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Eickholt, Jesse; Johnson, Matthew R.; Seeling, Patrick – IEEE Transactions on Education, 2021
Contribution: Practical active learning stations (PALSs)-equipped classrooms function similar to prototypical active learning classrooms (ALCs). They support student collaboration and active learning pedagogies but at a fraction of the cost. Background: Active learning pedagogies and active learning technology are revitalizing STEM education and…
Descriptors: Active Learning, Classroom Environment, Computer Uses in Education, Classroom Design
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Kammer, Jenna; Hays, Lauren – Education Libraries, 2021
This overview demonstrates the need for school librarians to consider supplementing coding instruction with ethical discussions. School librarians are increasingly incorporating coding into library instruction through play, tutorials, collaboration in content areas, and design thinking projects. To enhance students' ethical decision making and…
Descriptors: School Libraries, Ethical Instruction, Programming, Computer Science Education
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Unal, Alper; Topu, Fatma Burcu – Education and Information Technologies, 2021
In this study, based on quasi-experimental research, was investigated the effects of teaching Python programming language via Blockly tool, which had hybrid interface, on students' computer programming anxiety, cognitive load level, and achievement. Participants were 90 high school students, 44 of them in experimental group (hybrid interface) and…
Descriptors: Instructional Effectiveness, Computer Science Education, Computer Interfaces, Programming Languages
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Socratous, Chrysanthos; Ioannou, Andri – Educational Technology Research and Development, 2021
The study aims to compare the effect of a structured versus an unstructured educational robotics (ER) curriculum on (a) the frequency and type of programming errors made by students in block-based programming, (b) their ability to debug a programme, and (c) their engagement in the learning process. The authors' hypothesis is that, in programming…
Descriptors: Robotics, Educational Technology, Programming Languages, Computer Science Education
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Dominguez, Cesar; Garcia-Izquierdo, Francisco J.; Jaime, Arturo; Perez, Beatriz; Rubio, Angel Luis; Zapata, Maria A. – IEEE Transactions on Learning Technologies, 2021
The study of the relationships between self-regulated learning and formative assessment is an active line of research in the educational community. A recent review of the literature highlights that the study of these connections has been mainly unidirectional, focusing on how formative assessment helps students to self-regulate their learning,…
Descriptors: Learning Analytics, Time Factors (Learning), Self Evaluation (Individuals), Formative Evaluation
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Litts, Breanne K.; Searle, Kristin A.; Brayboy, Bryan M. J.; Kafai, Yasmin B. – British Journal of Educational Technology, 2021
Given the increased need for broadening participation in computing, there must be a focus not just on providing culturally relevant content but also on building accessible and inclusive computational tools. Most efforts to design culturally responsive computational tools redesign surface features, often through making nominal changes to add…
Descriptors: American Indians, Youth, Culturally Relevant Education, Computer Science Education
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Weiss, Charles J. – Journal of Chemical Education, 2021
Scientific computing and computer literacy are increasingly important skills for chemistry students to learn, but despite this need, there is an absence of chemistry-specific texts available for teaching the subject. This article introduces a freely available textbook released under a Creative Commons license for use in an undergraduate scientific…
Descriptors: Science Instruction, Chemistry, College Science, Undergraduate Study
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Schwab-McCoy, Aimee; Baker, Catherine M.; Gasper, Rebecca E. – Journal of Statistics and Data Science Education, 2021
In the past 10 years, new data science courses and programs have proliferated at the collegiate level. As faculty and administrators enter the race to provide data science training and attract new students, the road map for teaching data science remains elusive. In 2019, 69 college and university faculty teaching data science courses and…
Descriptors: Statistics Education, Higher Education, College Students, Teaching Methods
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Hadjistassou, Stella; Louca, Petros; Joannidou, Shaunna; Molina Muñoz, Pedro Jesus – Research-publishing.net, 2021
This paper delves into the underlying phases involved in designing, developing, and deploying Augmented Reality (AR) applications and game-based scenarios that will be implemented during intercultural exchanges among students in two different academic institutions in Sweden and Cyprus. Building on principles of design-based research (Barab &…
Descriptors: Computer Simulation, Exchange Programs, Game Based Learning, Intercultural Communication
Meen Chul Kim – ProQuest LLC, 2021
In this dissertation, I argue that web development can play a pivotal role in developing computational thinking as well as provide a stepping stone to an advanced mastery of computation. The preceding literature has extensively examined not only how learners practice computational thinking with a wide array of programming languages, but also how…
Descriptors: Programming, Computer Science Education, Mental Computation, Thinking Skills
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Da Cruz Alves, Nathalia; Gresse Von Wangenheim, Christiane; C.R. Hauck, Jean – Informatics in Education, 2019
As computing has become an integral part of our world, demand for teaching computational thinking in K-12 has increased. One of its basic competences is programming, often taught by learning activities without a predefined solution using block-based visual programming languages. Automatic assessment tools can support teachers with their assessment…
Descriptors: Computation, Thinking Skills, Competence, Elementary Secondary Education
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Parent, Simon; Iatauro, Sara – LEARNing Landscapes, 2019
The 2018 edition of RoboCup allowed young people from "Centre de formation en entreprise et récupération (CFER) de Bellechasse" to demonstrate their skills in programming and robotics. In this school, as in many schools, the use of technology is a particularly effective learning tool, especially for students facing challenges. The…
Descriptors: Robotics, Inclusion, Programming, Technology Uses in Education
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Miller, Craig S.; Settle, Amber – ACM Transactions on Computing Education, 2019
We investigate conditions in which novices make some reference errors when programming. We asked students from introductory programming courses to perform a simple code-writing task that required constructing references to objects and their attributes. By experimentally manipulating the nature of the attributes in the tasks, from identifying…
Descriptors: Error Patterns, Novices, Programming, Introductory Courses
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Tenenberg, Josh; Chinn, Donald – ACM Transactions on Computing Education, 2019
It is common to think of learning as the acquisition of knowledge by an individual learner. Starting a century ago, Lev Vygotsky developed a different perspective on learning, initiating a tradition of educational research whose momentum and influence continue to grow. One of Vygotsky's key principles is the "general genetic law of cultural…
Descriptors: Computer Science Education, Learning Theories, Cultural Influences, Social Theories
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Langbeheim, Elon; Perl, David; Yerushalmi, Edit – Journal of Science Education and Technology, 2020
This study focuses on science teachers' first encounter with computational modeling in professional development workshops. It examines the factors shaping the teachers' self-efficacy and attitudes towards integrating computational modeling within inquiry-based learning modules for 9th grade physics. The learning modules introduce phenomena, the…
Descriptors: Science Teachers, Secondary School Teachers, Teacher Attitudes, Grade 9
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