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Demetriadis, Stavros; Karoulis, Athanasios; Pombortsis, Andreas – Computers & Education, 1999
Describes the use of "Graphical" Jogthrough method for evaluating the user-interface design of the Network Simulator, an educational simulation program that enables users to virtually build a computer network, install hardware and software components, make necessary settings, and test the functionality of the network. Presents evaluation results…
Descriptors: Computer Graphics, Computer Interfaces, Computer Networks, Computer Oriented Programs
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Powell, Jack V.; Lord, Linda M. – Journal of Technology and Teacher Education, 1998
Investigates the computer knowledge and attitudes of undergraduate early childhood majors enrolled in a teaching-methods course which has not historically emphasized the potential of computerized simulation in instruction. Results are discussed in terms of the need to broaden preservice teachers' exposure to computers if they are expected to use…
Descriptors: Computer Attitudes, Computer Literacy, Computer Simulation, Computer Uses in Education
Harris, Judi – Computing Teacher, 1994
Provides activity structures for and gives examples of problem-solving projects to be used with educational telecomputing. Highlights include information searches, electronic process writing, sequential creations, parallel problem solving, simulations, social action projects, and instructions for accessing information about these and other…
Descriptors: Access to Information, Computer Assisted Instruction, Computer Networks, Computer Simulation
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Chang, Jimmy – Simulation & Gaming, 2003
Business games have begun to assume a role in the education of the students in many universities in Hong Kong. Yet quantitative information on simulations used in the Hong Kong tertiary institutions has been very limited. A major survey covering all seven Hong Kong universities, polytechnics, and colleges was administered to examine current usage…
Descriptors: Foreign Countries, Educational Games, Technology Uses in Education, Case Method (Teaching Technique)
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Thomson, Norman; Chapman, Seri – Science Teacher, 2004
The Virtual Gorilla Modeling Project--a professional development project--is a collaboration of middle and high school inservice teachers, Zoo Atlanta primatologists, science and computer educators, and students. During a 10-day professional development summer workshop, middle and high school teachers explore the world of the gorilla through…
Descriptors: Primatology, Secondary School Teachers, Inquiry, Faculty Development
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Gazit, Elhanan; Yair, Yoav; Chen, David – Journal of Science Education and Technology, 2005
This study describes high school students' conceptual development of the basic astronomical phenomena during real-time interactions with a Virtual Solar System (VSS). The VSS is a non-immersive virtual environment which has a dynamic frame of reference that can be altered by the user. Ten 10th grade students were given tasks containing a set of…
Descriptors: Astronomy, High School Students, Concept Formation, Interaction
Ausburn, Lynna J.; Ausburn, Floyd B. – Journal of Industrial Teacher Education, 2004
Virtual Reality has been defined in many different ways and now means different things in various contexts. VR can range from simple environments presented on a desktop computer to fully immersive multisensory environments experienced through complex headgear and bodysuits. In all of its manifestations, VR is basically a way of simulating or…
Descriptors: History, Teacher Education, Technical Education, Industrial Training
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Franklin, Teresa J. – Journal of Educational Technology, 2008
Higher education and in particular Colleges of Education are viewed as falling behind in the use of technology for teaching and learning (Lederman & Niess, 2000). With today's student population identified as digital natives and the evening news discussing the potential of virtual worlds as new learning environments, an examination of the…
Descriptors: Computer Simulation, Social Systems, Internet, Social Media
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Page, Tom; Lehtonen, Miika – Journal of Educational Technology, 2006
Audio-visual advances in virtual reality (VR) technology have given rise to innovative new ways to teach and learn. However, so far teaching and learning processes have been technologically driven as opposed to pedagogically led. This paper identifies the development of a pedagogical model and its application for teaching, studying and learning…
Descriptors: Foreign Countries, Problem Based Learning, Design, Technology Education
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Serpell, Zewelanji N.; Boykin, A. Wade; Madhere, Serge; Nasim, Aashir – Journal of Black Psychology, 2006
This study sought to address the lack of experimental research examining the influence of contextual factors on African American students' learning. A total of 162 low-income African American and White fourth graders were randomly assigned to ethnically homogeneous, communally structured groups of three to work on a motion acceleration task using…
Descriptors: Context Effect, African American Students, Transfer of Training, Low Income Groups
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Smith, Brian; Sharma, Priya; Hooper, Paula – Interactive Technology and Smart Education, 2006
This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes' statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described…
Descriptors: Fantasy, Athletes, Heuristics, Mathematical Concepts
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Chen, Chwen Jen – Australasian Journal of Educational Technology, 2006
Many researchers and instructional designers increasingly recognise the benefits of utilising three dimensional virtual reality (VR) technology in instruction. In general, there are two types of VR system, the immersive system and the non-immersive system. This article focuses on the latter system that merely uses the conventional personal…
Descriptors: Instructional Development, Instructional Effectiveness, Course Evaluation, Educational Environment
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Utsumi, Takeshi – European Journal of Engineering Education, 2006
The Global University System (GUS) is a world wide initiative to create an advanced telecommunications infrastructure for access to educational resources across national and cultural boundaries in the search for global peace. GUS aims to create a world wide consortium of universities to provide the underdeveloped world with access to 21st century…
Descriptors: Engineering Education, Research and Development, Computer Simulation, Global Approach
Mukerji, Siran, Ed.; Tripathi, Purnendu, Ed. – Information Science Reference, 2010
Technology holds the key for bridging the gap between access to quality education and the need for enhanced learning experiences. This book contains case studies on divergent themes of personalized learning environments, inclusive learning for social change, innovative learning and assessment techniques, technology and international partnership…
Descriptors: Foreign Countries, Exchange Programs, Educational Quality, Social Change
Gecsei, J.; Frasson, C. – 1994
Safari is a cooperative project involving four Quebec universities, two industrial partners (Virtual Prototypes, Inc., providing the VAPS software package, and Novasys, Inc., a consulting firm specializing in artificial intelligence and training), and government. VAPS (Virtual Applications Prototyping System) is a commercial interface-building and…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Foreign Countries
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