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Rikke Amalie Agergaard Jensen; Peter Musaeus; Kamilla Pedersen – Advances in Health Sciences Education, 2024
Virtual patients are increasingly used in undergraduate psychiatry education. This article reports on a systematic review aimed at providing an overview of different approaches in this context, describing their effectiveness, and thematically comparing learning outcomes across different undergraduate programs. The authors searched PubMed,…
Descriptors: Undergraduate Study, Psychiatry, Computer Simulation, Counselor Client Relationship
Ori Ossmy; Danyang Han; Patrick MacAlpine; Justine Hoch; Peter Stone; Karen E. Adolph – Developmental Science, 2024
What is the optimal penalty for errors in infant skill learning? Behavioral analyses indicate that errors are frequent but trivial as infants acquire foundational skills. In learning to walk, for example, falling is commonplace but appears to incur only a negligible penalty. Behavioral data, however, cannot reveal whether a low penalty for falling…
Descriptors: Physical Activities, Robotics, Error Patterns, Infants
André de Sá Braga Oliveira; Luciano César P. C. Leonel; Edward R. LaHood; Bachtri T. Nguyen; Anahid Ehtemami; Stephen P. Graepel; Michael J. Link; Carlos D. Pinheiro-Neto; Nirusha Lachman; Jonathan M. Morris; Maria Peris-Celda – Anatomical Sciences Education, 2024
The 3D stereoscopic technique consists in providing the illusional perception of depth of a given object using two different images mimicking how the right and left eyes capture the object. Both images are slightly different and when overlapped gives a three-dimensional (3D) experience. Considering the limitations for establishing surgical…
Descriptors: Computer Simulation, Photography, Visualization, Models
Yu-Min Wang; Wan-Ching Chiu; Hsin-Hui Lin; Yi-Shun Wang; Yu-Yin Wang; I-Fan Chen – Innovations in Education and Teaching International, 2024
This study investigates the individual difference antecedents of students' behavioural intention to use VR-based learning systems, especially from an integrated perspective of Big Five personality traits and perceived physiological vulnerability to IT use (PPVITU). Data collected from 149 respondents are tested against the research model using the…
Descriptors: College Students, Computer Simulation, Human Body, Pain
Debora L. Coelho; Rosana C. Amaral; Isabella C. Silva; Ana Virgínia O. B. Oliveira; Augusto Scalabrini Neto; Jose Felippe P. Silva; Julliane V. Joviano-Santos – Advances in Physiology Education, 2024
Clinical practice has benefited from new methodologies such as realistic simulation (RS). RS involves recreating lifelike scenarios to more accurately reflect real clinical practice, enhancing learners' skills and decision-making within controlled environments, and experiencing remarkable growth in medical education. However, RS requires…
Descriptors: Simulation, Medical Students, Heart Disorders, Medical Education
Xiaohang Dong; Hui Liang; Xianghua Ding; Yawen Zhang – Education and Information Technologies, 2024
Serious game-based learning is a high-fashioned topic in educational technology which helps children learn and train their skills. Most existing literature focuses on the improvement of children's specific abilities or skills, such as reading comprehension, attention, memory, etc. However, for cognitively impaired children, it is necessary to…
Descriptors: Game Based Learning, Educational Games, Cognitive Development, Intellectual Disability
Linus Geewe; Mirela Vinerean; Ala Sarah Alaqra; John Sören Pettersson – International Journal for Technology in Mathematics Education, 2024
First-year engineering students show difficulties in connecting basic vector algebra with manipulations using the graphical representation. Experiencing vectors in real applications can improve the process of learning vectors. Thus, we introduce a unique approach for using digital technologies, namely augmented reality. We utilized a video…
Descriptors: College Freshmen, Engineering Education, Computer Simulation, Algebra
Selcuk Yaralioglu; Mustafa Ferit Acar – Turkish Online Journal of Educational Technology - TOJET, 2024
This research aimed to measure the fist speed and strength of Elite Kick Boxers from TRNC and the Republic of Turkey, which are the basic techniques of hand smacking. Since measuring with scientific precision technological devices is not suitable due to the dress code in the competitions, punch counts, speeds and strengths were measured by…
Descriptors: Foreign Countries, Athletes, Physical Fitness, Muscular Strength
Maxine Berthiaume; Max Kinateder; Bruno Emond; Natalia Cooper; Ishika Obeegadoo; Jean-François Lapointe – Education and Information Technologies, 2024
Access to dangerous goods training for firefighters in remote areas is limited for financial and logistical reasons. Virtual reality (VR) is a promising solution for this challenge as it is cost-effective, safe, and allows to simulate realistic scenarios that would be dangerous or difficult to implement in the real world. However, rigorous…
Descriptors: Evaluation, Computer Simulation, Fire Protection, Transportation
Thin-Yin Leong; Nang-Laik Ma – INFORMS Transactions on Education, 2024
This paper develops a spreadsheet simulation methodology for teaching simulation and performance analysis of priority queues with multiple servers, without resorting to macros, add-ins, or array formula. The approach is made possible by a "single overtaking" simplifying assumption under which any lower-priority customer may be passed in…
Descriptors: Spreadsheets, Simulation, Teaching Methods, Computer Science Education
Egan J. Chernoff – Canadian Journal of Science, Mathematics and Technology Education, 2024
As a person obsessed, perhaps overly so, with preventing water damage, an ailing dishwasher led to a system whereby who did the dishes in our household became a matter of chance. What happened next, however, was besmirchment of my character from hockey teammates, close friends, and especially from a room full of future elementary school…
Descriptors: Mathematics Instruction, Problem Solving, Ethics, Housework
Yadigar Ordu; Sakine Yilmaz – Journal of Academic Ethics, 2024
This research investigated how dramatization simulation affected nursing students' ethical attitudes. Most nurses and nursing students encounter ethical issues in their healthcare practices. Students who receive an education in ethics are better equipped to solve ethical problems, develop ethical sensitivity, and adopt an ethical attitude.…
Descriptors: Nursing Students, Ethics, Student Attitudes, Teaching Methods
Piia Näykki; Saara Pyykkönen; Jenni Latva-aho; Tuula Nousiainen; Emilia Ahlström; Tapio Toivanen – Journal of Computer Assisted Learning, 2024
Background: In recent years, the use of virtual reality (VR) environments for education has gained interest in research and education. However, little is known about the potential of social VR environments for collaborative learning. Objectives: This study explores pre-service teachers' (PSTs') collaborative learning and role-based drama activity,…
Descriptors: Computer Simulation, Cooperative Learning, Preservice Teachers, Drama
Huichao Li; Dan Li – International Journal of Web-Based Learning and Teaching Technologies, 2024
Based on a brief analysis of the current situation of university education management and research on intelligent algorithms, this article constructs a university education management system based on big data. For the clustering and prediction modules in higher education management, corresponding algorithms are used for optimization design. A…
Descriptors: Data, Ideology, Algorithms, Multivariate Analysis
Hasan Tarik Atmaca – Discover Education, 2024
Necropsy, the examination of animal carcasses to determine the cause of death, is an essential skill for many professionals. Traditional training methods, however, are costly and time-consuming. The article suggests that Web-based Augmented Reality (WebAR) can offer an immersive and cost-effective training experience for laboratory animal…
Descriptors: Laboratory Procedures, Animals, Death, Web Based Instruction

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