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Jay R. Goldberg – Biomedical Engineering Education, 2021
In March 2020, the COVID-19 pandemic required capstone design course instructors to transition to online learning. Student project teams were denied access to resources needed to construct and test prototypes scheduled to be delivered to project sponsors and clients at the end of the semester. Face-to-face collaboration was replaced with virtual…
Descriptors: Design, Educational Resources, COVID-19, Pandemics
Maria Toglia – ProQuest LLC, 2021
Data from the 2019 National Assessment of Educational Progress indicates that only one-third of fourth and eighth grade students are able to read proficiently on grade level. Despite a well-established research base indicating that all students benefit from explicit, systematic code-based instruction, many teachers lack the knowledge about the…
Descriptors: Faculty Development, Dyslexia, Organizations (Groups), International Organizations
Melanie Sue Reyes – ProQuest LLC, 2021
The development of online program options in higher education has prompted the discussion of how well the modality fits the nature of social work education and the Council on Social Work Accreditation (CSWE) educational standards. To examine the relationship between online education and social work education, this research study focused on…
Descriptors: Empathy, Social Work, Electronic Learning, Interpersonal Relationship
Elizabeth Quinn – ProQuest LLC, 2021
Many Beginning Teachers struggle to appropriately manage their classrooms and their students' behavior. Research has shown that this difficulty with classroom management negatively impacts the academic achievement of students and disproportionately impacts minoritized students and students experiencing poverty. This action research study aims to…
Descriptors: Classroom Techniques, Beginning Teachers, Culturally Relevant Education, Faculty Development
Najib A. Mozahem – Sage Research Methods Cases, 2021
The internet has had a vast and pervasive effect on many industries. It has resulted in the creation of new industries and has overhauled the dynamics that governed existing industries. One of the most traditional industries that is now struggling to cope with the changes brought on by the internet is the industry of higher education. Students can…
Descriptors: Social Sciences, Electronic Learning, Learning Management Systems, Higher Education
Ahmed Alahmari – ProQuest LLC, 2021
Motivation in general is one of the most important components of the process of learning and teaching in any educational environment, and it can explain the success or failure of student. In online learning, learners tend to study on their own and intrinsic motivation is particularly the main source that triggers and sustains learning process…
Descriptors: Graduate Students, Student Motivation, Online Courses, Electronic Learning
Justin Greathouse – ProQuest LLC, 2021
The purpose of this quantitative, causal-comparative study was to determine if and to what extent there was a statistically significant difference in students' Algebra I or Algebra II AzMERIT standardized proficiency rates in non-charter public high schools that implement digital curriculum compared versus those that implement traditional…
Descriptors: Standardized Tests, Electronic Learning, Algebra, Mathematics Instruction
James M. Castle – ProQuest LLC, 2021
This dissertation is presented in multiple article format with an introduction, a literature review, a design case, a mixed methods study, and a conclusion. The literature review outlines important concepts and theories that appear in subsequent manuscripts. The design case describes the seven-year design process that resulted in the online…
Descriptors: Learning Analytics, Electronic Learning, Physical Education, Metabolism
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John Stewart; Kathleen Sheppard – International Journal of Designs for Learning, 2021
To combat high dropout rates and low motivation for online courses, we gamified a history of science course. To do so, we used an online educational program called 3DGameLab to convert what had been a well-liked face-to-face lecture and discussion course to an online format, for the purposes of long-distance teaching and learning. Within…
Descriptors: Game Based Learning, Curriculum Development, Science History, Online Courses
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Esther Sackett; Lisa M. Amoroso – Management Teaching Review, 2024
Challenged by COVID-19, we sought ways to increase engagement in the virtual classroom, capitalizing on a popular multiplayer game to teach persuasion to undergraduate students. In the game "Among Us[R]," players ("Crewmates") work together to repair their spaceship before it explodes while being attacked by other players…
Descriptors: Electronic Learning, Video Games, Computer Games, Game Based Learning
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Nadav Aridan; Michal Bernstein-Eliav; Dana Gamzo; Maya Schmeidler; Niv Tik; Ido Tavor – Anatomical Sciences Education, 2024
Anatomy studies are an essential part of medical training. The study of neuroanatomy in particular presents students with a unique challenge of three-dimensional spatial understanding. Virtual Reality (VR) has been suggested to address this challenge, yet the majority of previous reports have implemented computer-generated or imaging-based models…
Descriptors: Anatomy, Neurology, Electronic Learning, Computer Simulation
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Katie M. Thurson; Olivia E. McAnirlin; Alexsandra Dubin; Gwynn M. Powell; Lauren E. Stephens – Schole: A Journal of Leisure Studies and Recreation Education, 2024
The COVID-19 pandemic forced many instructors to find new ways to achieve learning outcomes and connect to students within a hybrid or online teaching landscape. However, some of the creative ways instructors connected with students can now be used both in online classes and as we adapt back into full-time in-person instruction. Virtual notebooks…
Descriptors: Cooperation, COVID-19, Pandemics, Synchronous Communication
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Laura Scholes – Cambridge Journal of Education, 2024
Acceleration of digital communication has changed the nature of reading and young people today need to engage multimodal skills for reading success in the digital world. While historically there have been social justice issues for marginalised students in terms of reading, the digital age is creating new equity issues across the globe. This…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Catholic Schools
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Iqbal A. Rizki; Nadi Suprapto; Hanandita V. Saphira; Yusril Alfarizy; Riski Ramadani; Aulia Dwi Saputri; Dewi Suryani – Journal of Pedagogical Research, 2024
Low levels of critical thinking skills and learning motivation, particularly in physics learning, pose significant challenges that must be promptly addressed to ensure students' future success. To tackle this issue, the present study endeavors to develop a Cooperative Model, Digital Game, and Augmented Reality (CAP)-based learning, which is both…
Descriptors: Foreign Countries, High School Students, Physics, Game Based Learning
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Sally Meech; Adrie A. Koehler – Online Learning, 2024
Instructor leadership is widely recognized as essential for facilitating meaningful online learning in higher education. While previous studies have applied organizational leadership theories to the study of instructor leadership, fewer studies have investigated online instructor leadership. This predictive correlational study detailed the…
Descriptors: Electronic Learning, Service Learning, Graduate Students, Engineering Education
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