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Isabella Guerrero; Charles A. Smith – International Society for Technology, Education, and Science, 2023
In case-based learning, students develop and apply course knowledge to solve tangible and "real life" problems. This practice can enhance student motivation and engagement in the analytical laboratory. In this application of case-based learning students analyze commercially available oils for CBD content. In the state of Texas anyone can…
Descriptors: Case Method (Teaching Technique), College Science, Science Laboratories, Laboratory Procedures
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Tang, Chaoying; Li, Qin; Kaufman, James C. – Journal of Creative Behavior, 2018
Empirical studies on the relationship between affect and creativity often produce conflicting results. This inconsistency has led us to believe that the relationship between affect and creativity may be better understood by looking at potential moderators. Our study looked specifically at trait affect and self-perceived creativity. Using the…
Descriptors: Creativity, Correlation, Problem Solving, Models
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Schalk, Lennart; Roelle, Julian; Saalbach, Henrik; Berthold, Kirsten; Stern, Elsbeth; Renkl, Alexander – Applied Cognitive Psychology, 2020
Worked examples support learning. However, if they introduce easy-to-confuse concepts or principles, specific ways of providing worked examples may influence their effectiveness. Multiple worked examples can be introduced blocked (i.e., several for the same principle) or interleaved (i.e., switching between principles), and can be sequentially or…
Descriptors: Problem Solving, Instructional Effectiveness, College Students, Teaching Methods
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Lozada-Cruz, German – International Journal of Mathematical Education in Science and Technology, 2020
In this note, some variants of Cauchy's mean value theorem are proved. The main tools to prove these results are some elementary auxiliary functions.
Descriptors: Validity, Mathematical Logic, Mathematics Instruction, Engineering Education
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Nussenbaum, Kate; Cohen, Alexandra O.; Davis, Zachary J.; Halpern, David J.; Gureckis, Todd M.; Hartley, Catherine A. – Cognitive Science, 2020
Intervening on causal systems can illuminate their underlying structures. Past work has shown that, relative to adults, young children often make intervention decisions that appear to confirm a single hypothesis rather than those that optimally discriminate alternative hypotheses. Here, we investigated how the ability to make informative causal…
Descriptors: Information Seeking, Change, Children, Adolescents
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Plummer, Kenneth; Taeger, Stephan; Burton, Melissa – Teaching Theology & Religion, 2020
Student learning in religious educational settings is subject to the same pedagogical forces, both effective and ineffective, as found in secular settings. Lectures, readings, assignments, testing and other activities associated with typical instruction, while of some value, tend to leave students with knowledge that is mostly fragmented. In this…
Descriptors: Decision Making, Problem Solving, Religious Education, Teaching Methods
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Tetourová, Tereza; Hannemann, Tereza; Javora, Ondrej; Volná, Kristina; Šisler, Vít; Brom, Cyril – Journal of Computer Assisted Learning, 2020
We explored whether problem-solving interactivity within an instructional game fosters learning for children aged 8-10 years. Participants (N=139) studied a biological topic either through a game-based learning environment (in which they solved assigned problems by interacting with a plant model) or from a standard learning environment (in which…
Descriptors: Problem Solving, Educational Games, Children, Instructional Effectiveness
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Syaiful; Kamid; Muslim; Huda, Nizlel – Journal of Education and Learning (EduLearn), 2020
Purpose: This study aims to identify the problem solving abilities possessed by junior high school students. The type of research used is quantitative which uses a research design survey. The sample of this study is 98 students taken based on purposive sampling techniques. This study uses descriptive statistics to analyze the data generated. From…
Descriptors: Problem Solving, Junior High School Students, Secondary School Mathematics, Foreign Countries
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Hamat, Basyarah; Eisenbart, Boris; Badke-Schaub, Petra; Schoormans, Jan – International Journal of Technology and Design Education, 2020
Mind-sets are expected to influence the process of designing, which require designers to successfully integrate complex decision-making processes into good design solutions. The study reported here analyses whether differences in mind-sets shown by design students can influence their design processes and impact the quality of the design solutions…
Descriptors: Design, Creativity, Individual Differences, Undergraduate Students
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Chukhnov, Anton; Maytarattanakhon, Athit; Posov, Ilya; Pozdniakov, Sergei – Informatics in Education, 2020
The paper discusses a certain type of competitions based on distance interaction of a participant with simulation models of concepts from discrete mathematics and computer science. One of them is the "Construct, Test, Explore" (CTE) competition, developed by the authors, the other is the Olympiad in Discrete Mathematics and Theoretical…
Descriptors: Graphs, Computer Simulation, Mathematics, Computer Science
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Çakir, Asli; Akkoç, Hatice – Educational Studies in Mathematics, 2020
In this study, we propose the notion of a socio-mathematical norm to explore the affective aspects of a classroom in the context of problem posing. Our case is a gifted and talented mathematics classroom with twelve students. The primary source of data consists of forty-three mathematics lessons. Our theoretical stance defines two dimensions of a…
Descriptors: Academically Gifted, Talent, Mathematics Skills, Problem Solving
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Puccio, Gerard J.; Burnett, Cyndi; Acar, Selcuk; Yudess, Jo A.; Holinger, Molly; Cabra, John F. – Journal of Creative Behavior, 2020
This investigation evaluated the degree to which creativity training, idea generation instruction, and creative process impacted idea production, creativeness of solutions, and leadership effectiveness. Three sets of hypotheses were tested with a 114 groups of adults. First, groups whose members had some (i.e., one CPS course) or advanced training…
Descriptors: Creative Thinking, Problem Solving, Brainstorming, Leadership Effectiveness
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Kontorovich, Igor' – Educational Studies in Mathematics, 2020
Spurred by Kilpatrick's (1987) "Where do good problems come from?", this study explores problem-posing triggers of experienced problem posers for mathematics competitions. Triggers are conceived as instances of noticing, where an impulse draws a poser's attention and "triggers off" a mathematical re-action, one of the outcomes…
Descriptors: Problem Solving, Mathematics Education, Competition, Mathematics Skills
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Burke, Jon; Goukasian, Levon; Shearer, Robert – Journal of Statistics Education, 2020
Students often struggle with the concept of dependence of events or random variables. We present a simple coin flipping game that yields surprising results due to the dependencies within the game. The game is simple enough for young children to understand and play, yet complex enough to yield results that are counterintuitive to even most graduate…
Descriptors: Statistics Education, Teaching Methods, Games, Problem Solving
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Nachtigall, Valentina; Serova, Katja; Rummel, Nikol – Instructional Science: An International Journal of the Learning Sciences, 2020
The current work builds on research demonstrating the effectiveness of Productive Failure (PF) for learning. While the effectiveness of PF has been demonstrated for STEM learning, it has not yet been investigated whether PF is also beneficial for learning in non-STEM domains. Given this need to test PF for learning in domains other than…
Descriptors: Instructional Effectiveness, Failure, Teaching Methods, High School Students
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