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Idir Saïdi; Nicolas Durand; Frédéric Flouvat – International Educational Data Mining Society, 2025
The aim of this paper is to provide tools to teachers for monitoring student work and understanding practices in order to help student and possibly adapt exercises in the future. In the context of an online programming learning platform, we propose to study the attempts (i.e., submitted programs) of the students for each exercise by using…
Descriptors: Programming, Online Courses, Visual Aids, Algorithms
John Pierce; Simon Beames – Journal of Outdoor and Environmental Education, 2025
Very little empirical research has been conducted on Irish outdoor education practice(s). This inquiry aims to critically explore outdoor education practices in public Outdoor Education and Training Centres in the Republic of Ireland. First, an overview of the development of Irish outdoor education from the mid-twentieth century onwards is…
Descriptors: Foreign Countries, Outdoor Education, Educational Theories, Theory Practice Relationship
Yun Huang; Christian Dieter Schunn; Julio Guerra; Peter L. Brusilovsky – ACM Transactions on Computing Education, 2024
Programming skills are increasingly important to the current digital economy, yet these skills have long been regarded as challenging to acquire. A central challenge in learning programming skills involves the simultaneous use of multiple component skills. This article investigates why students struggle with integrating component skills--a…
Descriptors: Programming, Computer Science Education, Error Patterns, Classification
Carlos Sandoval-Medina; Carlos Argelio Arévalo-Mercado; Estela Lizbeth Muñoz-Andrade; Jaime Muñoz-Arteaga – Journal of Information Systems Education, 2024
Learning basic programming concepts in computer science-related fields poses a challenge for students, to the extent that it becomes an academic-social problem, resulting in high failure and dropout rates. Proposed solutions to the problem can be found in the literature, such as the development of new programming languages and environments, the…
Descriptors: Cognitive Ability, Computer Science Education, Programming, Instructional Materials
Anna Eckerdal; Anders Berglund; Michael Thuné – European Journal of Engineering Education, 2024
Learning in the computer laboratory is an important component when students learn computer programming. In this article, we analyse empirical data on novice students working in pairs in the laboratory. Using an approach inspired by phenomenography and variation theory, we specifically focus on how students' learning of theory and their learning of…
Descriptors: Programming, Theory Practice Relationship, Higher Education, Computer Science Education
Feng Hsu Wang – IEEE Transactions on Learning Technologies, 2024
Due to the development of deep learning technology, its application in education has received increasing attention from researchers. Intelligent agents based on deep learning technology can perform higher order intellectual tasks than ever. However, the high deployment cost of deep learning models has hindered their widespread application in…
Descriptors: Learning Processes, Models, Man Machine Systems, Cooperative Learning
Yonggang Wei; Lu Wang; Yi Tang; Junyue Su; Yaxian Lei; Wanran Peng – Journal of Computer Assisted Learning, 2024
Background: The pedagogy of computational thinking has gained extensive traction across numerous nations globally, with a particular emphasis on nurturing computational thinking in the formative years of early childhood. Nevertheless, the efficacy of diverse instructional approaches in the domain of programming education, with regards to fostering…
Descriptors: Programming, Computation, Thinking Skills, Young Children
Samuel Mergendahl – ProQuest LLC, 2024
While the introduction of memory-safe programming languages into embedded, Cyber-Physical Systems (CPS) offers an opportunity to eliminate many system vulnerabilities, a pragmatic adoption of memory-safe programming languages often necessitates incremental deployment due to practical development constraints, such as the size of many legacy code…
Descriptors: Programming Languages, Information Systems, Information Security, Memory
Amenda N. Chow; Peter D. Harrington; Fok-Shuen Leung – Teaching Mathematics and Its Applications, 2024
Physical experiments in classrooms have many benefits for student learning, including increased student interest, participation and knowledge retention. While experiments are common in engineering and physics classes, they are seldom used in first-year calculus, where the focus is on solving problems analytically and, occasionally, numerically. In…
Descriptors: Mathematics Instruction, Calculus, Computer Software, Programming
Ezgi Arzu Yurdakök; Filiz Kalelioglu – Journal of Educational Computing Research, 2024
The study examined the effect of teaching text-based programming with a physical programming tool on secondary school students' computational thinking skills and self-efficacy perceptions. The study was conducted according to a sequential explanatory design as a mixed method research. The study group consisted of 85 secondary school students.…
Descriptors: Secondary School Students, Computation, Thinking Skills, Self Efficacy
Marcella Mandanici; Simone Spagnol – IEEE Transactions on Education, 2024
The purpose of this study is to look at how a music programming course affects the development of computational thinking in undergraduate music conservatory students. In addition to teaching the fundamentals of computational thinking, music programming, and logic, the course addresses the Four C's of education. The change in students' attitudes…
Descriptors: Music Education, Undergraduate Students, Programming, Computer Attitudes
Semra Fis Erümit – International Journal of Computer Science Education in Schools, 2024
This study investigates the contribution of plugged and un-plugged activities to primary school students' development of computational thinking skills. The plugged and unplugged activities were used together in this study. In the implementation, in addition to the un-plugged activities prepared by the "Ministry of National Education,"…
Descriptors: Elementary School Students, Thinking Skills, Computation, Programming
Jose M. Pavía; Rafael Romero – Sociological Methods & Research, 2024
The estimation of RxC ecological inference contingency tables from aggregate data is one of the most salient and challenging problems in the field of quantitative social sciences, with major solutions proposed from both the ecological regression and the mathematical programming frameworks. In recent decades, there has been a drive to find…
Descriptors: Elections, Voting, Social Science Research, Programming
Cuervo-Cely, Karen D.; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this research is to examine the effect of computer-assisted gamification on the learning motivation of computer programming students. Background: The teaching-learning of computer programming involves challenges that imply using learning environments in which the student is actively involved. Gamification is an…
Descriptors: Game Based Learning, Student Motivation, Computer Science Education, Programming
Gutiérrez, Luz E.; Guerrero, Carlos A.; López-Ospina, Héctor A. – Education and Information Technologies, 2022
This study describes the most relevant problems and solutions found in the literature on teaching and learning of object-oriented programming (OOP). The identification of the problem was based on tertiary studies from the IEEE Xplore, Scopus, ACM Digital Library and Science Direct repositories. The problems and solutions identified were ranked…
Descriptors: Programming, Comprehension, Computer Science Education, Computer Software

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