporary pedagogical, instructional design, new media, and literary-historical theories to…
Descriptors: Curriculum Development, Social Networks, Humanities Instruction, Literature
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Conole, Grainne – Open Learning, 2010
When asked what they would find most helpful to enable them to use technologies more in their teaching, most teachers say "give me examples, in my subject area" and "point me to relevant people I can discuss these issues with". Web 2.0 technologies--with their emphasis on sharing, networking and user production--seem to offer a…
Descriptors: Learning Strategies, Educational Resources, Teaching Methods, Educational Needs
Carr, Sarah – Education Writers Association, 2013
Many education reporters are drawn to the beat because of its complexity and rich variety. Few topics provide such a wealth of political, business, human interest, breaking news, feature, and investigative stories. A reporter's day can start in a classroom with 4-year-olds struggling to learn to read, and end at a school board meeting with…
Descriptors: Ethics, Standards, Journalism, Guides
Orobko, Angela Kowitz – ProQuest LLC, 2009
Bullying incidents in schools are getting more attention since the Columbine High School shootings on April 20, 1999 in Littleton, Colorado. Many national and state policies have been enacted since that fateful day. In Virginia, legislation passed by the 1999 General Assembly (section 22.1-208.01) required local school boards to establish a…
Descriptors: Public Schools, Student Behavior, Bullying, School Safety
Dutton, Catherine L. – ProQuest LLC, 2009
This qualitative research study used a phenomenological approach to examine educators' experiences in the virtual world of Second Life[TM]. The rationale for this study's focus on educators using a virtual world stems from an interest in the factors that influence educational practices in virtual worlds. The researcher conducted focus groups…
Descriptors: Constructivism (Learning), Focus Groups, Educational Practices, Teacher Attitudes
Shore, Rima; Shore, Barbara – Annie E. Casey Foundation, 2009
As they move toward adulthood, most young Americans are either in school, in the workforce, or in the military. Their lives are shaped by the challenges and routines of these anchoring institutions and by the social networks they encounter there. But far too many are disconnected from the roles and relationships that set young people on pathways…
Descriptors: Young Adults, At Risk Students, Social Isolation, Unemployment
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Dangwal, Ritu; Kapur, Preeti – Multicultural Education & Technology Journal, 2009
Purpose: The purpose of this paper is to study the values of children using Minimally Invasive Education (MIE) kiosks and identify any changes in these values as a result of using the kiosks. Design/methodology/approach: The sample consists of 85 children residing at the Vivekananda Camp. There are 44 boys with an average age of 11.62 years and 41…
Descriptors: Females, Learning Centers (Classroom), Social Networks, Teaching Methods
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Spurgin, Daniel G.; Childress, Marcus D. – EDUCAUSE Quarterly, 2009
In the online learning world it is easy to become so preoccupied by technology that technology solutions are mistaken for educational solutions. Long-term improvements in online departmental and university communities require an educational approach that recognizes the reduced delivery of community in the online world, just as research has shown a…
Descriptors: Graduate Students, Distance Education, Online Courses, Group Membership
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Demski, Jennifer – T.H.E. Journal, 2009
For a growing group of educators, the online role-playing game World of Warcraft, Blizzard Entertainment's massively popular massively multiplayer online role-playing game (MMORPG), is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way. The online role-playing game World of…
Descriptors: Video Games, Role Playing, Fantasy, Computer Mediated Communication
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Heo, Misook – International Journal on E-Learning, 2009
This article examined online learners' preferences in personalized, relationship-based social awareness information sharing in course management systems. Three hundred seventy-seven online learners' willingness to share social awareness information was measured through a national survey. Results indicated that today's online learners are open…
Descriptors: Computer Mediated Communication, Asynchronous Communication, Instructional Design, Integrated Learning Systems
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Violino, Bob – Community College Journal, 2009
This article talks about the latest trend in education, which is social networking. As this phenomenon continues to grow, community colleges are getting into the act, launching online initiatives and harnessing the technology to communicate, promote, and conduct important school business. School administrators believe that social networking can…
Descriptors: Educational Opportunities, Handheld Devices, Social Networks, Web Sites
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Bell, Brent J. – Journal of Experiential Education, 2009
One purpose of professional conference attendance is to enhance social support. Intentionally fostering this support is an important political aim that should be developed. Although many multifactor definitions of social support exist (Cobb, 1979; Cohen & Syme, 1985; Kahn, 1979; Shaefer et al., 1981; Weiss, 1974), all distinguish between an…
Descriptors: Psychological Needs, Outdoor Education, Attendance Patterns, School Orientation
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Almgren, Gunnar; Magarati, Maya; Mogford, Liz – Journal of Adolescence, 2009
We investigate the factors that influence adolescent self-assessed health, based upon surveys conducted between 2000 and 2004 of high-school seniors in Washington State (N = 6853). A large proportion of the sample (30%) was first and second generation immigrants from Asia, Latin America, and Eastern Europe. Findings include a robust negative…
Descriptors: Individual Characteristics, Race, Adolescents, Foreign Countries
Farmer, Lesley; Shontz, Marilyn – School Library Journal, 2009
This year's "School Library Journal's" spending survey showed that, despite the recession, the vast majority of media centers around the country have retained their credentialed media specialists. For example, almost 85% of elementary schools and more than 95% of middle and high schools have a full-time certified librarian. In addition, salaries…
Descriptors: School Libraries, Media Specialists, Surveys, Financial Problems
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Haythornthwaite, Caroline – Library & Information Science Research, 1996
Introduces social network analysis as an approach and set of techniques for the study of information exchange. Social network analysis differs from other analysis techniques by focusing on patterns of resource exchange relationships and by emphasizing empirical observation. Measurement techniques used in social network analysis are described.…
Descriptors: Evaluation Methods, Information Science, Measurement Techniques, Social Networks
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