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Genç, Zülfü; Aydemir, Emrah – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to determine whether the use of online puzzles in the instructional process has an effect on student achievement and learning retention. This study examined students ' perception and experiences on use of puzzle as an alternative evaluation tool. To achieve this aim, the following hypotheses were tested: using…
Descriptors: Foreign Countries, Academic Achievement, Retention (Psychology), Puzzles
Thiyagu, K. – Journal on Educational Psychology, 2012
Mathematics is considered as dry subject and students do not find anything interesting in it. This impression about Mathematics can be reversed with the help of recreational activities in Mathematics. The present study tries to find out the effectiveness of integrating riddles in teaching mathematics among eighth standard students. Two equivalent…
Descriptors: Foreign Countries, Puzzles, Mathematics Instruction, Instructional Effectiveness
Liao, Guan-Ze; Shih, Yi-Jyun – Designs for Learning, 2013
Sudoku is an intelligence game that has fascinated many people. In addition to offering entertainment, it also attracts players to solve more challenging Sudoku questions. Sudoku novices tend to fail to focus on understanding the operation rules because the grid, words, and numbers of Sudoku are too complicated. The main purpose of this study is…
Descriptors: Games, Elementary School Students, Grade 3, Foreign Countries
Suddendorf, Thomas; Nielsen, Mark; von Gehlen, Rebecca – Developmental Science, 2011
Much of humans' success rests on foresight, the ability to predict what will happen or what is needed in the future. Surprisingly little is known about how this faculty develops. In three experiments (N = 170), 3- and 4-year-old children were presented with simple puzzles. Fifteen minutes later in a different room they were given the opportunity…
Descriptors: Preschool Children, Prediction, Puzzles, Problem Solving
Offenholley, Kathleen H. – Mathematics Teacher, 2013
The Borough of Manhattan Community College (BMCC) in New York City is fourth among all community colleges in awarding degrees to minority students and in awarding degrees to African Americans. The BMCC student body is approximately 37 percent Hispanic, 33 percent black, 15 percent white, and 15 percent Asian. In addition, a significant proportion…
Descriptors: Community Colleges, Minority Group Students, English Language Learners, Immigrants
Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
Siew, Nyet Moi; Chong, Chin Lu – Journal of Education and Learning, 2014
The aim of this study was to determine whether Van Hiele's 5 phase-based tangrams activities could help to foster creativity among Grade Three primary school students. Students' creativity was investigated in terms of Torrance's Figural Test of creative thinking: Fluency, Originality, Elaboration, Abstractness of title, and Resistance to a…
Descriptors: Creativity, Elementary School Students, Grade 3, Pretests Posttests
Ben-Sasson, Ayelet; Lamash, Liron; Gal, Eynat – Autism: The International Journal of Research and Practice, 2013
The goal of this study was to examine whether a technological touch activated Collaborative Puzzle Game (CPG) increased positive social behaviors in children with high functioning autism spectrum disorder (HFASD). The CPG involved construction of a virtual puzzle by selecting and dragging pieces into the solution area on a touch screen table. The…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Competence, Cooperation
Reiter, Harold B.; Thornton, John; Vennebush, G. Patrick – Mathematics Teacher, 2013
KenKen® is the new Sudoku. Like Sudoku, KenKen requires extensive use of logical reasoning. Unlike Sudoku, KenKen requires significant reasoning with numbers and operations and helps develop number sense. The creator of KenKen puzzles, Tetsuya Miyamoto, believed that "if you give children good learning materials, they will think and learn and…
Descriptors: Mathematics Instruction, Mathematical Logic, Number Concepts, Mathematics Skills
Frederickson, Greg N. – College Mathematics Journal, 2011
For any given polyomino, is it possible to cut it into pieces and then hinge the pieces, so that the polyomino folds up into a similar version of itself but two levels thick? While we don't know how to do this for every polyomino, the article does show how to cut, hinge, and fold polyominoes from several infinite classes, providing an…
Descriptors: Puzzles, Mathematics Instruction, Teaching Methods, Mathematical Concepts
Arbelaitz, Olatz; José I. Martín; Muguerza, Javier – IEEE Transactions on Education, 2015
This paper presents an analysis of introducing active methodologies in the Computer Architecture course taught in the second year of the Computer Engineering Bachelor's degree program at the University of the Basque Country (UPV/EHU), Spain. The paper reports the experience from three academic years, 2011-2012, 2012-2013, and 2013-2014, in which…
Descriptors: Active Learning, Teaching Methods, Student Attitudes, Computer Science Education
Batchelder, William H.; Alexander, Gregory E. – Journal of Problem Solving, 2012
This paper provides a critical examination of the current state and future possibility of formal cognitive theory for insight problem solving and its associated "aha!" experience. Insight problems are contrasted with move problems, which have been formally defined and studied extensively by cognitive psychologists since the pioneering…
Descriptors: Intuition, Problem Solving, Cognitive Processes, Theories
Iley, John L.; Hague, Doug – Tech Directions, 2012
Sustainable, or "green," manufacturing and its practices are becoming more and more a part of today's industry, including wood product manufacturing. This article provides introductory information on green manufacturing in wood technology and a crossword puzzle based on green manufacturing terms. The authors use the puzzle at the college level to…
Descriptors: Puzzles, Educational Technology, Educational Games, Woodworking
Jones, Ian; Pratt, Dave – Journal for Research in Mathematics Education, 2012
Three studies explore arithmetic tasks that support both substitutive and basic relational meanings for the equals sign. The duality of meanings enabled children to engage meaningfully and purposefully with the structural properties of arithmetic statements in novel ways. Some, but not all, children were successful at the adapted task and were…
Descriptors: Foreign Countries, Arithmetic, Symbols (Mathematics), Equations (Mathematics)
Shea, Stephen – PRIMUS, 2012
The blue-eyed islanders puzzle is an old and challenging logic puzzle. This is a narrative of an experience introducing a variation of this puzzle on the first day of classes in a liberal arts mathematics course for non-majors. I describe an exercise that was used to facilitate the class's understanding of the puzzle.
Descriptors: Liberal Arts, Mathematics Instruction, Puzzles, Logical Thinking

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