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Corte, Ugo – Social Psychology Quarterly, 2013
Farrell's (2001) theory of collaborative circles provides a useful frame for analyzing the interpersonal dynamics that enable creative collaboration in small groups, but it leaves contextual factors of collaboration undertheorized. Using ethnographic data on freestyle BMXers in Greenville, North Carolina, this article demonstrates how resource…
Descriptors: Athletics, Physical Activities, Friendship, Innovation
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Knezek, Gerald; Christensen, Rhonda; Tyler-Wood, Tandra; Gibson, David – Journal of STEM Education: Innovations and Research, 2015
Data gathered from 325 middle school students in four U.S. states indicate that both male (p < 0.0005, RSQ = 0.33) and female (p < 0.0005, RSQ = 0.36) career aspirations for "being a scientist" are predictable based on knowledge of dispositions toward mathematics, science and engineering, plus self-reported creative tendencies. For…
Descriptors: Middle School Students, Gender Differences, STEM Education, Occupational Aspiration
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Santally, Mohammad Issack; Cooshna-Naik, Dorothy; Conruyt, Noel; Wing, Caroline Koa – Journal of Learning for Development, 2015
This paper describes a social partnership model based on the living lab concept to promote the professional development of educators through formal and informal capacity-building initiatives. The aim is to have a broader impact on society through community outreach educational initiatives. A Living Lab is an environment for user-centered…
Descriptors: Capacity Building, Partnerships in Education, Innovation, Faculty Development
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Han, Hsiao-Cheng – Studies in Art Education: A Journal of Issues and Research in Art Education, 2015
This research is an empirical study using gamified pedagogy in a 3-D animation course in a Visual Communication Design Department. By conducting this research, I hope to increase student interest in learning 3-D animation and to decrease student fears of learning professional 3-D software. Through this research, I have developed a theory of…
Descriptors: Studio Art, Games, Teaching Methods, Animation
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Seckin Kapucu, Munise; Cakmakci, Gultekin; Aydogdu, Cemil – Educational Sciences: Theory and Practice, 2015
This quasi-experimental study aims to investigate the documentary films' influence on 8th grade students' nature of science views. The study's participants were 113 8th grade students from two different schools taught by two different teachers. The study was completed over a 6-week period, during which topics related to "Cell Division and…
Descriptors: Foreign Countries, Quasiexperimental Design, Science Education, Documentaries
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Yeh, Aiden – Research-publishing.net, 2015
This paper describes a teacher's reflections on a technology-enhanced project-based learning approach to teaching an ESP-business lesson on product development, which is part of the curriculum for Conference English and Meetings Practice (CEMP), a business-track course for the Adult Continuing Education program at a private university in southern…
Descriptors: English for Special Purposes, Second Language Learning, Second Language Instruction, Video Technology
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Pandey, Anjali – Changing English: Studies in Culture and Education, 2011
This essay examines the theme and trope of "copies" in Kazuo Ishiguro's novel "Never Let Me Go." Whatever one's final reading of the novel, the theme and thread of copy, copies, copying and copied is never far off. In a semantic sense then, the act of "copying", both as a verb and the indexing of "copies" as…
Descriptors: Novels, Language Usage, Semantics, Verbs
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Freeman, John – Higher Education Review, 2011
This article considers the relationship between artistic research, creative production and exegesis. What it is that renders a particular creative outcome as significant and the ways in which an accompanying critical text functions as a navigational tool, directing readers towards points of entry into the overall work, is at the core of the paper;…
Descriptors: Foreign Countries, Hermeneutics, Art Expression, Art Products
Tomascoff, Rocky – Arts & Activities, 2011
Artist Joseph Cornell (1903-1972) created wonderful environments inside boxes using mostly found objects. They were often Surrealistic in nature. Some boxes were designed with glass fronts, and others were meant to be interactive with the viewer, wherein the objects could be handled. With Joseph Cornell in mind, the author introduces an art…
Descriptors: Artists, Studio Art, Art Activities, Creativity
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Rufo, David – Art Education, 2011
The author was interested in seeing what would happen if children were given more latitude when making art in school. In January 2009, he began by setting up environments in his classroom wherein he hoped his students would feel free to create self-initiated forms of artmaking. Two times each week an hour was set aside for an activity called Open…
Descriptors: Art Education, Teaching Methods, Elementary School Students, Personal Autonomy
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Hyde, Brendan – British Journal of Religious Education, 2011
For more than 30 years, the thinking and writing of Jerome W. Berryman has made a significant and unique contribution to the religious education of children and adults in faith-based contexts. Claiming to be influenced primarily by the work of Maria Montessori, his writings reveal the purpose of religious education to be teaching children the art…
Descriptors: Creativity, Play, Journal Articles, Montessori Method
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Haas, Mary E. – Social Studies, 2011
How best to move on with life was the challenge of the families of those who died on 9/11. The choice of one family to do something positive to perpetuate the human spirit is related through creative endeavors that bring rewarding memories and encourage others to rejoice in service and understanding for individual needs and talents. (Contains 5…
Descriptors: Individual Needs, Social Studies, Terrorism, Family (Sociological Unit)
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Smith, Karen – Teaching in Higher Education, 2011
Calls for practitioners to "innovate" are common within higher education and universities, which go to some length to cultivate innovative learning and teaching cultures. The definition of innovation, however, is not clear cut and understandings of how innovations spread and innovative practices should be supported differ. This study aimed to…
Descriptors: Instructional Innovation, College Faculty, Teaching Methods, Learning Processes
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Ch'ien, Evelyn – World Englishes, 2011
This paper describes how a linguistic form, rap, can evolve in tandem with technological advances and manifest human-machine creativity. Rather than assuming that the interplay between machines and technology makes humans robotic or machine-like, the paper explores how the pressure of executing artistic visions using technology can drive…
Descriptors: Creativity, Linguistics, Music, Popular Culture
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Feasey, Rosemary; Bianchi, Lynne – Primary Science, 2011
There have been many years of innovation in primary science education. Surprisingly, however, most of this has taken place within the confines of the classroom. What primary science has not yet done with universal success is step outside the classroom boundaries to use the school grounds for teaching and learning across all aspects of the science…
Descriptors: Internet, Science Curriculum, Science Instruction, Science Education
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