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Panaingvait, Poj; Chakpitak, Nopasit; Yodmongkol, Pitipong; Sureephong, Paradorn; Nimmonrat, Acrapol – International Education Studies, 2014
Thailand, a developing country, had labours migrating from the agriculture into the industrial due to higher pay in the past. However the economic force has made the government policy to focus on creativity and developing technology towards automatic production. Unskilled Thai labours are facing a big challenge after retirement, which is called…
Descriptors: Unskilled Workers, Foreign Countries, Creativity, Retirement
Walker, A. Adrienne; Engelhard, George, Jr. – Measurement: Interdisciplinary Research and Perspectives, 2014
"Game-Based Assessments: A Promising Way to Create Idiographic Perspectives" (Adrienne Walker and George Englehard) comments on: "How Task Features Impact Evidence from Assessments Embedded in Simulations and Games" by Russell G. Almond, Yoon Jeon Kim, Gertrudes Velasquez, and Valerie J. Shute. Here, Walker and Englehard write…
Descriptors: Educational Games, Task Analysis, Models, Educational Assessment
Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P. – Educational Technology, 2014
Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…
Descriptors: Instructional Design, Instructional Development, Creative Development, Creative Thinking
Levstik, Linda S.; Henderson, A. Gwynn; Lee, Youngdo – Social Studies, 2014
Elementary students are often hampered by a tendency to ascribe innovation to increasing human intelligence or individual agency rather than increased information, better access to information, or collective and institutional agency. As a result, they struggle to build evidence-based interpretations of the distant past. A fifth-grade…
Descriptors: Elementary School Students, Grade 5, Archaeology, Culture
Hwang, Gwo-Jen; Hung, Chun-Ming; Chen, Nian-Shing – Educational Technology Research and Development, 2014
In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in…
Descriptors: Student Motivation, Problem Solving, Academic Achievement, Peer Evaluation
Coil, Carolyn – Knowledge Quest, 2014
Assessment can be defined as any method through which one gathers data or information about something. Assessing may incorporate measurement and testing, but it also includes evaluation and appreciation of creative products, processes, and performances. It encompasses finding out much more information than test results alone can give. Creative…
Descriptors: Creativity, Educational Environment, Evaluation Methods, Evaluation Criteria
Jacobs, Charlotte E.; Kuriloff, Peter J.; Cox, Amanda B. – Phi Delta Kappan, 2014
If educators want to engage girls in learning, they must align teaching practices with girls' specific needs. In a study modeled after Reichert and Hawley's study of boys, the authors learned that lessons with hands-on learning, elements of creativity, multimodal projects, and class discussions all worked to stimulate girls'…
Descriptors: Females, Gender Differences, Learner Engagement, Student Needs
Alghanmi, Sahar – Turkish Online Journal of Educational Technology - TOJET, 2014
Sustaining success in higher education within an ever-changing landscape largely depends on academics' motivation to cope with it. Essentially, this study aims to explore the interpersonal and contextual factors that govern the introduction of blended learning in a Saudi context. A collective case study approach was employed with Self-…
Descriptors: Foreign Countries, College Faculty, Teacher Motivation, Blended Learning
Liotas, Naoum – Industry and Higher Education, 2014
Gestalt practice and arts-based training has been examined and evaluated using evidence from the literature and personal experience. Gestalt practice allows the training and learning process to take into account the intrapersonal as well as the interpersonal aspects of the group and the individuals involved: the resulting knowledge and…
Descriptors: Art Education, Organizational Change, Experiential Learning, Leadership
Reunamo, Jyrki; Lee, Hui-Chun; Wang, Li-Chen; Ruokonen, Inkeri; Nikkola, Teemu; Malmstrom, Sanna – Early Child Development and Care, 2014
In this research, children's creativity in pretend play and the conditions for creativity during high involvement are studied from four points of view: as a zone for proximal development, as a skill, as a personal orientation and as a culturally shared environment creation. The theoretical model is influenced by Vygotsky's ideas of creativity as…
Descriptors: Creativity, Play, Observation, Skill Analysis
Beghetto, Ronald A.; Kaufman, James C. – High Ability Studies, 2014
Various factors influence the development of creative potential, including everything from individual differences to the kinds of experiences and opportunities that creators experience throughout the lifespan. When it comes to nurturing creativity in the classroom, the learning environment is one of the most important factors--determining, in…
Descriptors: Classroom Environment, Creativity, Context Effect, Classroom Techniques
Wylie, Scott – ProQuest LLC, 2014
This study examines the evolution of my understanding of critical pedagogy as I work alongside my students to co-construct the curriculum in our social studies teacher education course. As a critical pedagogue, I seek to challenge traditional structures of power and control in the classroom and problematize the ideas and discourses that define our…
Descriptors: Critical Theory, Teaching Methods, Social Studies, Power Structure
Christian, Cinda – Online Submission, 2014
For the 2006-2007 At-Risk 6th-grade cohort, more fine arts enrollment in middle school was correlated with more positive high school outcomes for students in the following areas: academic persistence (i.e., graduating, completing the GED, or maintaining enrollment beyond their expected graduation date), attendance, standardized achievement tests…
Descriptors: Art Education, Outcomes of Education, Grade 6, Middle School Students
Duna Alkhudhair – William & Mary Educational Review, 2014
The Reggio Emilia approach to early childhood education was developed in the city of Reggio Emilia after the Second World War under the leadership of Loris Malaguzzi. Today, Reggio Emilia schools stand as exemplars for the development of young children's creativity. This paper provides an overview of the Reggio Emilia approach and examines how it…
Descriptors: Creativity, Early Childhood Education, Reggio Emilia Approach, Young Children
Vidergor, Hava E. – International Journal for Talent Development and Creativity, 2013
The study aimed at unfolding the personal creative characteristics of an educator in the field of gifted education, and examining creativity as expressed in childhood and its transformation into adulthood creative approach and outcomes. The study focused on Dr. Erika Landau, the pioneer of gifted education in Israel, an internationally renowned…
Descriptors: Case Studies, Creativity, Personality Traits, Academically Gifted

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